ELLIEJANE'S PROFILE

Sneks and Demons
Maze runner 8-bit arcade game with social high scores.

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Jingle Jangle Jam

I have a game prototype made, I am just going to keep refining it now. It is at its heart an arcade game but I want to add some exploration/NPC elements to make it more like an RPG of sorts. Also there are a not insignificant amount of dead reindeer.

Jingle Jangle Jam

Dead Dead Reindeer coming right up.

Sneks and Demons

author=Raiem
You really need to correct the issue with this game when it only gives 98 coins to collect, and then not let you proceed to the next stage because of that. Has happened in the first stage with me for like 5 times (10 in edited) at least, and also once (twice in edited) in third stage. These are the harder stages too from how far I progressed, so it gets frustrating having to redo them. Can't say beyond stage 9 (I reached it only once, but my score didn't register because you can only push blocks and not pull, maybe do something about that too.) Other than that, it's been fun.
Edit: Okay, I made it all the way to Batslide and cleared it. Except I got a game over. Also, I think my coins got deducted for using the reset puzzle in stage 9, which I wasn't expecting.
Edit II: Okay, never mind about the game over, didn't realize that was stage 11 and it had a special rule. I thought it's the credits, and just clicked exit. And there's stage 12 too now that I checked it out too from the start menu. I do think there should be an exit button in stage 9 too, as it's possible to get trapped without making it to the reset for first-timers particularly. I was checking if that one box on the right has any coins under it and then I got trapped.
Edit III: Okay, I took a break for like 3 hours and managed to make it to stage 11 now, which seems quite hard to clear. Could only catch half the coins.
Edit IV: ... Practicing it separately, it's actually easier than I thought. Though the last stage is less tricky to get.


Bloody hell - thank you very much for your dedication and your more than valued feedback!

You've got far further through the game than I have ever managed, and yes, stages 1 and 3 are definitely the most difficult. 3 actually has a trick to it but I won't spoil that. 1 I have posted a walkthrough for above somewhere (might be in Blog).

Stage 9 I have added an escape for.

Stage 11 - it has at least one ideal-run which I use every time. Although it takes a bit of time it's my go-to starting level now as it's guaranteed to work once you find the line. Until then it is the most frustrating!

Missing coins: I am doing some testing and cannot work out what is going wrong there. For now I have reduced the threshold by 1 for those levels but I am not sure if that is the cause or if the event is not triggering.

I have been working on a stage 13 but for the life of me I can't work out if it is actually completable. I have removed it from the round robin but I have added it to the menu for folk to play around with.


Thank you very much for all your time - I do not think that score will be beaten for a long, long time!

your game idea is too big

The main thing this tells me is that people are really undercharging for their (mostly free) plugins, art and requests. Indie game makers get a really good deal and never appreciate it.

Awful haikus

one plus one is two
Two plus two is four quick math
I mathematician

Beefing up a game page

Nice.

I've also managed to implement browser play, by a cheeky image "button", and have some CSS that makes that button flash on hover:

#game_description div:first-of-type a:first-of-type div:first-of-type img:hover {

display: block;
-moz-box-sizing: border-box;
box-sizing: border-box;
background: url('hoverimage.png') no-repeat;
width: 612px; /* Width of new image */
height: 459px; /* Height of new image */
padding-left: 612px; /* Equal to width of new image */
margin-bottom: 10px;
}


Basically makes the first image in the first div in the first <a> tag change image on hover. By linking this to the itch game itself I have created the impression that you're playing right there within RMN.

Also spaced out the text with line-height, changed some headers and font sizes, and replaced the top banner:



Animation would be cool.

Also need to improve the download button as I changed the font and spacing by mistake (by applying it to #game_frame).

Wanna graphicalise this sub-menu too:

Sneks and Demons

Who is this Ellie person? What are their secret?

Beefing up a game page

Hi guys!

As some in the Discord might know, I've been tinkering with the CSS to my game page to give it more pizazz.

I should note I am a weirdo and my design ideal was 1990s geocities so the only thing I lack is JavaScript snow. Deal with it. Anyway.

I have currently managed to:

- Create two new side bars
- Add box art in these
- Add LIVE HIGH SCORES ON RMN in the side bar
- Make everything resize and zoom around depending on screen size, using viewport widths, @media and min-widths
- Change the colour scheme of the game page itself



I am wondering where to go next. Obviously, the actual content of the game page is important! I need to make it more graphical, perhaps neaten up the text, and be less text heavy to start with.

With some aspects now relegatable to my side bars I could also clean up the page, as long as I don't go too far and start messing with key elements - I am wary of being RMN legal, I know that the Powers That Be do not want anything changed with the top menu, logos, etc. It still needs to Be RMN. Indeed my side bars may be a push too far but we will see.

I can use my server to generate stats and things for the game and place them in key points. Perhaps things like number of players today. Basically I am doing this by generating PNG images on my server and using them in IMG tags or in backgrounds using CSS rules (none of this actually edits the site; it's just images).

Here's my game page: https://rpgmaker.net/games/12302/

Obviously none of this is an excuse for poor gameplay or a weak game description itself; the game page is just a little project to keep my time at the moment (going through a rough patch right now).

Anyway. I'd love to hear what you think to my spruced up game page and see where you think I can go with this to push it further.

If you would like to use my high scores system eventually in your own game I'd also love to know. It is not public yet, and it is probably terribly coded, but I'd still like to work with you in the distant future.

This image is live:



Disclaimer: though RMN went down after I added my side bars, I am not the reason the site went down. Nothing I have done is any more than adding a CSS rule, which are processed client side and only from MY game page. It's a coincidence. Honest.

Sneks and Demons

Shh nobody will notice

playstation.png

The Elliestation edition fell short compared to the SKES I found. It just wasn't the same with a moulded controller and the dual shock when a snek hits you was more annoying than fun. God knows how it made Platinum.