RADNEN'S PROFILE

I like to make video games, especially action RPG's.

I make games slowly. Call me slow. But quality is always better than quantity!

Moo.

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World of Mana

Why post on an English Speaking Website, and force us to use Google translate? I mean it's pretty inconvenient.

Isn't there a Portuguese community out there? The game looks amazing, but you can't Google translate video game text.

StarFront: Factions

author=ValisFan
I liked this game. I was looking for Sphere games and this is a good game. It kind of feels like Asteroids combined with an RPG. I liked how "spacey" it feels, with the emptiness of space. The game did crash a lot though.


Did it crash to desktop or give an error message? :/

At least it should autosave every time you enter a planet, so you may just lose no more than 5 minutes of gameplay max.

Thanks you for playing! My goal is to try and expand this game much further than I have it here. This is just a taste of what may come someday.

Rework The Dead: Evil

author=NOACCEPTANCE772
I downloaded this game.
Never worked.EVER!!
But this game looks like the sort of stuffz I liek!!


It never gave you an error message? Also I think the Sphere version packed with Beakers game is only for Windows.

Dragon Quest: Legacy of the Lost

author=Rolandknight
I don't know if anyone told you this but you can walk on the flags and beyond in the castle in the north on the first island past part. also to comment on the beginning part of the game where people saying its too hard, I just have to say they must have never played the nes versions,for it was just like how your game is and that's what I love about it. I say keep it as it is as it is a love letter to the past.

No, because it got impossible for me. The very second you get poisoned early on you can't cure it by sleeping in the bed of your house. You aren't given any cure poison items. And so that's a recipe to die fast. (Walking all the way to the castle would kill me). That and there's no real skill but button mashing involved (in the beginning). I got bored if anything, the difficulty isn't too much a concern as it is when certain enemy combos come through or skills like poison acting on you pretty harshly. You have to have some serious luck in the beginning to get through it or grind more than you have to. I remember playing dragon quest myself and I never had that kind of difficulty, albeit it was on the Gameboy not the NES.

Do you want to talk to your computers? (and consoles)

Okay, Cleverbot is an AI, one that's made to act clever. As in, "Clever" that word you use to demean others, while covering all your bases. :P

I'd talk commands at a computer, not to it. A great idea of this is to have smart houses wherein you'll ask the computer: "computer, turn on TV", or "computer: Make hot coffee".

Anyone here watch Eureka? Carter lives in a smart house (but it does have an AI which real smart houses would not have). In fact I like Mass Effects definition of "virtual intelligence". That's the ideal computer talking system; not video games or daily tasks like typing. Some of you have missed the point by focusing too much on peripheral replacements (controllers, keyboards, etc.) or beliving the computer would be cognitively aware rather than augmentations to daily tasks.

Discouraging save scumming

Save Scumming, heh so that's what its called. I think the goal with any game is Entertainment.

Those who don't want to save don't have to save. Those that do want to, should. It's that simple. Why enforce a particular style of playing a game on somebody? If you intend your game to be only for the hard-core, no-save-scumming types then so be it; just know you'll get very few players who like that punishing level of difficulty.

In fact the more inviting you make a came the more invited. Which means you get more downloads and at least one molecule closer to shining in the light of super-stardom.

Just because you are an indie game designer doesn't mean you create for a particular style of gamer or for some the "underground". You should still aim for the masses, or otherwise you won't do too well. Look at the success of Kentona's game Heroes Realm. That game is designed for the masses to play not any particular passion group who prefer certain styles of gameplay (whether it be in the saving or otherwise). It's generic to have most impact, but seemingly unique enough to garner a lifetime achievement award and that's saying something.

The Rant Thread

It's official, Thiamor really hates stupid people. You sir have a follower. ;)

The Screenshot Topic Returns

author=LockeZ
While it's true you could see a little bit of the backs of cliffs in Link to the Past, you couldn't see nearly as much of them as you could see of the front. It was still an angled perspective, somewhat viewed from the front, not looking straight down.

Meanwhile your cliffs look like a straight top-down perspective from directly overhead. You can see as much of the back walls of those hills as you can of the front walls.

Maybe it's just me but it looks odd. Almost like you combined graphics from two games with clashing styles... hmmmmm...!

Also, are those graphics actually ripped from the games you mention, or are they actually done by you and just made to look like the games you mention? Your post seems to contradict itself.

Only jealous people put that much thought on some random dudes art. ;) But... You are right. My reference image for the cliffs didn't contain the back-sides of the cliffs so, I should rework that which is fairly easy to do. The houses on the other hand were kinda added in, from another abandoned project of mine they'll most likely get reworked.

But your houses and trees and everything else clearly aren't at that perspective - they're at a normal RPG perspective where you can see a lot of the front and none of the back.

If you play ALttP, the houses in that game follow a traditional RPG style (the back of a house is not so easily seen) the hills/cliffs seem to have more of an exception... Even that games' sprites adhere to the more classic style and not the perspective used in the game.

These graphics are custom but made in the style of ALttP.

Edit: Happy now?

The Screenshot Topic Returns

A game in which I combine Zelda: A LttP graphics with Dragon Quest. Everything is custom by me.



It's going to be like two awesome games uniting explosively. Will get a project page up after I do far more work.

What makes a game rate 5 out of 5 stars?

author=halibabica
There are very few games I would award 5 out of 5 to, commercial or otherwise. When I'm rating a game, I try to take everything into consideration. Literally, everything. Graphics, music, sound, mechanics, playability...and those are just the major groupings. It's tough to say what exactly would earn such a score out of me. It's more like a really long list of things you shouldn't do as opposed to things you should. It's a semi-logical affair on a very broad scale that only gets more complicated the more people you ask.

It's easier to just make the game as best you can and take feedback into consideration for improvement.

I far too often give a game (personally) 5/10 stars even commercial. If you don't you're generally thinking too hard about it. I set a criteria that's basically this:

1. Goal?
2. Met?

If both are answered and effort was seen put into it then a 5 star is no-brainer. Also scope. Ex: "The games graphics are bad, but do they convey their purpose?" If yes, 5 stars. If no, lower stars. Does the sound fit? It sounds awful - is it intentional? If I were the developer would this fly? Yes, there is some subjectivity, but at least I'm keeping it fairly straightforward.

Take Torchlight, it got 8.0/10 quite often. I give it a 10, why?

Goal: A simplistic A-RPG that's single player only that offers 3 character classes with loot skills and items.
Met? Absolutely.

Graphics: Simplistic, but well defined. 10/10.
Sound: Not memorable, but does it need to be? No, therefore 10/10.
Playability: Controls work flawlessly, for an ARPG (as in they didn't screw up anything fundamental) They may not have pushed the tech forward but being perfect is also about being safe.

etc.