OUTCRY312'S PROFILE

I'm 22 years old, just graduated college for Game Design. I focus on narrative design in my games, and hope to begin making games within my own universe!

I prefer RPG's out of all the genres, but love exploration and puzzle games.
Perspective: Extended Ed...
Exploration Puzzle game, spectate the memories to find clues!

Search

Filter

Fundamental RPGology

Alright, I've finished character skillset planning. I'm onto setting up enemy AI. After that, I put together the final piece: The "calculation" part, where it calculates influence, and displays what's happening and plays out all the actions of the enemy and player. That's when I can start testing... I think there's nothing to worry about? Hmmm... we'll see.

Levelling Up! Create your Birthday Character!

Finally! About bloody time, too-

Oh, dangit. Already done :( I'm too late!

M.O.G. Music

author=kentona
Quick question: what are people using to compose their songs?


I've been trying out Musescore for awhile, as well as Noteflight. Both have their drawbacks, and I'm looking into FL studio right now.

Fundamental RPGology

Scope reduction helps a lot, even though it has it's negatives. My IGMC entry was reduced in scope, and the writing suffered, but not the design!

I'm cranking out these skillsets so I can get to work putting the rest of the system together. I should be able to get it done in time. If I stop getting so distracted :P.

Fundamental RPGology

Hmmm, I think I'm gonna reduce the scope for skillsets. Probably have one stance instead of two for each character, and 2 skills instead of 5. And I need to make sure they are doable, as well as different.

Reducing scope to make it more fun for me, less pressure always helps.

M.O.G. Music

I'm planning on contributing a 13-song soundtrack, to practice some composing myself. It's way out of my comfort zone to work on music, so this is gonna be awesome!

Fundamental RPGology

karins>
yeah it seems like it with the stances. But I have a feeling our systems will be pretty different in the end.

I'm working with a system in which each team is trying to gain 100% influence over the battlefield. Each character gets two different stances, or can stay neutral, each with their own bonuses and unlocked skills. Each character has two regular skills, two depending on the stance, and the fifth being based off more special circumstances. And finally, there's no health for each character. Using attack inflicts stagger. Basically, the attacker and defender are nulled from influence that turn, and the defender is inflicted with a stagger point. Once they reach a certain amount of points, they are knocked out for a good amount of turns, I'm thinking four, before they come back. That's the whole thing with attacking. And then skills are attributed with either Sabotage, Supportive, Offensive, or Strategic focuses.

So I'm hoping each team will have to use these different skill types, stances, using the attacking part strategically, all to try and influence the battlefield 100%. And, no matter how many people are in your party, you have three moves per turn.

Uhhh... spoiler alert!I didn't put this too late, did I?

Fundamental RPGology

Well, I was staring at my system, convinced it was getting complicated and couldn't implement easily. However, then I looked at what I had. The player can choose to attack, set stance, and use skill. All three of those systems were already pretty much set up. Especially stance and skill. I just had to do a lot of copy and paste, because there's two common events for each character, so I can easily implement skillsets. I just finished that, so all that's left is touching-up the attack option, and then I can go back to the funnest part: designing each character. Basically after that is just switches and variables, and one common event to tie it all together, before I do AI. Basically: some renewed confidence. I'll keep working at it. If it comes down to it, a 2-player version might be best, but I have an idea how to get AI working pretty well, it might even be fun to make the conditionals, hah.

Summer Review Jam! (week 9 space'd)

Yes, Space jam is a must. Boysonberry is a good one too, although I've never had it. It just sounds better then currant and pineapple. I like cherry jam, as one of them... cause I've had cherry... please?

Summer Review Jam! (week 9 space'd)

Seeing as how I already have 2 out of the 3, I hope my next review is a winner :P.