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Evoker
The walls between worlds begin to weaken, and one man seeks to bring them crashing down for good...

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Moonsong: First Verse

author=Firefly84
I just noticed, that there are even items hidden in boxes, not only barrels. Damn, I haven't investigated all of them.

I think there only, like, three. I'll admit they were a bit of an after-thought. I'll try to track them down and report their locations to you.

Has anyone the answers for the Quizzer? (at least if there is a correct one)
Answer:
there is no correct answer. The Quizzer is a nod to a character in Villnoire, and to complaints that the RM2k3 text-input window is a hopeless mess.


Amelia has somehow the Crusader Profession in her skill tree. But she never can learn the required skills.

Whoops! I used Leonov's skills for a template in many instances, when I first started the project. I have fixed this error (it should read "Loremaster"). I also used the wrong "its/it's" in the Druid text, which is also bad (and fixed).

Currently I could use more Mastery Tokens...

You should have enough to master 4-5 skills per character by the end of the game.

Moonsong: First Verse

author=Firefly84
In Marahas is a barrel under a tree saying "Testing Event" (next to the sweetcakes).

Oops! Luckily, this event does nothing but display text. Some of the testing events have catastrophic outcomes, so I'm glad I didn't leave one of those in (that I know of!).

In the tunnels under Marahas is a monster group with 3 Goblins (one is a mage) and a Snail which you have to defeat twice.

Also oops, I've fixed this.

And can you perhaps provide me with a map of the Lystra Sandsea?

If you get lost in the Sandsea,
go the cave entrance and move right until you cannot see any grey cliff tiles. Then move two tiles right and one tile down over and over until you see a solitary rock. From there, you can go straight right for an oasis or straight down the next dungeon. If you get lost in the desert, find the top left corner and search around until you see grey rocks- that will reset your position.

Moonsong: First Verse

author=Firefly84
Karnev, Barman/Shady Man quest: I already delivered 10 packages. Is there an end to this quest (it is getting boring)?

There is no end. It is an infinitely repeating quest to ensure that people do not get stuck in Karnev with no money (as they need 300 to leave and there are no random encounters).

(I assumed most people would give up after a few runs because of the pathetic reward, but I didn't account for stress-testers!)

Moonsong: First Verse

author=Firefly84
Why does Ignite only damage when it causes Burn?
I started with Elle's story and no damage with a fire spell is bad - at least I have one party member with me that can cast magic damage (I am currently in the cave with the slimes).
Kindle's sole purpose is to inflict Ignite I-IV, which can deal extremely high damage over time at higher levels (although it's less reliable than poison, as it can extinguish only after a single turn). Elle can later learn actual fire spells which deal direct damage. She should also start with the ability to use a magic spell that she gains via an item, which can be used to kill the slimes as well.

The corpse
That corpse is part of Amelia's introduction.

The locked house
The locked house is a part of Magnus's introduction, and is locked for everyone else.

The vermin basement
This is cut content, I'm afraid. It was used in a later questline, and has been dummied out since it was incomplete and didn't fit within the scope of the game.

And I started to write a guide, so I apologize for strange questions.
Very cool, ask away!

But I haven't tried all possibilites at the Quartermaster, if you want to tell me all, I will add them.
Spoiler for those who wish for the quartermaster items to remain a mystery:
Weapons:
Leonov gets the Guard Spear, which grants bonus defense.
Elle gets the Dirk, which attacks twice.
Khalid gets the Scimitar, which deals more damage than other available swords.
Siegfried gets the Poison Knife, which inflicts low-level poison.
Magnus gets the Notched Axe, which deals very high damage for its level.
Amelia gets the Oak Staff, which offers a lot of bonus defense.
Armour:
Leonov gets the Guard Helm, which halves the chance of being Addled (silence).
Elle gets the Walking Boots, which offers immunity to Slow.
Khalid gets the Lined Gloves, which resist Cold damage.
Siegfried gets the Court Robes, which half the chance of being Poisoned.
Magnus gets the Sharp Shield, which adds bonus damage.
Amelia gets the Tracker Hood, which offers immunity to Stun.
Items:
Leonov gets the Captain Medal, which prevents critical hits.
Elle gets the Voice Amulet, which halves the chance of being Addled (silence).
Khalid gets the Contender Ring, which claims to offer half lock but actually does nothing, since lock does not exist. Do not choose this until I fix it in v1.2.
Siegfried gets 3 Arsenic, 1 Knockout, 1 Cripplegas and 1 Rosewater potion, which inflict Poison II, Sleep II, Weak II and Charm II respectively. It claims you receive an Ink potion, but that was dummied out because the Blind condition is mostly useless in RM2k3.
Magnus gets 3 Health potions, 2 Serums and 1 Revive, which restore health, cure poison, addle and paralyze and bring a KO'd member back to life, respectively.
Amelia gets the Herbalist amulet, which halves the chance to be poisoned and resists Earth.

You get one choice of either Weapon, Armour or Items per character, for anyone reading this who hasn't played the game yet.


If you have any other questions, just let me know!

Moonsong: First Verse

author=Lion786
The text is really hard to read.
author=Liberty
Try installing the font patch: https://rpgmaker.net/engines/rt2k3/utilities/1/
You shouldn't need to install the font patch, although it's probably a good idea to grab those fonts as well. Moonsong uses a custom font that I made: it's included with the game (it's in the main directory). It's called Moonsong.fon. Right click on it and select "install" and then run the game and it should appear correctly after that.

Moonsong: First Verse

author=LordBlueRouge
I've only played like, a handful of rpgmaker games that use Romancing Saga 3 sprites, but I gotta say the mapping here is really good! There's a clear yet distinct direction of where to go, while also being characteristic - worn out paths will fade only to show up again and carefully following them will often lead to treasure or hidden areas - this is very hard thing to pull off right, but it's done extremely well here. Very very cool.


I wanted all the ruins (which includes the flagstone roads, which are supposed to be like old Roman roads still in use) to seem like maybe someone lived there once and they had places to go, but maybe they were places that didn't always line up with the modern traveller's ideas. I thought it would be a good place to hide some treasure, so I combined my two loves to encourage exploring.

I am really happy to hear you say that you noticed this and liked it!

Moonsong: First Verse

author=koloniarious
hot damn, this is very good.

Nice! I'm glad you think so. I will accept any and all praise.

Moonsong: First Verse

An old pal of mine did the base animations for the character select screen, I just spruced them up a bit. It's a bit basic, but I like the way it turned out.

author=dreadpirate
If I choose a different character does the game change a bunch or is it pretty much a charaset swap?


Each character has a unique opening, and there is a bit of unique text further down the road. Also, each character has their own skill tree, so gameplay will be changed quite a bit by who you chose in your party.

Moonsong: First Verse

Ahh, what an incredible gif. I can't resist a perfect loop, I just keep watching it over and over!

I hope you get a chance to play it! It's only like five hours long. Let me know if you do!

Onix Rift

I actually really like the hurt animation, I just think it's too long to see every time you take damage. Maybe when you take critical damage or certain monsters (big ones) could do it? Or a result of a big hit/special enemy attack?

Send me the invoice and you can just write for me! haha.

I write for a living so be careful what you wish for ;D