HOUSEKEEPING'S PROFILE

My name's Kasey Ozymy. I'm a game designer from Texas. I made Jimmy and the Pulsating Mass and am currently working on Hymn to the Earless God.

Check out Hymn to the Earless God:
https://store.steampowered.com/app/2165130/Hymn_to_the_Earless_God

Buy Jimmy:
https://store.steampowered.com/app/706560/Jimmy_and_the_Pulsating_Mass/
Hymn to the Earless God
Live and die on a hostile world.

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"On Let's Plays" - Dev expresses plight over how LP's have impacted his game's sales

There's a difference between music and film, though. Music is something that elicits repeat listening, often while we work, go for a jog, drive in our cars, etc. There's still a reason to purchase it. Watching a film or playing a game requires a fairly significant time investment, so most of the time people will only experience them once (unless they form an attachment to it). I think that if someone is interested in this game and sees the $15 price tag, they'll be more motivated to just watch it on youtube.

I should say that while I'm morally for the devs, I think I'm legally with the let's players, but I think it's in poor taste to do a full let's play of the game. If it's really about exposure, a review or partial playthrough is fine, but otherwise we're in a situation where let's players might collectively make more money than the game itself, which seems immoral to me.

And, yes, there are interactive elements, but they're stripped back enough that watching the game doesn't seem to hurt the experience much. I don't mean to say that it's not a video game--it definitely is, and I think that any amount of interactivity impacting the events on the screen warrants the definition of "video game." I meant that in terms of the let's play debate, it's fair to compare it to a film because of how stripped back those gameplay elements are. I didn't watch that full video, but the interactive elements from the game that I've seen so far are: clicking on cards so that you can read them, clicking on a pond in order to lay bread crumbs so that a duck approaches you, and clicking on a See n' Say to hear voice clips. Was there something important that I missed, or is that clicking really central to the experience?

I'm aware of Mystery Science Theater 3000--they also use movies that have entered the public domain or stuff they can get licensing for, so that's kind of a false equivalency. Also there are robots, so step up your game, let's players.

"On Let's Plays" - Dev expresses plight over how LP's have impacted his game's sales

I think this conversation probably works better if we replace the word "game" with "movie" here. That Dragon, Cancer seems to be about two hours long with a slight bit of interactivity. It's basically a movie, and if you look at it like that, wouldn't you find it distasteful if someone uploaded a full film on youtube with a bit of commentary on it and then profited from that?

So, I think I probably lean more towards the developer on this one, and that's a tough thing for me to say, because I think that game looks like a ham-fisted sapfest capitalizing on the death of the developer's child. I'm down with the visuals and some of the imagery, but, man, that game is in dire need of more nuanced and affective voice acting (not to mention a subtler script in general). Too, despite agreeing with the developer, I think the real issue for his lack of sales is his price point. Fifteen bucks is more than people will pay for a good movie made by actual filmmakers, let alone a movie made by a handful of amateurs.

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Yep, they're claw marks.

Where We’ve Been, Where We’re Going

Okay, wow, thanks for the overwhelming support, everyone! Like I said, I want to get the demo out and get on Steam first, but this was definitely a confidence booster, so I think it's pretty likely that I'll go the Kickstarter route. Again, though, one step at a time!

@luiishu535: Undertale seems like a rarity in terms of popularity; Toby Fox also got a pretty major boost from the Homestuck community, so it's going to be more of an uphill battle for me. But, yeah, Undertale and Lisa are two recent successful examples of people using Earthbound-inspired aesthetics, so that's giving me a lot of hope, especially since Lisa used RPG Maker.

17 hours a day is pretty insane; I was putting in that kind of time for The Heart Pumps Clay and at times during Born Under the Rain, but those had much shorter dev windows. Three years of that for Jimmy would burn me out. That said, I've been putting in a lot of 12-hour days, haha. And, yeah, I like doing things like that because I hate having to interrupt a thought process to work on another one. For example, if I'm in "dialogue mode," I don't want to have to stop and draw a character animation for the scene because it takes me out of the scene.

Anticipated (or not) movies of 2016

I'm kind of looking forward to this one:

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@sgtmettool: The eighth note is supposed to be like a throw rug, so that's why it has an outline. It might look better without it, though.

@unity: Good catch on that. The toy boxes are one of the earlier things I drew (they're the Jimmy equivalent of treasure chests), so I was a bit inconsistent with the perspective at that point (and I still am, really).

So, they dropped the first Ghostbusters trailer.

I wish people were more angry about nostalgia cash grabs than the casting choices. The girl power thing is a lame angle, but Kirsten Wiig and Kate McKinnon are great, and Leslie Jones is an apt choice for her role (it's the only character she plays, but she's good at it). I haven't seen anything with Melissa McCarthy, so the jury's out on her, but, yeah: I don't mind the cast, I just wish people wouldn't see shit like Transformers, Teenage Mutant Ninja Turtles, Robo Cop, Conan the Barbarian, Total Recall, G.I. Joe, Jem and the Holograms, etc. and let that shit sleep in the 80s and 90s.

There's such a thing as a good remake--John Carpenter's version of The Thing, for instance--but I'm not seeing that kind of inspiration here as much as I'm seeing a studio wanting to make a shit ton of money--and they will. And there will probably be a sequel.

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The "remove skill" option is just a way to manage your skills; you can also swap them out by, say, having "bully" in one slot and then selecting it in another. Swapping's a bit faster, so I guess the "remove skill" option is a bit redundant, but it felt naked without that. Libby's reasoning makes me feel better about that decision, haha.

And, no, there aren't any skills that get stronger based on your skill count.

Picture of the Moment Club

Ooh, Jimmy got Picture of the Moment! Thanks so much!

A new game in the classic Ys series

author=kentona
I think I remember renting (yes, back in the day you could rent videogames) Ys III - Wanderers From Ys for the SNES. It didn't leave much of an impression on me.


I actually had Ys 3 since I impulsively bought every snes RPG I could find back then. It was a pretty middling game, but it had some sweet music:





I played through Ys 4: Mask of the Sun out of curiosity pretty recently. It had that system where you just run into enemies and you damage them if you're either above their level or hitting them off center, which was actually a lot better than it sounds (but still kind of crappy overall).