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At Last Alone: Canyon of...
A mad summoner is on the loose! Journey to stop him in this dark JRPG.

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Inherited Sins

Saw your latest blog post. Have you been having effectus issues, too? I am finding more conflicts with it than normal and the people that made it have disappeared. It's really frustrating.

At Last Alone: Canyon of Fires

author=name
it was the final city. it worked now, so i finished it. i did notice the inn error and some other stuff not fixed but ok. not sure if i'll do the 1st 2 games. maybe in worse shape?


If you'd like to share other things that aren't fixed, please do. You mentioned repeated crashes but I am unsure of where those where. Other things you mentioned were either design choices (not bugs) or up to personal taste.

It's up to you if you want to do the other two games. I can appreciate that you had some crashing/bug errors with this game that made it frustrating. Rescue at Moranthia is my first game and, while it seems to be stable and doesn't have too many bugs, is very "first game". Risen is a tactics game and, despite being stable, people don't tend to like tactics games. I wouldn't say they are in worse shape.

At Last Alone: Canyon of Fires

author=name
i started back at a save and crashed again killing monsters in the city streets. i killed some then hit one and got:
"script" effectus antilag' line 1587: nomethoderror occurred. undefined method 'viewport1' for nil:nilclass" (i didnt copy case). game crashed cant play.

hm, i'd at least think she could put up a fight, challenge them 2 on 2 or even 2 vs 1 (i'd probably win it...). and seemed they gave her up way too easy, when that nation would be next on the chopping block.

still crashing...

Well, this is frustrating for you I'm sure. Where exactly where you killing monsters? In the town in the first nation? In the other nation (at night)?

Effectus Antilag script can sometimes get hung up on certain sprites for no good reason. I uninstalled that script and put in a different one. Maybe that helps? I haven't tested the game with this new antilag script, so if there is a problem you find, please let me know.

At Last Alone: Canyon of Fires

author=name
ok thanks. are you sure you put up the latest version of the game (not sure if i got it from here or its own site) because i dont know how you could get past the missing georgie pic. the alacof.exe file i got is 482 mb, and some files in it are from 2014, 2015. the graphics/characters are all 2014.

also, i got lockpicks as a drop from maybe it was bandits. and npcs mention using and buying them. i kept thinking to find a thief character then gave up on it.

um, you could make the chests like magical traps put there that open a normal map like a dreamzone of sorts where the player has to do a puzzle and defeat a monster to unlock it... lol, a workaround where they take the role of a lockpick.

EDIT: crashed again, screen all black cant play. this time, its when go back to city after finishing in the other nation, and going to break Aly out of prison 2nd time, it did the rabbit fine but then when he was to do his comedy act it became black screen, cant play. not sure why since it worked fine the first time getting her. so now im stuck.

(ps, killing muffintop was as easy as 1 fire spell did them all in, no challenge at all.)


There was a file corruption that happened when I compressed the game for upload, it seems. I have fixed the sleeping georgie now.

Yes, changing the chest and having a new minigame would be nice. But I had to move on to other things. Now they're just out there. Yeah, it's a little out of character to open them up and take things. But it's also a well-worn rpg trope so I decided to settle with it for now. But I like your idea!

As for easy/redundant battles: Yes, this is common. I'm bad at planning skills. You do seem to be highly leveled to where you're at in the game, so you may be excelling a bit in this department. I should commend you on your battle prowess - not all players have it as easy.

As for the crash: Thank you, this is a bug I missed. You shouldn't be able to go back and break Alyseth out of prison a second time. I missed a self-switch here. I would suggest, once you land back in town after you leave the other nation, head up to the castle. I hope you have an older save before going to the inn.

If there are other bugs or hard crashes, please let me know. There are always things I've missed!

At Last Alone: Canyon of Fires

author=name
crashes at beginning of game when cant find sleeping georgie pic. i copied another pic (a coffin) and renamed it what was looked for and that fixed it so now it shows a coffin when it would show georgie sleeping (instead of crashing).

i dont know how to lower the water in the cave. how? maybe add some help to that?

i have lockpicks but yeah never a way to use them. one shop sells them too.

the chests randomly just giving huge cash just sitting around i dont like very unreal, and stealing is character inconsistent. there could be ways to get money without that problem, whatever.

and the monsters on the paths right next to people and settlements, could be more realistic ways to have monsters around, like specifically hunting party, but whatever. sorry you spent so much time making it (i quit making one because such time wasting was no good)

crashes when woman guard of secret village reappears and clicking her starts pull of village leader after already did that.

