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IROG'S PROFILE

Hi all !

I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.

I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip

I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !

See you around,
Irog
Red Balloon of Happiness
Red balloons bring happiness to any home. Any? Are you sure?

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Mystery Dorm Review

Reviews of old builds show the evolution of a game. So it's a good idea to keep them and respect the reviewer who gave feedback on the game early build. If the game improved significantly, the reviewer should set the review score to N/A so the game average score matches the current build.
Here, CashmereCat did exactly that.

RPG Maker Reviews

author=Liberty
Let's face reality here, we ain't reviewing anything. XDDD

It's a delicate way to point that you, me and a few others haven't started reviewing... ;-)

MinST

I know you'll do the same for someone else.

RPG Maker Reviews

Good idea... so I could get the chance to review some games.

MinST

Here is a copy of the CSS code. To reproduce the transparent effect, copy the code sections that contain the word "transparent". I made it appear in bold red for you.


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background: #000000 url("https://rpgmaker.net/media/content/users/26942/locker/BG5.png") !important;
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#body{
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#contents a {
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background-color: rgba(0,0,0,0);
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#new_footer{
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padding-left: 20px;
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.right_column div.frame {
background-color: transparent !important;
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.buttons a, .buttons button {
background: url("../images/layout/button.png") repeat-x;
background-color: #003300;
border: 1px solid #000000;
color: #EEEEEE !important;
}

.buttons a:hover, .buttons button:hover {
background: #006600;
border-bottom-color: #00CC00;
color: #FFFFFF;
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text-shadow: none;
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div.pages{
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.small{
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.edited{
color: #FFFFFF !important;
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table.listing tr.odd td {
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table.listing tr.even:hover td, table.listing tr.odd:hover td {
background: rgba(0,0,0,0);
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a:link {
color: #00BB00 !important;
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a:visited {
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div.input textarea {
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.code {
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MinST

Story writing still is in its early phase until the engine matures enough to deliver the story properly. They are some mechanics I must finish in order to build the story into the game:
* Create a passive unit (the unused cart you see in the graphic file) that changes side depending on who came in contact with it last.
* Implement fortifications that block incoming projectiles while allowing defenders to shoot the attackers.
* Develop siege elements like moat, drawbridge, gate and trebuchet. The bare minimum would be a gate the defenders can open/close and the attackers need to destroy.

Yes, I'm glad Waxius and pianotm like the new MinST and gave it a good star rating. I'm also thankful to everyone who gives constructive feedback on the game like CashmereCat.

Red Balloon of Happiness Review

The whole H16 team will be happy to read your kind review. Everyone's work contributed to the game experience you enjoyed.

Thank you Waxius for playing and reviewing our little creation.

Discord - Come Voice Chat with Us!

Do we also have RMN on Mumble?

MinST

author=EgyLynx
Well... Q1: That like games whose use land better is mostly nearer win.
q2: why there don´t random maked maps... but them can´t be at balanced at these already maps are?
Building a random map generator is very difficult to do right. I think I'll stick to hand crafted maps to better control the quality and difficulty of the maps.


author=EgyLynx
Anyway... i take just at costly win in map01, two Shields are only still ok hp... (7 and 8)
I use at defensive/status quo move first... i don´t know it was best think to player1, more active put only obs to P2... (ai)?
In early versions of MinST, the defensive attitude was a dominant strategy so I introduced the charge mechanism. Now, you need to organize strong defensive formation and prepare an effective attack plan.


author=EgyLynx
But style which work first map, it not work that map02?
map02 features fortifications. You can use choke points to preserve your troops and ensure victory. But you can take the offensive and defeat your enemies in fewer turns to maximize your score (if you keep all you units alive).

MinST Review

Tanks a lot Waxius for the very informative review.

The game lacks a difficulty option. I built the maps assuming the player would like some good challenge so the difficulty rises quickly.

author=Waxius
You can also edit the existing maps from the game and overwrite them. (Psst.. don't tell Irog, but I added three archers to Map02 to my side and didn't give any to the red team... MWA HA HA!)

Your action clearly indicates the need for easier maps where the player control additional units. Could you share the edits you made to the original maps and rate their difficulty.

btw, nice map editor joke :-)



author=Waxius
be very careful with your Billmen, Archers, and Crossbowmen... you CAN kill your own teammates if you spear them or shoot them. Friendly fire! It could be a bug, but if it is.. I'd leave it in because if you're not paying attention to what you're doing or you are rushing without planning, you deserve what you get.

Great observation and very useful feedback. The range attack function doesn't check if the target is an enemy. This is a bug an undocumented feature. And indeed, it should stay in the game.



author=lianderson
This game is a hidden gem for strategy games. I hope more people are willing overlook the graphics and give it a chance.

I'm glad you enjoy MinST too!