OCEAN'S PROFILE
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Island Sky
--Story:--
Welcome to the Island of Azulea. It is vacation time, and the students that go to the University in Seaside city are taking a break from the pressures of school. So the best way to enjoy it is to have fun at the beach, right? Usually yes, but not today. For the day of 4 University students and a teacher are going to get quite interesting...
--Characters:--
Sabrina
Age: 21
Personality: She's a very calm girl. She's kinda shy too, it definitely shows when around strangers. She's pretty lazy, but very smart and has a variety of talents, mostly computer related. She values her friendships, and just likes to enjoy life. Especially playing video games.
Battle type: Well rounded, uses attack and healing magic and does higher damage to Sea creatures
Lisa
Age: 23
Personality: She's fairly intelligent, though not overly so. She's quite a loner, so she only really talks to or likes being around friends. She bothers Sabrina a bit, but she's not otherwise much of a talker.
Battle type: Assist, uses Buffs and does higher damage to Land Animals
Angela
Age: 25
Personality: She's a university language teacher. Angela is a very friendly person, who will really care for her friends. She can speak 4 languages, and is smart, just not in math or computers. She likes to have fun, which usually means relaxing by the beach for her. She likes to make fun of Sabrina sometimes. She's a coward, and is afraid of a lot of things, including the dark, snakes, heights.
Battle type: Has high strength and uses strong attack magic.
James
Age: 22
Personality: He's not very smart. He barely gets by his classes, and usually that involves copying peoples homeworks. He loves talking in an older English style. Sometimes he's embarassing to be around, but he's oblivious to that fact. He is a bit prone to pick fights with people, but rarely will he actually physically fight. In addition to speaking in an older English style (to try to impress people), he can also talk in a very street like manner.
Battle type: Has high strength, and uses physical attacks. Does higher damage to humans.
William
Age: 21
Personality: He's smarter than people think he is. Since he's usually joking around and pulling pranks on people, you wouldn't know that he's pretty smart. Friend or not, he'll pick on you, trip you, tease you and call you names. He's pretty outgoing, but he'll usually end up making the other person embarass themselves, rather than him. He's able to easily get out of any tight situations. He's not completely mean, he makes a good friend if you know him well.
Battle type: Long ranged attacker. Does higher damage to flying animals.
--Features--
*It has a tactical style battle system, but the difficulty level of the game is low, so it may not really be tactical. I recommend reading the readme text file before you play.
*It has a media player, online bank, some minigames, stuff like that.
*The music is all custom made by me. Let me know what you think of it!
*You can skip pretty much every cutscene
*New game+
*Note: This game was actually made in RM2k back in 2002 before RM2K3 came out. Then I switched to RM2K3. A few months before August of 2005, I went back into this one because it's the only project that survived a computer crash (I backed up an old version of this). So I redid the graphics (It was previously Mack and Blue), expanded the areas, added minigames and changed the boss battles for this version. It's not much different than the one I had released to GW in August, except for some bug fixes.
Here are some screenshots:

Battle system at work.

Battle again

In the ruins area.

