WCOUILLARD'S PROFILE
Final Fantasy Discovery
A faithful recreation of popular Final Fantasy systems blended into a single game.
A faithful recreation of popular Final Fantasy systems blended into a single game.
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Battle system coding has begun!
"The point is, don't waste a blog with a one-liner like that."
First of all, who are you to tell me how to conduct my blog posting activities? Secondly, WHEN THAT BECOMES A RULE I'LL FOLLOW IT. For now, when I want to update YOU on the game, I'll do it in whatever manner I please so long as it doesn't break the rules set forth by this community's administration. If you don't like that, unsubscribe and whine somewhere else.
First of all, who are you to tell me how to conduct my blog posting activities? Secondly, WHEN THAT BECOMES A RULE I'LL FOLLOW IT. For now, when I want to update YOU on the game, I'll do it in whatever manner I please so long as it doesn't break the rules set forth by this community's administration. If you don't like that, unsubscribe and whine somewhere else.
Battle system coding has begun!
OK. Since nobody is getting the point, let's do this your way and see if reading a paragraph is better than reading a sentence.
So I opened up photoshop today after I downloaded some Breath of Fire II sprite rips from some website. I forget what site it was, but it had a nice layout. Anyway, back to photoshop. So I opened up the picture and selected the crop tool. It's the one on the toolbar to the left in photoshop that lets you cut down the dimensions of an image. So I used it to make the picture smaller, and then I erased the background from it, because as we all know, RMXP supports transparency. After that, I edited the sprite just a bit to change the palette. Finally, I imported it into the game and I'm now using it as a battler.
Or...
I added a sprite to the game.
There you go. Now you can rest easy knowing you read eight sentences instead of one that said exactly the same thing. Now I ask you, am I supposed to do this every time I want to say something because you like to read a lot compared to a little?
There is plenty of information about this project on this game page (four pages of information as well as over a dozen screen shots). When I have it, I share it. When I don't have it, I share what little I do have. Would you rather I just left it alone and let it sit among the hundreds of game pages that are never updated?
Some days working on a project go slow. I'm not the only one working on this. I don't have everything at my fingertips all the time. Sorry that my passion for informing you on a regular basis doesn't outweigh your passion to read lines of text and look at pictures.
So I opened up photoshop today after I downloaded some Breath of Fire II sprite rips from some website. I forget what site it was, but it had a nice layout. Anyway, back to photoshop. So I opened up the picture and selected the crop tool. It's the one on the toolbar to the left in photoshop that lets you cut down the dimensions of an image. So I used it to make the picture smaller, and then I erased the background from it, because as we all know, RMXP supports transparency. After that, I edited the sprite just a bit to change the palette. Finally, I imported it into the game and I'm now using it as a battler.
Or...
I added a sprite to the game.
There you go. Now you can rest easy knowing you read eight sentences instead of one that said exactly the same thing. Now I ask you, am I supposed to do this every time I want to say something because you like to read a lot compared to a little?
There is plenty of information about this project on this game page (four pages of information as well as over a dozen screen shots). When I have it, I share it. When I don't have it, I share what little I do have. Would you rather I just left it alone and let it sit among the hundreds of game pages that are never updated?
Some days working on a project go slow. I'm not the only one working on this. I don't have everything at my fingertips all the time. Sorry that my passion for informing you on a regular basis doesn't outweigh your passion to read lines of text and look at pictures.
Battle system coding has begun!
I think I've been pretty good with making sure every suggestion and comment is taken seriously and presented to the design team. In fact, almost every suggestion and tweak suggested by this community has been implemented in the game.
So when I take the time out of my day, whether it be one second or a half an hour to write something to notify the community of any and all progress, I do not appreciate when people make a petty attempt at humor and sarcasm. I post these blogs so you know what's happening with this team and this project, not as some storage bin to remind myself of what I just worked on eight minutes ago in case I forget an hour from now.
