LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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Admins are cruel

Is this topic supposed to be a hilarious parody of how stupidly people often act when they get denied? I'm 85% sure, but if this guy is for reals then it's actually ten times funnier.

How old were you when you first used RM?

I started drawing Mario World levels while sitting in church when I was 7 or 8. RPG Maker 95 didn't come out until I was 15, at which point I promptly dived into it. My first game took me about a year and a half to finish and is about 30 hours long. I still have it and it's still better than a lot of the games on here. Which is to say it's extremely awful but at least it works, is full-length, and has funny dialogue sometimes.

Tanking for Health and... well, Health

I agree with everything Slashphoenix said except I don't understand what it has to do with tanks.

Requesting a partner for ambitious project

That giant ninja is so huge, I cannot get over it, that is so awesome.

I will help you make enemies. Here are some of my ideas for enemies that I think fit in really well with your game design:
- A Slime
- A Ghost
- A Ghost Slime
- A Skeleton
- Another completely different skeleton
- A third skeleton, maybe give this one a sword
- Giant Antininja
- Ice Pirate
- Fire Pirate
- A Ghost Slime, rematch battle
- Bees or maybe hornets
- Robot
- A Robot
- Seriously we need a robot
- An enemy that summons other enemies
- An enemy wearing a hat

All of my sprites are 100% custom rips, which means I pick out which enemies to rip custom-picked for your game

Tanking for Health and... well, Health

Healers at least have to choose a target, they have to choose whether to use an area heal or a single target heal, they have to choose whether to heal or not at all. All of these choices change based on what the enemy did last round. It's at least something.

I'm really pleased that my immediate first reaction was "time travel tanks" though.

I also thought of another thing. The tank vs. enemy whose abilities have visible charge times (maybe could use a shorter name) could also have interrupt abilities, to just stop the ability from being cast at all. Probably with a non-100% success rate.

Whatchu Workin' On? Tell us!

Get a list of the most significant major artifacts, character titles, locations, events, and themes in your game. Make a list of them. Then decide which one you want to name the game after.

For instance, let's pretend I'm a way better game designer than I am in real life and just created an awesome Zelda game for the Wii. This would be my list of possible titles:
- Master Sword (artifact)
- Twilight (event/theme)
- One Chosen by the Gods (Link's title)
- King of Twilight (Zant's title)
- Twilight Princess (Midna's title)
- Hyrule Under Twilight (event)
- Power of Darkness (theme)
- Spirit Realm (location)
- Transformation (theme)
- Cursed (theme)

Most of these would work decently well as a title, and in some cases a combination of two of them would work (like Twilight Curse). Of course, I choose to name my game Twilight Princess in the end, since I'm a genius.

Tanking for Health and... well, Health

Eh, I'm not convinced that's really a good explanation. However I will grant that there must be some significant difference, because so many people see them as very different roles.

After thinking more, I think the biggest difference is that tanks are predictive while healers are reactive. A tank has to choose his defensive actions before the enemy. The enemy then might or might not use attacks that are mitigated by what the tank did. Meanwhile, healers know exactly what the enemy has done and so they can undo that damage in a situationally targeted way.

I think this is why I just dislike tanks in general, and especially bodyguard tanks. Their actions don't depend on what the enemy does. Their strategy is largely static. They usually just do the same thing no matter what, except in unusual circumstances. It gets really boring to me, doing the same thing every time. Meanwhile, healers have to adapt to the situation every single round and choose the most appropriate action. This kind of dynamic strategy feels a lot more appealing to me.

So with that in mind, let's invent some hybrids. I want some tanks that require reacting to the situation, that require paying attention to what's going on in the battle. But Craze apparently wants them to still feel like tanks and not healers, so we'll have to get creative.

Time Travel Tank
This tank doesn't have the ability to provoke the enemy - no, his ability is so much better. He takes hits for allies by swapping places with them, like the Cover ability. But he can only cover one ally at a time. How does he know who to cover? Simple - he can turn back time a single round and choose a different action. Most likely, only the tank's action would be able to be chosen again - redoing the entire party's actions would be quite powerful and should only be available rarely, if at all. Even the self-only version of time travel needs some sort of cost so you can't use it every round.

Tank vs. enemy whose abilities have visible charge times
So the enemy has an ability that's totally going to one-shot your healer, and he just used it. Or, rather, he just started using it. But because you're using an ATB or an ABS or some other not-completely-turn-based system, you were able to put some time between when he starts casting the spell and when the spell does damage. The tank uses this time to step in the way, or to cast a protective spell, or to otherwise do some action that will mitigate the damage.

Whatchu Workin' On? Tell us!

Archeia, that's really slick. It makes me want to club you over the head and steal your graphics. I am over here attempting in vain to successfully edit rips of Suikoden 2 battlers in MS Paint, while you are making a piece of goddamn actual ART.

I have to say I've never been a fan of circle shadows though. They never look like shadows to me, I always think there's a puddle under the character and it takes me a few minutes to realize it's supposed to be a shadow. If the character were spherical it would make more sense maybe. They are blemishes upon the sprites' beauty.

Tanking for Health and... well, Health

There are really only two roles. Defense and offense.

Mitigating damage and healing it are really the same thing, just disguised to appear different. They both increase the number of hits the party can take before you get a game over. As long as we're talking about all the possible ways to do that, we should talk about all the possible ways to do that.

If you really think there is a meaningful difference, I'd be interested to hear more. What about taking 40 damage and then healing 10 of it is so vastly, fundamentally different from taking 30 damage? The former is a healer, and the latter is a bodyguard tank. Obviously there's a small difference in that the former will kill you if you have between 30 and 39 HP. I don't think that's anywhere near as big a difference as, say, the difference between a bodyguard tank and a provoke tank.

City.jpg

Please hire someone to do your maps for you.

It's not just that they're bad. The real problem is that you don't think the badness is a problem or that it's worth fixing.