In the volcano area.
Download link:
Using zshare for now until I can fix the RPGMaker.net download
It is about 18 MB zipped. It shouldn't really take too long to beat, it's not that long. I'd say a few hours, like 2-4 hours, depending on if you skip cutscenes or not, if you look for every item, do every minigame or whatever.
If you downloaded the RPG Maker.net one, the bug fixes are minor, except for one of them. If you unlock Deer Mountain for the second time with the Park as the only remaining red starred area, then you won't be able to unlock it and will just go to the Overworld. If you don't want to redownload it and replay it, just turn on switch 048.
Reviews, questions, comments, criticism and feedback welcome!
Welcome to the Island of Azulea. It is vacation time, and the students that go to the University in Seaside city are taking a break from the pressures of school. So the best way to enjoy it is to have fun at the beach, right? Usually yes, but not today. For the day of 4 University students and a teacher are going to get quite interesting...
--Characters:--
Sabrina
Age: 21
Personality: She's a very calm girl. She's kinda shy too, it definitely shows when around strangers. She's pretty lazy, but very smart and has a variety of talents, mostly computer related. She values her friendships, and just likes to enjoy life. Especially playing video games.
Battle type: Well rounded, uses attack and healing magic and does higher damage to Sea creatures
Lisa
Age: 23
Personality: She's fairly intelligent, though not overly so. She's quite a loner, so she only really talks to or likes being around friends. She bothers Sabrina a bit, but she's not otherwise much of a talker.
Battle type: Assist, uses Buffs and does higher damage to Land Animals
Angela
Age: 25
Personality: She's a university language teacher. Angela is a very friendly person, who will really care for her friends. She can speak 4 languages, and is smart, just not in math or computers. She likes to have fun, which usually means relaxing by the beach for her. She likes to make fun of Sabrina sometimes. She's a coward, and is afraid of a lot of things, including the dark, snakes, heights.
Battle type: Has high strength and uses strong attack magic.
James
Age: 22
Personality: He's not very smart. He barely gets by his classes, and usually that involves copying peoples homeworks. He loves talking in an older English style. Sometimes he's embarassing to be around, but he's oblivious to that fact. He is a bit prone to pick fights with people, but rarely will he actually physically fight. In addition to speaking in an older English style (to try to impress people), he can also talk in a very street like manner.
Battle type: Has high strength, and uses physical attacks. Does higher damage to humans.
William
Age: 21
Personality: He's smarter than people think he is. Since he's usually joking around and pulling pranks on people, you wouldn't know that he's pretty smart. Friend or not, he'll pick on you, trip you, tease you and call you names. He's pretty outgoing, but he'll usually end up making the other person embarass themselves, rather than him. He's able to easily get out of any tight situations. He's not completely mean, he makes a good friend if you know him well.
Battle type: Long ranged attacker. Does higher damage to flying animals.
--Features--
*It has a tactical style battle system, but the difficulty level of the game is low, so it may not really be tactical. I recommend reading the readme text file before you play.
*It has a media player, online bank, some minigames, stuff like that.
*The music is all custom made by me. Let me know what you think of it!
*You can skip pretty much every cutscene
*New game+
*Note: This game was actually made in RM2k back in 2002 before RM2K3 came out. Then I switched to RM2K3. A few months before August of 2005, I went back into this one because it's the only project that survived a computer crash (I backed up an old version of this). So I redid the graphics (It was previously Mack and Blue), expanded the areas, added minigames and changed the boss battles for this version. It's not much different than the one I had released to GW in August, except for some bug fixes.
Here are some screenshots:

Battle system at work.

Battle again

In the ruins area.

