WCOUILLARD'S PROFILE
Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
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Evania: The Bulan Conflict
Evania: The Bulan Conflict
Weekly Update: 02/20/11 - 02/27/11
Ryu always became outclassed in the final dungeon for me. United characters were so much more damaging.
Weekly Update: 02/20/11 - 02/27/11
Sweet, I'm actually at the doctor posting from my cell, but when I get out of here, I'll start hunting for one as well.
Weekly Update: 02/20/11 - 02/27/11
I'm sure if the team has the time and inclination to copy the same exact structure, they'll definitely do that. If anyone knows of a script available that does that, I'd forward that over right away.
Weekly Update: 02/20/11 - 02/27/11
Item quantities have a maximum of 30 and are grouped in the standard rmxp format. The prices are the same. I like WIP's idea as well. Hope the rest of the team does, too.
Weekly Update: 02/20/11 - 02/27/11
Haha, I think way back in the day, I didn't find all of Ryu's dragons in BoF1 for a few play throughs. But yes, once you do, everyone else becomes pretty useless.
Hmmm... maintaining the forms at a fixed cost of X AP per turn. That's a good idea too. I'll definitely drop that one on the table.
Hmmm... maintaining the forms at a fixed cost of X AP per turn. That's a good idea too. I'll definitely drop that one on the table.
Weekly Update: 02/20/11 - 02/27/11
They wouldn't be exactly the same as the Gene system. That was very complex and worked well with BoF3's battle system, but here, it'd be a little broken. If we did something like BoF3, it'd be more akin to, let's say, an FFX summon, for lack of a better comparison. Ryu would transform, have a few skills unique to whichever form he chose, and once a special skill was used, he'd revert back (most likely with 0 AP).
As far as I know, we haven't implemented a test of it yet. As soon as I know something, I'll fill you guys in.
As far as I know, we haven't implemented a test of it yet. As soon as I know something, I'll fill you guys in.













