OCEAN'S PROFILE
Freelance pixel artist, RPG designer, and hungry... for fooood.
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Mini map
What maker? My answer would be different depending on if it's RM2K/3 or RMXP.
You might want to try this. First result from googling Mini-map tutorial RM2K3
http://galanovagames.com/community/showthread.php?t=71
You might want to try this. First result from googling Mini-map tutorial RM2K3
http://galanovagames.com/community/showthread.php?t=71
[Rm2k3] ROW command...
Nope.
And what's even more fun is that you can't check to see if the player uses the row command unlike the other commands.
And what's even more fun is that you can't check to see if the player uses the row command unlike the other commands.
Where are you from?
Long Island, New York.
Born in a different town, but still in Long Island. I'm like pretty much in the center of it.
Born in a different town, but still in Long Island. I'm like pretty much in the center of it.
We Did It First screenshot thread
Just did.
Yeah, Gray wolf. Oblivion inspired my game a whole lot, so I figured I'd throw in a reference there.
Yeah, Gray wolf. Oblivion inspired my game a whole lot, so I figured I'd throw in a reference there.
Ocean stuffs
That's one of my favorite ones.
Here's the most recent one. 10 colors.

I recorded the process of me doing this one, but it's 110 minutes long and I've yet to fix that.

I forget the color count to this one, I think it's 14 but I might be completely off.

Here's the most recent one. 10 colors.

I recorded the process of me doing this one, but it's 110 minutes long and I've yet to fix that.

I forget the color count to this one, I think it's 14 but I might be completely off.

We Did It First screenshot thread
Password:
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(Access granted).
Looking good, though.
Working on the lower level palace area in my game. Here's the Prison guard, I'm thinking of what to put for 2 of the books.

1...
2...
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(Access granted).
Looking good, though.
Working on the lower level palace area in my game. Here's the Prison guard, I'm thinking of what to put for 2 of the books.

Here comes another question!
I'd use coordinates then. Check to see the players X and Y, then the enemies X and Y.
If the enemies X is 1 below or above the player, and the Y is 1 below or above the player. You may also need to take into account for those times when X is equal or Y is equal.
If Enemy X = Player X-1
If Enemy Y = Player Y
Then enemy is directly to the left of the player. You may also want to check if the enemy is facing right. Then do whatever you want.
If Enemy X = Player X+1
If Y values are equal
Then enemy is directly to the right of the player. Check if the enemy is facing left.
If X values are equal
If Enemy Y = Player Y-1
Then enemy is directly above the player. Check if enemy is facing down
If X values are equal
If enemy Y = Player Y+1
Then enemy is below player. Check if enemy is facing up
If the enemies X is 1 below or above the player, and the Y is 1 below or above the player. You may also need to take into account for those times when X is equal or Y is equal.
If Enemy X = Player X-1
If Enemy Y = Player Y
Then enemy is directly to the left of the player. You may also want to check if the enemy is facing right. Then do whatever you want.
If Enemy X = Player X+1
If Y values are equal
Then enemy is directly to the right of the player. Check if the enemy is facing left.
If X values are equal
If Enemy Y = Player Y-1
Then enemy is directly above the player. Check if enemy is facing down
If X values are equal
If enemy Y = Player Y+1
Then enemy is below player. Check if enemy is facing up
What inspired your RPG?
I have lots of inspirations. I take experiences from my job, from school, from previous games I've made, from games that I thought were interesting, to even pictures and posters I've seen before.
Are you a good artist willing to help?
Meaning that if someone were nice enough to actually try to do some art for your previous game, their work would have gone to waste because you decide to quit it and make a Lunar game. No, I don't think any artist will be willing to help now, they'll think you'll cancel this one too and their work would go to waste.
[DESIGN] World Maps - how do you go about them?
I use a 20x15 panorama, see how much I can fit in there, and call it a day.
Well, there is a little more involved than that, but mainly I do not like big overworlds nor random encounters in it. So I keep it tiny, no encounters, just basically to teleport you from one area to another.
Or I'll take another approach and just not have an overworld. This would be mainly if the game is linear (I like a VERY linear game, so for this you just keep going forward. Kinda like FFX for most of it).
Example overworlds:
Island Sky: (This is an earlier project, I didn't know how to make my own resources)

Paradise Blue:

Well, there is a little more involved than that, but mainly I do not like big overworlds nor random encounters in it. So I keep it tiny, no encounters, just basically to teleport you from one area to another.
Or I'll take another approach and just not have an overworld. This would be mainly if the game is linear (I like a VERY linear game, so for this you just keep going forward. Kinda like FFX for most of it).
Example overworlds:
Island Sky: (This is an earlier project, I didn't know how to make my own resources)

Paradise Blue:















