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At Last Alone: Canyon of...
A mad summoner is on the loose! Journey to stop him in this dark JRPG.

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At Last Alone: Canyon of Fires

author=WannabGod
Hello, I just wanted to drop a note saying just how much I enjoyed playing this game that I recently downloaded.
No crashes, no moments of extreme frustration causing me to give up, and best of all...
It probably took me longer than most but still I didn't need no stinkin' guide.
Thank you.
Is their a way to make a modest donation?
You and your team deserve it.


Life is funny, isn't it? I was having the absolute worst day yesterday and your message really helped brighten my day! Thanks so much for playing the game and enjoying it! That makes me incredibly happy!

I don't have a donation system set up, although you can officially purchase the game on gamejolt if you'd like. But a modest donation to help with the Australian wildfires would be even better. If you really want to go above and beyond, I would encourage you to follow my composer on instagram - he was a dream to work with and incredibly talented.

At Last Alone: Canyon of Fires Review

Thanks so much for your review!! I've had the game up for a while taking care of various bugs and fixes, so I'm glad you were able to review the most complete and bug-free version.

I will look at the Gary accuracy. It's always kinda fun to see what sticks with some people and doesn't with others.

Turns out that lockpicks don't run out on chests unless you break them. You can only break them by not picking the lock right. So it seems that you always picked the lock correctly! Nice job! Honestly, it was much MUCH harder to pick the lock correctly in previous versions. The "unlockable" noise was purposefully very similar to the "locked" noise", but testers were finding it too challenging and were opting to not open chests because it ceased to be fun. So chests are a little easier now.

As for the boss: All valid critiques, thank you. I was curious if you got the optional sword for Cal and vest for Georgie, after you place the skull in the alcove. Her sword is strong against all of the boss's forms and was meant to make the fight a little easier. Also, what level were you at?

Thanks again for your nice review and taking the time to play my game! :D

2019 - "Best of" List!

Wow! Thanks for the tip!

2019 - "Best of" List!

author=boos405
Hey there, I just want to let you know that the video is not loading for me. Since you provided a link to the channel, I checked, and I think I found the right video, it works on YouTube so perhaps something went wrong with the code?

I am using Chrome, saying in case it's just a problem on my end?


Looks like trying to include the timestamp start-time in the url was messing things up. Fixed!

Inherited Sins

Saw your latest blog post. Have you been having effectus issues, too? I am finding more conflicts with it than normal and the people that made it have disappeared. It's really frustrating.

At Last Alone: Canyon of Fires

author=name
it was the final city. it worked now, so i finished it. i did notice the inn error and some other stuff not fixed but ok. not sure if i'll do the 1st 2 games. maybe in worse shape?


If you'd like to share other things that aren't fixed, please do. You mentioned repeated crashes but I am unsure of where those where. Other things you mentioned were either design choices (not bugs) or up to personal taste.

It's up to you if you want to do the other two games. I can appreciate that you had some crashing/bug errors with this game that made it frustrating. Rescue at Moranthia is my first game and, while it seems to be stable and doesn't have too many bugs, is very "first game". Risen is a tactics game and, despite being stable, people don't tend to like tactics games. I wouldn't say they are in worse shape.

At Last Alone: Canyon of Fires

author=name
i started back at a save and crashed again killing monsters in the city streets. i killed some then hit one and got:
"script" effectus antilag' line 1587: nomethoderror occurred. undefined method 'viewport1' for nil:nilclass" (i didnt copy case). game crashed cant play.

hm, i'd at least think she could put up a fight, challenge them 2 on 2 or even 2 vs 1 (i'd probably win it...). and seemed they gave her up way too easy, when that nation would be next on the chopping block.

still crashing...

Well, this is frustrating for you I'm sure. Where exactly where you killing monsters? In the town in the first nation? In the other nation (at night)?

Effectus Antilag script can sometimes get hung up on certain sprites for no good reason. I uninstalled that script and put in a different one. Maybe that helps? I haven't tested the game with this new antilag script, so if there is a problem you find, please let me know.

