XBUSTER'S PROFILE
XBuster
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Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
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Hey, I've played Megaman 1-8, Megaman x1-x8, Megaman zero 1-4, and ZX. I can help you revive this project if you wish.
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Megaman X: Past Rising (title pending)
This is X-buster (The developer of Fantasia).Some people on here seem to be a little rude. I can help you with the project if you'd like. I'm a megaman fanatic!! I see that it is cancelled, but if you want me to help you revive the project and make the people who insulted you and the game look stupid, email me at raycolejustin@gmail.com or post back.
Shadow's Reach
Keep working on this!! This game is great so far. By the way Enker, I responded to your questions on the Fantasia:Rise of a legend Blog.
Rise of a Legend
Yes, in fact there is alot of information that I can give you at this point. However, I'm still developing the characters, world, storyline, and fixing up the gameplay engine.
I still have a lot of work to do such as editing tilesets, character sprites, which music to use, level design, which worlds to use, etc. There is a bit of info on the game's profile though. Soon I will be able to tell you more details about the game.
I'll give you some info though
1) Playable Character 1: LYDIA: A girl who suffers amnesia. She has no clue of who she is, where she came from, or what to do. she was then taken in by a league of bounty hunters who call themselves the Last Legends.
2)Gameplay Engine: So far it is smooth, fast paced, and action packed. This game is supposed to be an action/platformer/RPG, but with Stage-Based Progress. Inspiration for the gameplay came from various games I've played. however, I'm trying to come out with something original.
3) Worlds: There will be a total of 11 worlds in the game (Look up Fantasia in the search box). Each world will have it's own look, terrain, and enemies.
4)Music: this game has various MIDI files from several games I thought have some of the best music. Some of them include...
)Kirby, Final Fantasy, Knuckles Chaotix, Popful Mail, Lufia, Ninja Warriors, and many more. Most people wouldn't even recognize some of the music if they haven't played the games, and besides, these are some of my favorites.
5)Story: Not much so far, I'm still writing it.
6)Classes: Ninja, Swordsman, Cleric, Thief, Magician, other classes still pending.
7)World: Still Developing the World
8)As far as the demo goes: First demo is close to coming out,
But I need help on ...
1)Global Stage Menu ( I want it to fell like Zelda or Megaman so that I can pick items when I need them)
2) Wall jump code similar to Megaman X or Sonic.
Enker, THANKS FOR YOUR ADVICE!! I appreciate it. Advice like this motivates me to improve this game.
I still have a lot of work to do such as editing tilesets, character sprites, which music to use, level design, which worlds to use, etc. There is a bit of info on the game's profile though. Soon I will be able to tell you more details about the game.
I'll give you some info though
1) Playable Character 1: LYDIA: A girl who suffers amnesia. She has no clue of who she is, where she came from, or what to do. she was then taken in by a league of bounty hunters who call themselves the Last Legends.
2)Gameplay Engine: So far it is smooth, fast paced, and action packed. This game is supposed to be an action/platformer/RPG, but with Stage-Based Progress. Inspiration for the gameplay came from various games I've played. however, I'm trying to come out with something original.
3) Worlds: There will be a total of 11 worlds in the game (Look up Fantasia in the search box). Each world will have it's own look, terrain, and enemies.
4)Music: this game has various MIDI files from several games I thought have some of the best music. Some of them include...
)Kirby, Final Fantasy, Knuckles Chaotix, Popful Mail, Lufia, Ninja Warriors, and many more. Most people wouldn't even recognize some of the music if they haven't played the games, and besides, these are some of my favorites.
5)Story: Not much so far, I'm still writing it.
6)Classes: Ninja, Swordsman, Cleric, Thief, Magician, other classes still pending.
7)World: Still Developing the World
8)As far as the demo goes: First demo is close to coming out,
But I need help on ...
1)Global Stage Menu ( I want it to fell like Zelda or Megaman so that I can pick items when I need them)
2) Wall jump code similar to Megaman X or Sonic.
Enker, THANKS FOR YOUR ADVICE!! I appreciate it. Advice like this motivates me to improve this game.
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Thanks for the advice!! I will work on the design. I've redone the design about 10 times while developing the game, so I'll get it eventually.
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author=Link_2112
Hard to read the letters when the background is white and in another screen stuff actually covers it. I'm sure it's too bad, but it would be something to try and avoid. HUD info should be easy to read at all times. The whole display is kinda big. It could easily have the the information tighter together.
Using sprites from Zelda and Mario make the game less cool. Unless it's supposed to be some kind of crossover game, I'd keep such well known graphics out of it. If you would have used anything else, even from other commercial games, it wouldn't be so bad. That stuff is just too familiar. You should at least edit them in some way; color, size, shape.
It'll be interesting to see a demo for this.
I have edited them. This is an old screenshot of when I was first developing the game. But I agree about the text thing. It originally had a background, but I removed it until I got all the customizable backgrounds done. I'll Upload some. I TOTALLY AGREE ON THE EDITING THING!! I AM WORKING CONSTANTLY ON IT.