some other issues i forget.

a party order ability might be good like to match battle order. do the dex and agility buff items do the correct stats or swapped?

the divine deck booster seems to mostly just give commons (i clone it and opened a lot to see). advanced is the good one.

best items from cave are often ignored by "optimize" so bit of let down.

the fooj and stuff language of the one woman is a turn off for me not sure how it benefits the game her constant foul mouth, name calling, etc bad minded.

most of the abilities characters get i never use. especially due to using multiattacks. can end battles in like 2 rounds usually by just dumping multis. so very redundant battles. hit max lvl 15 before new continent and then is like huh i cant go anymore but still random fights.

just posted since want hint to lower water. i dont have an item to fit in the room with the statues. i didnt need the 1-6 huts or frog. the 7th station was instantly obvious to me just from its own question before i saw those.

i'll stop now, probably forgot some crashes


Sorry you're having so many crashing issues. I'll go back to see what the issues may be. I played through with the latest build and didn't have an issue.

The second switch is just as you walk in the left area. There are three little rock piles in a row - walk along them and into a hidden wall. Go up and you'll find the switch.

Things coming up

That dynamic lighting is very impressive. I'm really familiar with the Ancient Dungeon tileset and you're using it really well. Keep up the good work!

If you want to talk story ideas, PM me! Are you looking to connect major set-pieces or just add sidequests?

At Last Alone: Canyon of Fires

author=bicfarmer
man, I wish i can make a 10 hour rpg, but im not even close. I think u got unlucky and some scripts happened to clash with each other, causing some unfixable problems.

Actually, I gotta apologize: Sorry, bicfarmer.

I was in a bad place last night and my skin was a little thinner than usual.

I'm actually glad you mentioned the crashing because I went back through and found the script problem. It spiked my lockpocking minigame... But a worthy sacrifice on the altar of gammak to make a game that doesn't crash every 3 battles.

So. Finally. A stable game. I played through the WHOLE THING. Not one crash.

Don't use fyxinput is all I can say.

At Last Alone: Canyon of Fires

Also, it's gotten to the point where I dread seeing that I've gotten comments on this game.

Nothing like spending 5 years on something for it to be a broken, shitty mess.

At Last Alone: Canyon of Fires

author=bicfarmer
Got as far as the canyon maze before the game crashed. This game isnt bad but it doesnt seem too polished. The lockpicking gets easily broken for some reason where it just stops responding to inputs after a few picks. Most NPC's dont say anything interesting and can easily block back alleys as they wander around, making town navigation difficult. Direct pressure heals for about 16-30 HP which is pretty much useless. Battles arent too difficult since everyone seems to have high crit rates. However, for some reason alot of enemies early on have counterattack and my party has no magic so there is no way to deal with it other than luck which felt a bit unfair, but it doesnt seem to have a high chance of success so it's not a big deal.

I assume this game is much longer than the other 2 games in this series, so its kinda sad that I ran into so much problems. This game probably needs more polish and bug fixes.


Yeah, there is a major problem with it and I'm not entirely happy with how buggy the fyxinput script made it.

Not sure which build you're playing - but there have been some substantial changes just in the past few weeks. But if you downloaded in the past few days, then things are still broke.

I'm pretty upset with how buggy it got... I really don't know what else to do aside from strip out a bunch of what makes the game even slightly unique.

Maybe it's time for a complete overhaul. :/

I give up! New version!

Thanks, all!

Yeah, I still like the mechanic. And the reasons why I put it in in the first place are still reasons why I want it in there.

There's just something busted about it the script. I think it's not playing well with my anti-lag script, honestly. So it came down to: scrap the system or re-do EVERY map. I tried contacting the dev of the script (he has moved on to other things, understandably), deleting scripts (didn't work), moving scripts (didn't work), finding a different qte script (would have required getting rid of the battle symphony side-view battlers)...

I think there were some people who didn't even notice the bug. They were playing for a little bit and closing out/restarting so regularly it didn't matter. And I've heard from other people that, as long as you fought a battle regularly, it seemed to work consistently - if you made a bunch of map transfers without a battle is when it would glitch. And then others were fine with the bug and restarting - the whole "you get what you pay for, we're all just trying to make something in rpgmaker and sometimes shit is buggy" mentality. Which I'm good with. I've certainly grinded my way through buggy rpgmaker games.

Thanks for the support, all!