RADNEN'S PROFILE

I like to make video games, especially action RPG's.

I make games slowly. Call me slow. But quality is always better than quantity!

Moo.

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[OVER][Contest] DynRPG Plugin Programming Contest - Win Amazon Gift Cards! - NEW: Pathfinding plugin submitted!

Hmm, I know C++ but I'm afraid I know nothing about RPGMaker and DynRPG I'd probably be taking more time learning (and getting a test bed set up) than getting a good submission going.

But this does look cool.

Alpha1.png

author=DaVince
This shows Serah, the peoples page shows Sarah. Which is the correct one? (I like Serah more.)


It's Sarah, umm, I kinda like Serah too but I wanted her to have a more classic name. But it can always be changed later. I might even change it to "Hannah", nothing's really finalized yet. I'm still fleshing out personalities and things.

Harvest Sprites

author=hypocriteaamber
ooh any download link...nice game ...


Not for a long while, it's in active development. -___-

Aegis

author=supremewarrior
What programming language/Game engine did you use to make this?

Microsoft C# with XNA game library. I haven't worked on this for a long time.... It's just a tech demo on my computer right now. I may work on this eventually (come this summer).

Alpha6.png

author=Dyhalto
New mounts?
Have a Tiger :D Like Mike Tyson's pet.


I was thinking about a Tiger. We'll see...

Alpha6.png

author=Caz
Oh coolbeans!

Will there be horse breeding? A huge downfall of horses in the original HM series was that you couldn't breed horses to sell. :(


Hmm, never thought of that. I suppose anything's possible. When I implement the other animals, I'll see about breeding horses (for sell or whatever).

Alpha6.png

author=Caz
When you say 'horses', is that to say there can be more than one?


Yeah, the others would just be color changes, though.

3 colors of horse:

dark brown (pictured),
light brown,
and white.

I'm even toying with the possibility of other mounts besides horses. But it depends on how much graphics I really want to draw.

Alpha6.png

author=Dyhalto
Sweet. Can you actually ride it into town in this game? Use him to cut travel time and not just be a mobile grocery bin?


Yes, you can ride him around the entire kingdom. Get him to eat tall grass (restores his stamina), and is also a great transport (fast galloping).

Going commercial?

Stop talking about Computer Science as "those database coders". A Computer Scientist may choose to become a Software Engineer where deadlines and quality are considered among other things, such as code and art. If anything a good video game needs a good Computer Scientist skilled in Software Engineering. Video games are Software, nothing more nothing less.

If you've ever used a "Design Doc" while making a video game, you have, to put it bluntly, used a Software Engineering developing paradigm. True Story.

I myself am taking Software engineering course at my University and it's helped me organize my own game (our class project is a video game).

For some of you there's a great deal of disillusionment coming from RPGMaker... you don't need to be a Computer Scientist to use the software. Generally you'd be more of a writer. But you can't be just a writer and expect games to finish on their own. No, you NEED to borrow principles from Software Engineering (even if you are doing so without realizing it. IE: Design Doc). Therefore, if you are going to profit off of games you make, it's wise to don the cap of a Computer Scientist rather than just an ordinary writer or artist.

Sorry if I feel defensive... I an a computer Scientist... Who must code his own projects from scratch!

Going commercial?

-Do you make games for money?
Not yet.

-Given the chance, would you work on commercial games?
Absolutely.

-Do you aspire to make games for money one day?
Yes. This is realistically obtainable since I try to be more than a hobbyist by following a Computer Science degree, especially centered in Software Management/Engineering.

-Why would you NOT make games for money?
If the money wouldn't go to me. Publishers, especially commercial ones steal your ideas and cling to them. They are a middle-man for your thoughts, where you don't really own your thoughts. So going indie is best for selling games.