HIMA'S PROFILE
hima
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A wanna-be Thai game designer who wanna be a game designer.
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Soul Shepherd
Finally I got this game to work on OSX with the help of CrossOver. I feel that the game is now easier than the first version, due to rally healing skills at the start as well as a strong weapon you could find at the beginning. Still, just when I was careless, I was annihilated by a group of red blobs, so it is still not too easy and constantly putting pressure on the player.
I couldn't find anything on this, but is the skill limit lifted or something? I could learn more than 4 skills at the beginning. Not sure if this is a good thing or a bad thing. I think I need to play more to find out.
Also, the record of each soul's skills is a great addition. Really appreciate that.
The game is fantastic and I have to that this is much more fun than Shin Megami Tensei IV. Will keep playing and come back with more feedbacks later :)
I couldn't find anything on this, but is the skill limit lifted or something? I could learn more than 4 skills at the beginning. Not sure if this is a good thing or a bad thing. I think I need to play more to find out.
Also, the record of each soul's skills is a great addition. Really appreciate that.
The game is fantastic and I have to that this is much more fun than Shin Megami Tensei IV. Will keep playing and come back with more feedbacks later :)
Rhythos RPG Builder - a Free and Open Source Dev Tool
Screen_Shot_20130408_at_25723_PM.png
author=Dastrem
It's me or I've seen this background in Paca Plus... ?
Edit : Do you use ComiPo! ?
I don't know about ComiPo and I haven't played Paca Plus. The background is from a Japanese free bg resources website, so it's possible that Paca Plus and me took images from the same place, though.
Jurassic Heart
Jurassic Heart Review
Thanks for the review, Ratty! It's supposed to be longer but we only had one day to work on it so I only took part of the story I wanted to write. Hopefully we'll have time to work on the full version soon!
Let's Try Soul Shepherd, by LockeZ, Parts 1-5
I did use Wine Bottler, actually. It gave me 'Cannot find Direct Audio' or something along that line of errors :(
Anyway, regarding the fast impulse skill, it would be nice to come up with a new keyword for a first-turn-guarantee attribute. I think it might be confusing if you use fast for both and not explaining anywhere in the game that fast impulse always act first. Maybe 'instant'?
Anyway, regarding the fast impulse skill, it would be nice to come up with a new keyword for a first-turn-guarantee attribute. I think it might be confusing if you use fast for both and not explaining anywhere in the game that fast impulse always act first. Maybe 'instant'?
Let's Try Soul Shepherd, by LockeZ, Parts 1-5
@LockeZ
I kept yelling "FLAME! USE FLAME!" when you were fighting Kobold, haha.
@zombero
This looks much better than the first version and I can't wait to play it again. Tried to make it work on Mac last night but it didn't, so I guess I have to switch to Windows to play this.
Watching the videos just make me want to help remake this in Unity more and more. Especially now that Unity support Ouya, this would be totally awesome if I can play it on a console.
@bulmabriefs144
Most of your points are already refuted by both Lockez and zombero so I won't say much. Just keep in mind that you can't really go into this game and expect it to be like other RPG games out there. If you have played Shin Megami Tensei III Nocturne before, play this game with the same mindset, but be much more careful.
Observe and study your enemies closely, everything your enemies do give you hints on how to beat them. Don't think of death as punishment in this game. Every time you lose a battle in this game, you really need to think of what went wrong.
I kept yelling "FLAME! USE FLAME!" when you were fighting Kobold, haha.
@zombero
This looks much better than the first version and I can't wait to play it again. Tried to make it work on Mac last night but it didn't, so I guess I have to switch to Windows to play this.
Watching the videos just make me want to help remake this in Unity more and more. Especially now that Unity support Ouya, this would be totally awesome if I can play it on a console.
@bulmabriefs144
Most of your points are already refuted by both Lockez and zombero so I won't say much. Just keep in mind that you can't really go into this game and expect it to be like other RPG games out there. If you have played Shin Megami Tensei III Nocturne before, play this game with the same mindset, but be much more careful.
Observe and study your enemies closely, everything your enemies do give you hints on how to beat them. Don't think of death as punishment in this game. Every time you lose a battle in this game, you really need to think of what went wrong.
ANNOUNCING SOUL SHEPHERD 2.00
YES! This is like my birthday present :D You won't believe how happy I am to hear this. Will play it as soon as possible!
Seyken
I don't know if you guys notice this or not but the funding mode is 'Flexible Funding', meaning it's pretty much like putting a Paypal donation button with some goal. Whether they reach the goal or not, they will still be taking the money.
For those who don't know, Indiegogo operates a bit differently from Kickstarter. They allow you to choose two types of funding, which are flexible and fixed. Fixed funding would be the same as Kickstarter, which is if you don't reach the goal, you get nothing. For flexible one, Indiegogo take some percentage of the money, and the rest of whatever you raise from the campaign goes to you.
To me, this looks like someone wanting to make an online version of SD3, which would explain why the name is Seyken (I mean, who would be stupid enough to pick this name without thinking that people would be reminded of SD3, while making EVERYTHING looks like SD3?) This makes me think that the reason why everything looks so much like SD3 is because it's intentional and the only way they don't just use SD3 directly is because of copyrights bs.
And I'm all for making new variations of the old stuffs. It's still creating something new. Someone might have always wanted to play MMORPG version of SD3. And regardless of whether they use similar graphics or edits or whatever, they still have to spend time on the game. And if someone value what they are doing or want to play what they are making, I don't see why they can't be asking for money.
Anyway, seeing as the game is available for playing, I'll try the game if I have time and see if I like it or not. Too bad it's an MMORPG though. When I first saw this from twitter, I thought it was a standalone game :-/
For those who don't know, Indiegogo operates a bit differently from Kickstarter. They allow you to choose two types of funding, which are flexible and fixed. Fixed funding would be the same as Kickstarter, which is if you don't reach the goal, you get nothing. For flexible one, Indiegogo take some percentage of the money, and the rest of whatever you raise from the campaign goes to you.
To me, this looks like someone wanting to make an online version of SD3, which would explain why the name is Seyken (I mean, who would be stupid enough to pick this name without thinking that people would be reminded of SD3, while making EVERYTHING looks like SD3?) This makes me think that the reason why everything looks so much like SD3 is because it's intentional and the only way they don't just use SD3 directly is because of copyrights bs.
And I'm all for making new variations of the old stuffs. It's still creating something new. Someone might have always wanted to play MMORPG version of SD3. And regardless of whether they use similar graphics or edits or whatever, they still have to spend time on the game. And if someone value what they are doing or want to play what they are making, I don't see why they can't be asking for money.
Anyway, seeing as the game is available for playing, I'll try the game if I have time and see if I like it or not. Too bad it's an MMORPG though. When I first saw this from twitter, I thought it was a standalone game :-/