At Last Alone: Canyon of Fires

author=name
ok thanks. are you sure you put up the latest version of the game (not sure if i got it from here or its own site) because i dont know how you could get past the missing georgie pic. the alacof.exe file i got is 482 mb, and some files in it are from 2014, 2015. the graphics/characters are all 2014.

also, i got lockpicks as a drop from maybe it was bandits. and npcs mention using and buying them. i kept thinking to find a thief character then gave up on it.

um, you could make the chests like magical traps put there that open a normal map like a dreamzone of sorts where the player has to do a puzzle and defeat a monster to unlock it... lol, a workaround where they take the role of a lockpick.

EDIT: crashed again, screen all black cant play. this time, its when go back to city after finishing in the other nation, and going to break Aly out of prison 2nd time, it did the rabbit fine but then when he was to do his comedy act it became black screen, cant play. not sure why since it worked fine the first time getting her. so now im stuck.

(ps, killing muffintop was as easy as 1 fire spell did them all in, no challenge at all.)


There was a file corruption that happened when I compressed the game for upload, it seems. I have fixed the sleeping georgie now.

Yes, changing the chest and having a new minigame would be nice. But I had to move on to other things. Now they're just out there. Yeah, it's a little out of character to open them up and take things. But it's also a well-worn rpg trope so I decided to settle with it for now. But I like your idea!

As for easy/redundant battles: Yes, this is common. I'm bad at planning skills. You do seem to be highly leveled to where you're at in the game, so you may be excelling a bit in this department. I should commend you on your battle prowess - not all players have it as easy.

As for the crash: Thank you, this is a bug I missed. You shouldn't be able to go back and break Alyseth out of prison a second time. I missed a self-switch here. I would suggest, once you land back in town after you leave the other nation, head up to the castle. I hope you have an older save before going to the inn.

If there are other bugs or hard crashes, please let me know. There are always things I've missed!

At Last Alone: Canyon of Fires

author=name
crashes at beginning of game when cant find sleeping georgie pic. i copied another pic (a coffin) and renamed it what was looked for and that fixed it so now it shows a coffin when it would show georgie sleeping (instead of crashing).

i dont know how to lower the water in the cave. how? maybe add some help to that?

i have lockpicks but yeah never a way to use them. one shop sells them too.

the chests randomly just giving huge cash just sitting around i dont like very unreal, and stealing is character inconsistent. there could be ways to get money without that problem, whatever.

and the monsters on the paths right next to people and settlements, could be more realistic ways to have monsters around, like specifically hunting party, but whatever. sorry you spent so much time making it (i quit making one because such time wasting was no good)

crashes when woman guard of secret village reappears and clicking her starts pull of village leader after already did that.

some other issues i forget.

a party order ability might be good like to match battle order. do the dex and agility buff items do the correct stats or swapped?

the divine deck booster seems to mostly just give commons (i clone it and opened a lot to see). advanced is the good one.

best items from cave are often ignored by "optimize" so bit of let down.

the fooj and stuff language of the one woman is a turn off for me not sure how it benefits the game her constant foul mouth, name calling, etc bad minded.

most of the abilities characters get i never use. especially due to using multiattacks. can end battles in like 2 rounds usually by just dumping multis. so very redundant battles. hit max lvl 15 before new continent and then is like huh i cant go anymore but still random fights.

just posted since want hint to lower water. i dont have an item to fit in the room with the statues. i didnt need the 1-6 huts or frog. the 7th station was instantly obvious to me just from its own question before i saw those.

i'll stop now, probably forgot some crashes


Sorry you're having so many crashing issues. I'll go back to see what the issues may be. I played through with the latest build and didn't have an issue.

The second switch is just as you walk in the left area. There are three little rock piles in a row - walk along them and into a hidden wall. Go up and you'll find the switch.

Things coming up

That dynamic lighting is very impressive. I'm really familiar with the Ancient Dungeon tileset and you're using it really well. Keep up the good work!

If you want to talk story ideas, PM me! Are you looking to connect major set-pieces or just add sidequests?