WCOUILLARD'S PROFILE

Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.

Search

Filter

mtfutabi_final.png

Annnnnnnnnnnnnnnnnnd here's the FULL tour of Mt. Futabi, inner caves included.

mtfutabi_final.png

Evania: The Bulan Conflict

Awesome. They sure love this project page. Glad they hate the BoF one.

Evania: The Bulan Conflict

Um... what?

Weekly Update: 02/20/11 - 02/27/11

Ryu always became outclassed in the final dungeon for me. United characters were so much more damaging.

Weekly Update: 02/20/11 - 02/27/11

Sweet, I'm actually at the doctor posting from my cell, but when I get out of here, I'll start hunting for one as well.

Weekly Update: 02/20/11 - 02/27/11

I'm sure if the team has the time and inclination to copy the same exact structure, they'll definitely do that. If anyone knows of a script available that does that, I'd forward that over right away.

Weekly Update: 02/20/11 - 02/27/11

Item quantities have a maximum of 30 and are grouped in the standard rmxp format. The prices are the same. I like WIP's idea as well. Hope the rest of the team does, too.

Weekly Update: 02/20/11 - 02/27/11

Haha, I think way back in the day, I didn't find all of Ryu's dragons in BoF1 for a few play throughs. But yes, once you do, everyone else becomes pretty useless.

Hmmm... maintaining the forms at a fixed cost of X AP per turn. That's a good idea too. I'll definitely drop that one on the table.

Weekly Update: 02/20/11 - 02/27/11

They wouldn't be exactly the same as the Gene system. That was very complex and worked well with BoF3's battle system, but here, it'd be a little broken. If we did something like BoF3, it'd be more akin to, let's say, an FFX summon, for lack of a better comparison. Ryu would transform, have a few skills unique to whichever form he chose, and once a special skill was used, he'd revert back (most likely with 0 AP).

As far as I know, we haven't implemented a test of it yet. As soon as I know something, I'll fill you guys in.