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Evoker
The walls between worlds begin to weaken, and one man seeks to bring them crashing down for good...

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Onix Rift video commentary.

Hmm, not sure how hard this would be to event but it might be cool if that happens but the skills appear as sort of a four-directional thing. Like, you're charged up, the skill is ready, you hit up and he does his powerful sword slash. Or you hit down and he throws a lightning bolt, or whatever. That way you wouldn't have to cycle, but rather have them all in front of you, and the player can select them quickly so they don't spend too much time in a menu.

edit: like the menu from Lufia 2 if you've ever played that!

edit2: I realize I'm throwing out a lot of unsolicited ideas here so feel free to ignore them all if they don't work out haha

Onix Rift video commentary.

paint.net might be open source, I'm not sure, but it is definitely free. It has built-in plug-in support, so you just download the plugins (also free) and drop them into a folder and then they appear next time you load the program. Very easy to use and totally legit/above board. The creators intend for people to expand its usability with plugins. I like it a lot because it has really easy to use colour replacement/palette tools and it has layers but they're very simple to use. It's just like MS Paint but with added functionality if you want it, but the added stuff doesn't get in the way if you want to keep it simple.

One thing about items: in some games, healing items are automatically used when you reach a certain HP threshold. If your items are mostly just healing items, you could go that route to free up the button for skills. Like, if you have a healing item, it uses itself when you die to replenish half your HP (or all your HP, if it's an advanced version of the healing item). I know some action RPGs from Quintent on the SNES used that (Soul Blazer/Illusion of Gaia).

edit: like a fairy in a bottle from Link to the Past

Onix Rift video commentary.

Damn dude, you gotta switch to paint.net!

I was a die hard MS Paint user for years since it was just so simple and unobtrusive, but after switching to paint.net for like two weeks I was completely hooked and I've never looked back. It does everything MS Paint does but you get way more options if you need them, and it has advanced tools without having too many of them. Like some people use Photoshop for pixelart which is...intense, but paint.net is the best hybrid I've come across for an oldbie who can't be bothered to learn new shortcuts. Check it out. You will have to download a plugin to add "flip selection" (for mirroring sprites) but otherwise it's great out of the box.

Those default-named desktop icons and the fact that you didn't capitalize the g in "Saved games" walk hand in hand through the garden of RPGMaking, for sure.

Agreed that the screen pan looks better now, a very cool trick, especially in RM2k3. I really like the way it snaps as you push the screen edge away from enemies. It's also good because it reinforces players who have cleared the area before pushing past enemies, since they know the route. People who haven't cleared the screen won't know where they're going, since the camera will lag behind. A cool feature. I'm sure it looks even better in real time!

The run animation looks cool, too. I think maybe his leg is a *little* too far stretched out right now in the side view. Like it's at full sprint stretch when it could be at fast jog stretch, if that makes sense. It still looks good, though.

Gotta think some on the skill system, but I dig that you want it to be fast and autonomous without requiring menu pauses and stuff. I wonder if there's a way to hybridize that? Give some control to a player but also keep it fluid? It's a shame RM2k3 is so limited in keypresses and doesn't recognize long-presses, that I know of. That'd be a good fix.

Anyway, good stuff, glad to see you're still working at it. Kudos for the shoutout, haha

What's the closest RMN has ever got to FFVI and Chrono Trigger?

Blackmoon Prophecy and Blackmoon Prophecy II are close to FF4 and FF6, respectively. They've both got everything you listed as criteria.

finalruins3.png

It's so wild seeing this as one big area when I'm used to seeing it up-close-and-personal in game in my little 20x15 tile window.

Moonsong: First Verse

author=OzzyTheOne
This game looks amazing I need to give it a play some day soon!


Please do! Use summons! Behold their lovingly crafted animations!

Moonsong: First Verse

Well, it seemed like you disliked pretty much every aspect of the game on a fundamental level. Sorry you didn't enjoy it! There's only two areas after the one where you stopped, but they're just more of the same, gameplay-wise so I don't think there's much point you continuing.

I strongly suggest you try Villnoire instead, it's got more puzzles and there are no random encounters. You might enjoy that more, based on you feedback!

Moonsong: First Verse Review

author=Irog
Another way to solve the captain saying he'll never sail again would be to have Amelia say it while Magnus still unconscious on the beach (just swap the roles).


It's given to whoever is in character slot 3. Because you chose Magnus last, he said it. If you had chosen Amelia last, she would have said it. It's not tied to anyone's personality, but instead it's tied to the order of which characters you picked when. I always wanted to have more branching dialogue for each character, but the constraints of being a solo dev meant that I had to make it a bit more generic. I can make a special branching condition for this one, though.

author=Irog
EasyRPG is probably using my default Linux font.


Ah okay, that makes sense. It looks pretty good!