RADNEN'S PROFILE

I like to make video games, especially action RPG's.

I make games slowly. Call me slow. But quality is always better than quantity!

Moo.

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Beginner's Intimidation and High Standards

I'll speak for myself since I can't speak for others.

When I first used RPGMaker (I don't anymore, sadly), I was just a kid. I relate to the OP especially on the part of the learning curve. But I have the feeling that even if I were fluent with the software I would have still not made a great game.

I'm just going to say it. A college education will make your "gams", games. No really, I'm much smarter now than when I was in high school or middle school (when I first used RPGMaker). I've generally read more books, played more games, and wrote more essays since then. The last point is crucial. Writing and getting better at school work makes you think harder on what to do in a video game. Plus a decent college would have higher standards for essays than a high school.

Kids tend to exaggerate or think too broadly on things. I've read stories for games by kids (13 year olds or thereabout) and just shake my head at the weirdness of it. I know, as I said I did this to myself. I look at my own stories I wrote as a kid (lord I still got them), and they made no sense. Plot holes, awkward dialogue, and strange excelsior-ish things that I definitely would have not added if I re-wrote it today.

But as I said I'm only speaking for myself. Age (even maturity) has a lot to do with it. And it's not as obvious as playing other RPGMaker games. I never really did. I took long breaks from game making just to collect general knowledge of the world around me. That is what I found to be more important than churning out game after game or collecting knowledge from other game designers.

So I'm going to be cruel and say: Kids or first timers shouldn't really release their games. Do it for yourself, but keep it to yourself. Guys, I myself have many, many unreleased "garbage" games on my HD. These you'll never get to see for they suck.

tl;dr I value a college education in game designers. I value age and maturity. Better if both when making games.

The Screenshot Topic Returns

author=King of Games
The main character is hard to find because his colors are the same colors as his surroundings. (brown: hair, cliffs. Green: shirt, grass. He should have some color/feature that makes him stand out/easily recognizable against the bg. You shouldn't have to where's waldo your main character.

True, but he does move around. I've found it hard to find the main character on other peoples screenshots. Especially on games in which I have no idea who the main character looks like! Let's just call this... Coincidental. If I had him in a different area, you'd probably not say that. I could have been that female on the upper-left, and you'd again have no idea. I'm surprised she wasn't your conclusion. Which means I'm partially successful already.

The Screenshot Topic Returns

author=alterego
@Radnen:http://rpgmaker.net/media/content/users/6429/locker/RPGscreen8.png
Is this some kind of maple-leaf? Cloudy? Overlay? It looks awful. Kill it! Kill it with fire! ...There's lots of merit in your pixel work, but it already looks kinda messy on its own. The overlay is just overkill. - As for the night, why don't you just use a tint screen effect instead?


I knew someone will eventually say that. You are absolutely right! At the time it looked okayish, but now I added dirt to the map. This alone removes the need for an overlay by reducing the need to have randomization.

How do you motivate yourself?

I'm lacking motivation on my game Blockman as well. Currently I'm drawing out a new tileset. Perhaps it'll be incorporated into Blockman, but unlike RM, using Sphere or any other lower-end tool means making a lot of programming decisions.

Thankfully I'm taking a Software Engineering course where we talk about design documents and project management. We'll be making a Sim City game this term. I'm definitely going to take that info as motivation on future projects.

The Screenshot Topic Returns

Okay, I've added Judes changes which is nice. Now, here's a nighttime scene:



I saw Jude also changed the grass. I still kinda like it this way because it makes it look grassier, with blades and all. But that's just preference.

Internet Blacklisting, Save the Internet!

author=Allen Hunter
author=Radnen
Allen Hunter, that's from Ron Paul. ;) The guy who you read that from (heretic86?) pirated another guys idea's: The ideas of a presidential candidate. I find this sooo ironic. :P
So you're telling me Ron Paul is a huge Nine Inch Nails fan?

Also, don't assume that's an "official" Facebook page; look at all the 135 likes so far!


Oh, you know what it's like a "retweet", but of a forum post. DamianTV made that post of which Ron Paul & Friends liked. If Heretic 86 is also DamianTV then all's forgiven on the irony part. :P

The Screenshot Topic Returns

Internet Blacklisting, Save the Internet!

Allen Hunter, that's from Ron Paul. ;) The guy who you read that from (heretic86?) pirated another guys idea's: The ideas of a presidential candidate. I find this sooo ironic. :P

The Screenshot Topic Returns

@Everyone: I've went with the bottom one.

The Screenshot Topic Returns

So, guys I'm wondering which palette you guys like best: Top or Bottom?




I like the bottom one, but there's something storybook about the top one.