RADNEN'S PROFILE

I like to make video games, especially action RPG's.

I make games slowly. Call me slow. But quality is always better than quantity!

Moo.

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Dragon Quest: Legacy of the Lost

author=Orias_Obderhode
Hopefully its really not too frustrating! If it is, you can be certain it will be changed.

Yeah you should definitely change it; as it stands it's gotten impossible with the poisoning. The poison should deal like 1 damage every 3 steps. That way navigating such a large map would be a tad easier?

It's very frustrating because all you hit is Enter and you can't seem to counter or do anything else when a stronger creature, or creature combo like Big Bird and PlantSlime come (that combo can be invincible). I can guarantee you that anyone who has gotten past this has played far too long than is needed by grinding too much very early on, or are just very lucky.

Dragon Quest: Legacy of the Lost

It's actually looking hard so far. I died not too far into the game. Right after I put my mother away.

Basically it comes down to you just having one lousy attack and some weird need to grind early on. I'd prefer that you level up just a bit faster so that the early game isn't so boring. And I love RPG's especially dragon quest like games.

I died because I was at 1 hp left, and I used a Herb but the enemy attacked before I could heal. I dunno if you wrote the battle system from scratch but it'd be nice to prioritize the healing. Otherwise I'm wasting a 30hp Herb on my 24 HP, I tend to conserve by using healing at the last second so that I get a good enough fight out of the player character. I didn't continue because I got bored and left. Yeah I'm complaining about bad luck, but whatever. xD (I know it may sound like nit-pick but I don't remember hardly any game in which you die early on, even with bad luck). "Pidgey uses gust, goodbye bulbasaur" - just doesn't happen y'know?

Other than the combat everything about the game is perfect. From the dialog to the menus, the mapping graphics and sounds all come together wonderfully, and the 8-bit and 16-bit really do mesh very well. :) (A review is looking at the 4-5 star range).

Edit:
I went back and died a second time - the same exact way. 2 hp left used healing but the small dragon enemy attacked and knocked me out. Again bad luck, or is it? And I still didn't level up, holy hell how long does it take?

Edit:
I went over the bridge and there were harder creatures, being level 2 I didn't want to sit and grind but those creatures are hard! So, I waited until level 3 dipping into a hard creatures every so often. I then come across a PlantSlime that poisoned me. And that I must say is the end of the game for me. After healing at my house I was still poisoned. I had no poison cure items on me. And the person to cure poison is far away in a castle.

Also I die often in battle because I'm given one lousy attack; there's no strategy besides hit enter and pray. Yes I upgraded my items, but at level 2 there's ain't much. A rule of thumb: you make the game easier before it gets harder. As it stands the early-game combat is the worst I've ever played. But I have no clue into what it may become, it could be excellent?

Dragon Quest: Legacy of the Lost

author=Orias_Obderhode
author=Radnen
Hey I get a black screen. The font is invisible on my computer; How's this fixed?
Hey! There should've been a font that came with the download, called PressStart2P. If you install that font everything should work correctly. :)


Yeah I got it working. You should add a readme to the game files so that someone who downloads it randomly can see what to do.

I'm planing on writing a review for this game, only if you think its complete enough? It's looking good so far.

Dragon Quest: Legacy of the Lost

Hey I get a black screen. The font is invisible on my computer; How's this fixed?

The Legend of Zelda : Final Apocalypse Review

author=chana
Radnen
There's a reason some games don't get reviewed. One good look at the screenshots and you can see just the kind of effort put into it.
True, but why do some games with excellent graphics don't get reviews, while others with mediocre or banal graphics do, that seems to be the real problem!

Sorry, this is after all my first review. And, it's people like you who are one click away from giving those games a just review! ;)

author=Corfaisus
Radnen
There's a reason some games don't get reviewed. One good look at the screenshots and you can see just the kind of effort put into it.
So you still found it suiting to review this knowing how bad it will likely be and base it around the five or so minutes spent playing it?

I bet you made the author feel good about himself. It's fair to give any game at least one review. No stars = unknown while one star may tell you something. Aren't there more important things to discuss... Jeez! We can't be elites here or otherwise there's no such thing as one or two stars. Think about this for a second you are bitching over someone elses review that is not yours, so drop it.

[Writing] The Magician's Curse Part 1/?

Wow I totally felt a strong sense of connection to the main character. And the way you moved between past and present tense is just amazing. Bravo!

In all honesty, when you whip something up it can't be the best thing ever, unlike poetry can for example. As for the meaty parts, there really wasn't any. This is pretty much pulp.

Rune Factory

author=Natook
I own the first one, it was pretty fun. The combat is a very welcome addition in harvest moon games, but this game had a few annoyances. Some monsters would be able to poison or silence you. Reason this sucked was because you couldn't teleport out and you would eventually die. I don't think I played it long enough to try and find a surefire way of preventing that, but it certainly was frustrating. I ended up just avoiding certain monsters. It was worth the money for sure, but that might be annoying if she is just starting with a DS.


Isn't there a potion you can take? Anyways I've also been playing Rune Factory and I fell in love with it. The game totally added to the game mechanics started by Harvest moon. I've been playing the Wii version: "Frontier".

Difficulty

Take a page from Molyneaux, easy difficulty means thousands of sales. :P

Anyways, difficulty is a feeling. It's hard to put a feeling into numbers, therefore you have playtesters. Playtesters are the best shot you got at defining difficulty in a game. But be careful because once your playtesters get good then you squandered the difficulty. So you need certain levels of playtesters, the off-the-street kind, the hard-core kind and the most-informed kind. Each one will have something different to say.

Juggling what they say makes a good developer, putting it to practice makes a good designer.

The Customer Is Always Right - Perception Of Designer & Player "Responsibilities" In Amateur & Commercial Video Games

Being 12 pages in someone must have said it, but I'll say it again. I think it's largely to do with the fact that you are so close to the developers of a game when you post an LT here.

Almost nobody is this up-front/face-to-face with commercial game developers. Therefore if they can't complain to the head boss they must forfeit and move on. Whereas here you don't have to.

Also there's a lot of garbage amateur games out there that really sharpens the line between a bad game and a good game. Most commercial games actually are complete and to some respect a fairly good game experience compared to many amateur counterparts. Therefore, there's a pressure to get amateur games at a higher state of playability and design.

Lastly RPGMaker is a simple platform to work from, any ol' chump can make a game in it. But it takes a skilled person to make a masterful game which again sharpens the divide between good and bad developers. While a lot of commercial software already begs for a masterful audience, so you need to be serious to use it (hence their cost, as well).

Petition

signed

And... I can't unsee. <blink>