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Rave
Even newspapers have those nowadays.
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In business there is no room for friendship. Competitors have to be eliminated at any cost. Fortunately for you, I'm not businessman. I'm a spy.

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An Official *English* Version of 2k3 Approaches!


I just couldn't help myself other than to grab my trusty Bamboo tablet and draw this in MyPaint.

And it is supposed to look sketchy as until they confirm that they translate or don't, all we know is, well, sketchy.

CraftStudio - cool engine targeted into easy 3d development

Well, you can but comparison isn't right there. Both Overgrowth and Questmania are games, while CraftStudion is game making platform, so it is like comparing Hero's Realm to RPG Maker.

Anyway, I've already bought it and now working on platformer. When (and if, since I rarely finish my projects) it'll be done, I'll probably submit it here.

"Other" engine category

Could you add "Other" category for engine, when submitting game? That would help separate games that were written from scratch (Custom) from games that were build with engines that are not in the list (SourceSDK, JME, CraftStudio, Game Develop)

CraftStudio - cool engine targeted into easy 3d development

Prexus, those sound effects and music is only for purpose on videos. Granted, in instance of Natura Jump it was cleverly putted in so it resemble actual gameplay, but CraftStudio, as for now doesn't have sound support (both fx and music). Though there is some work done on that and we may soon see results if Elisee will be pleased.

Also I am sure if any better games will be made, they'll replace featured games with better ones. This is just beginning of the journey and scripting is relatively new feature (comparing to modeling and map making), so naturally there are very few games and even less games that are actually good.

This is like you would use (or even see on screenshots or video) early alpha of RPG Maker 95 with partially implemented eventing system and say there won't be any good games made with that and all future RPG Makers will suck (and as we know, they don't. Except maybe for XP which is laggiest RM even made).

CraftStudio - cool engine targeted into easy 3d development

UPRC, if you want to pay €30 instead of mere €15, then sure, you can wait for final version. And yes, you answered in thread that I've made because of my own stupidity. Sorry.

And games can be made already. I really suggest to download free demo version that has everything except export functionality and try for yourself. If you will want more, you can buy premium account.

And TFT - I believe, when you say "RTP" you mean models, maps, textures and other shit, right? Well There are like few thousands of models right now made by CS community, same for textures and maps. You would know that if you would read OP carefully.

CraftStudio

http://craftstud.io

Full version (premium account) costs 15 euro, but imho it's worth to pay this, because "basic" account doesn't have export/game testing functionality. Also when program will go into beta stage it will costs two times more.

Program itself shows what would happen if you would merge Minecraft and Game Maker. Maps are build in similar way to maps in Minecraft, but here you can choose which blocks do you use and you can texture them as you want. Also there are some block renderers that aren't available in MC without usage of specialized mods such as slopes and vertical slabs.

Let's go to modeling. Currently every model is constructed from boxes. However, even thought it may seem not enough for more complicated models, in reality, thanks to ability to freely rotate and rescale those boxes (they can even overlap each other), there is possible to even construct sphere. Additionally author of CraftStudio announced that in future he will add support for more traditional way of modeling, or even import of OBJ files, so you could make models for example in Blender.

CraftStudio doesn't force to make one genre of games. Similarly to tools like GM or The Games Factory you can make any game (racing, rpg, platformers - you name it). For now it doesn't have physic engine, but Bullet integration is planned. There is no lighting also, scene is lighted like in Minecraft Classic - one ambient light source for whole scene, without shadows, but there is planned addition for dynamic lighting.

The only noticeable fault of CraftStudio is that it is *currently* only available for Windows, because of used technology (.NET and XNA), but author assured that Linux and MacOS ports are planned "once MonoGame matures", because according to him (never used MonoGame, only standard Mono) 3D game support in MG is lacking yet.

Scripting is done using Lua programming language, but there are plans to integrate Construct-like event system, so you can basically click-out your very own 3D game..

Summary:
Advantages:
- Easy modelling and map mapping system
- Easy scripting in Lua
- Low price for software like this (even after setting fullprice, €30 it still will be lower from programs made for 2D games like MultiMedia Fusion or Game Maker)
- Big base of ready to use models and scenes (even now it is about few thousands of them)

Disadvantages:
- Still in production, so you should expect crashes and other bugs
- No sound support (author is working on it very hard though)
- No physics or collision detection which means you need to write your own (which isn't very hard - even I managed to do that, though I've never managed to write 2D collision detection)
- No way to control lighting of the scene, though you can use tricks like changing tileset of map or model texture.

You should however remember that most if not all of those disadvantages have root in young age of this project and not actual limitations.

CraftStudio - cool engine targeted into easy 3d development

http://craftstud.io

Full version (premium account) costs 15 euro, but imho it's worth to pay this, because "basic" account doesn't have export/game testing functionality. Also when program will go into beta stage it will costs two times more.

Program itself shows what would happen if you would merge Minecraft and Game Maker. Maps are build in similar way to maps in Minecraft, but here you can choose which blocks do you use and you can texture them as you want. Also there are some block renderers that aren't available in MC without usage of specialized mods such as slopes and vertical slabs.

Let's go to modeling. Currently every model is constructed from boxes. However, even thought it may seem not enough for more complicated models, in reality, thanks to ability to freely rotate and rescale those boxes (they can even overlap each other), there is possible to even construct sphere. Additionally author of CraftStudio announced that in future he will add support for more traditional way of modeling, or even import of OBJ files, so you could make models for example in Blender.

CraftStudio doesn't force to make one genre of games. Similarly to tools like GM or The Games Factory you can make any game (racing, rpg, platformers - you name it). For now it doesn't have physic engine, but Bullet integration is planned. There is no lighting also, scene is lighted like in Minecraft Classic - one ambient light source for whole scene, without shadows, but there is planned addition for dynamic lighting.

The only noticeable fault of CraftStudio is that it is *currently* only available for Windows, because of used technology (.NET and XNA), but author assured that Linux and MacOS ports are planned "once MonoGame matures", because according to him (never used MonoGame, only standard Mono) 3D game support in MG is lacking yet.

Scripting is done using Lua programming language, but there are plans to integrate Construct-like event system, so you can basically click-out your very own 3D game..

Summary:
Advantages:
- Easy modeling and map mapping system
- Easy scripting in Lua
- Low price for software like this (even after setting fullprice, €30 it still will be lower from programs made for 2D games like MultiMedia Fusion or Game Maker)
- Big base of ready to use models and scenes (even now it is about few thousands of them)

Disadvantages:
- Still in production, so you should expect crashes and other bugs
- No sound support (author is working on it very hard though)
- No physics or collision detection which means you need to write your own (which isn't very hard - even I managed to do that, though I've never managed to write 2D collision detection)
- No way to control lighting of the scene, though you can use tricks like changing tileset of map or model texture.

You should however remember that most if not all of those disadvantages have root in young age of this project and not actual limitations.

Some videos about rm game running on iphone and ipad

I can't upload them to youtube because this to slow to accessing youtube from China over proxy

Then why use proxy? Unless you are doing something illegal (you do like government, don't you?), it is perfectly safe to live without proxy.

Anyway, I think this project is great, but I recall this being already done (lookup EasyRPG).

[RMVX Ace] Shadows over things

[RMVX Ace] Shadows over things

If you don't want to contribute anything worth to the topic, there is thing called Private Messages... welp.