Now, being that I now have more information to share, I can tell you that an element of the battle system from Breath of Fire III has been brought in to this project's system. EX turns are now a part of the battle system, allowing a character with high enough agility to act more than once per turn. Players will most likely see this effect mostly when fighting enemies that they have far surpassed in level, and not as much with enemies on equal footing. Katt and Bleu, however, have a naturally high agility stat and will likely see EX turns frequently.
We're discussing now whether or not to lower Bleu's agility growth to limit her ability to gain EX turns. Casting party-wide spells several times per turn seems overpowered to us. Your thoughts?
So when I take the time out of my day, whether it be one second or a half an hour to write something to notify the community of any and all progress, I do not appreciate when people make a petty attempt at humor and sarcasm. I post these blogs so you know what's happening with this team and this project, not as some storage bin to remind myself of what I just worked on eight minutes ago in case I forget an hour from now.
Now, being that I now have more information to share, I can tell you that an element of the battle system from Breath of Fire III has been brought in to this project's system. EX turns are now a part of the battle system, allowing a character with high enough agility to act more than once per turn. Players will most likely see this effect mostly when fighting enemies that they have far surpassed in level, and not as much with enemies on equal footing. Katt and Bleu, however, have a naturally high agility stat and will likely see EX turns frequently.
We're discussing now whether or not to lower Bleu's agility growth to limit her ability to gain EX turns. Casting party-wide spells several times per turn seems overpowered to us. Your thoughts?
Battle system coding has begun!
author=Abdel McCrackauthor=KingArthurand what the hell are you supposed to say here?
Very constructive atmosphere here in the comments section. Really.
"o cool looking forward to it!!!" that would not be anymore constructive than any of the comments here
Who said anyone had to say anything? Are you required to comment on every blog you read? I sure don't. The point of having a blog is to inform YOU.
I know there's plenty of times where I'll go to a game page and see nothing new posted in months and I wonder, "is this game still being worked on?" My one sentence blog post just answered that question for you. When I get new information regarding this project, I post it. It doesn't matter whether or not that information is brief, long, pushes down a blog post on the main page (there's a big giant "Blogs" button in the site's top navigation for anyone who's that concerned, not to mention you have the ability to subscribe to a game page and be personally notified of new blog posts for said game page), etc.
Finally, I've edited a line in a script. Whoa.
Battle system coding has begun!
I looked and couldn't find any post, page, or guideline concerning any required contents of a game page's blog posts. So, unless I missed a memo somewhere, or until it's posted, I'll assume the purpose of game pages having blogs is to update you, the reader, of any progress that we, the creators, make on our games, whether or not they come with flashy screen shots or more than one sentence.
So, contrary to requests made here, I will not "blog better."
By the way, I just imported a .PNG into the game's project folder. More on this as it develops.
So, contrary to requests made here, I will not "blog better."
By the way, I just imported a .PNG into the game's project folder. More on this as it develops.
Battle system coding has begun!
Can you say "Technical Demo?" =)
It does, but that doesn't always help fix the problem. Some things in the script that we wrote, we may not be able to notice as bad code. Sort of like proofreading a written work, you know? We just want the people testing to be doing it to help, and not just get an early release for fun.
butthoumust.png
Good work , but I feel like the choices window should probably be about half as wide as that (or variable width depending on the width of the choices longest text) and placed outside the actual message window, possibly to the top-right of the message box, aligned to the right side.
I believe an XP message script (possibly the one by ccoa) had the choice window set like this. It worked well.
I believe an XP message script (possibly the one by ccoa) had the choice window set like this. It worked well.
sepia.png
Pretty sweet work.
One request: for the love of God, include some tutorials with examples on how to use the enhanced features. Otherwise, people will still just use your engine the same way they used 2k/3. What I mean is, throw in a few examples on how the OLD commands now work better. Perhaps in a demo game included with the engine. I'll gladly help on that when the time comes if you want. Keep up the good work.
One request: for the love of God, include some tutorials with examples on how to use the enhanced features. Otherwise, people will still just use your engine the same way they used 2k/3. What I mean is, throw in a few examples on how the OLD commands now work better. Perhaps in a demo game included with the engine. I'll gladly help on that when the time comes if you want. Keep up the good work.