In the volcano area.
Download link:
Using zshare for now until I can fix the RPGMaker.net download
It is about 18 MB zipped. It shouldn't really take too long to beat, it's not that long. I'd say a few hours, like 2-4 hours, depending on if you skip cutscenes or not, if you look for every item, do every minigame or whatever.
If you downloaded the RPG Maker.net one, the bug fixes are minor, except for one of them. If you unlock Deer Mountain for the second time with the Park as the only remaining red starred area, then you won't be able to unlock it and will just go to the Overworld. If you don't want to redownload it and replay it, just turn on switch 048.
Reviews, questions, comments, criticism and feedback welcome!
Your An NPC
One thing you could try doing for NPCs is either having some of them give you quests, have some of the NPCs as friends, slightly lower the amount of NPCs, have a dialogue bubble on top of the ones that will speak to you, or involve the party members into the dialogue.
Example:
Welcome to Corneria
Oh, did you want to know where you were? You're in Corneria!
Corneria?! But we were supposed to be at Pravoka! <insert party member name>, I told you to stop and ask for directions!
You expect a guy to ask for directions? Anyway, we're not lost, it's the scenic route!
You don't have to make every NPC have 3 message boxes each (The less the better), and sometimes you can use a switch so after you talk to them once they just repeat a small message afterwards. Either way, treat the NPCs as people and not just filler material. Personally I have a hard time with this too, as the only speaking party member in my game in the beginning is a 13 year old right now, so it's kinda hard for me to write dialogue for them (I'm 23, I don't remember how it's like being 13!)
Another thing you can do is change the dialogue depending on the situation. So they don't forever repeat the same things, perhaps if you help someone in a quest, another NPC will reward you because they were relatives, or something. Or if you asked the King to build a wall around their town, the NPCs might appreciate you more. Something else you can try is writing out the background for the NPCs as you would do for the players.
Something else to try is having a reputation system, and having different choices of dialogue for an NPC. So you can bribe them, you can question them, kill them, take them on a quest with you, or something.
Example:
Welcome to Corneria
Oh, did you want to know where you were? You're in Corneria!
Corneria?! But we were supposed to be at Pravoka! <insert party member name>, I told you to stop and ask for directions!
You expect a guy to ask for directions? Anyway, we're not lost, it's the scenic route!
You don't have to make every NPC have 3 message boxes each (The less the better), and sometimes you can use a switch so after you talk to them once they just repeat a small message afterwards. Either way, treat the NPCs as people and not just filler material. Personally I have a hard time with this too, as the only speaking party member in my game in the beginning is a 13 year old right now, so it's kinda hard for me to write dialogue for them (I'm 23, I don't remember how it's like being 13!)
Another thing you can do is change the dialogue depending on the situation. So they don't forever repeat the same things, perhaps if you help someone in a quest, another NPC will reward you because they were relatives, or something. Or if you asked the King to build a wall around their town, the NPCs might appreciate you more. Something else you can try is writing out the background for the NPCs as you would do for the players.
Something else to try is having a reputation system, and having different choices of dialogue for an NPC. So you can bribe them, you can question them, kill them, take them on a quest with you, or something.
Aghhh help
Why not make a non-voice one, and a seperate voiced game for those who want to hear it? That way, those that don't like big file sizes (or voices) can still download it.
Aghhh help
Not jpgs! ... well, can you get back the originals? Jpgs are terrible for sprites and stuff. I didn't think RMXP used jpgs. You'll always want to use PNGs when working with sprites and objects that have transparencies. Hopefully you didn't save tilesets or charactersets as jpgs, and just the picture folder.
@Shadowtext: If it's the same one as in a Tales of Aria myspace page, it'll be default RMXP RTP resources with photo/panorama backgrounds at times, and anime person pictures. If that's the case I wouldn't use the RMXP RTP tilesets at all and instead try to go all panorama with it. At least that'd be worth the MB's, I'm not fond of the RMXP tilesets.
@Shadowtext: If it's the same one as in a Tales of Aria myspace page, it'll be default RMXP RTP resources with photo/panorama backgrounds at times, and anime person pictures. If that's the case I wouldn't use the RMXP RTP tilesets at all and instead try to go all panorama with it. At least that'd be worth the MB's, I'm not fond of the RMXP tilesets.
Aghhh help
The Misaos in Review
Best AtmosphereRemedy is by Corel (Artist) and Waluigi-Soap (Flash programmer), but it's definitely not by Chef Boyardee.
WINNER: Grave Spirit by Zohaib
Runners-up: Rainbow Nightmare by twinfoxtails, Under by the man, Remedy! by Chef Boyardee
Analysis: Grave Spirit has Atmosphere, with a capital "A." Though Under does make very good use of it, GS' atmosphere is what makes the game tick. Remedy! worked for what it had, but it wasn't anything amazingly overwhelming. RN only got a nomination because of some silly people (of whom they shall not be named).
http://www.gamingw.net/forums/index.php?topic=49631.0
Personally I thought Grave Spirit's ABS was boring, and I was wondering what ABS it had until I remembered a boss fight. But it's not my review.
If anything I would have put Zephyrus as best complete game, I personally enjoyed that a lot more than the others.
Legacies of Dondoran I would agree should have gotten best music.
We Did It First screenshot thread
Lacking, Trace? I would rather have it this way, I think it looks great, actually. My only complaint is the RMXP waterfall (Or at least it looks like an RMXP RTP Waterfall).
Generica - [RMVX..?]
Just a thought, how about restricting the equipment of the player not by class, but just by their strength? So then they get unequipped if the equipment requires a strength level higher than the character has (With a message, of course). So a strong wizard can have better equipment than a weak warrior.
Shouldn't the event command "change class" work?
In the Change class command, there should be an option to remove the current skills and add up the new ones up to their level. I'm pretty sure of it, but I don't have RM on this computer to say for sure.
How do you expand your party on RPG maker?
Hmm, well, a simple solution that I generally see people use is to have an item turn on a switch. Have an autostart common event (Precondition being that the item switch is turned on), memorize your current map ID, X/Y values, then teleport you to a different map. In this different map, you have the characters there that you can add to the party, and an option to remove all of them except the hero. Then, another event to bring you back to the memorized position.














