SBESTER'S PROFILE

I've been an active member for quite a few years now. I started my RMN career by releasing the Eden Legacy Trilogy of games (each entry took 4 months of nonstop work) within one year, and I've gradually shifted to creating other games as well. I now have 3 flagship series: Eden Legacy, Fragile Hearts, and Mafiosi (being remade for commercial release as Crime Opera). I'm pretty much solely focused on the Crime Opera series of visual novels right now, as my band and job currently take up most of my free time.

Currently working on
-Crime Opera Trilogy (Mafiosi 1, 2, & 3 edited, with all original resources)
-It's a secret...
Crime Opera II: The Floo...
The kids have grown up, and they're becoming quite dangerous.

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What must MMORPGs do to reinvent themselves?

For me it's always been about the shit battles. I hate point and click and watch for 2 mins, with the occasional "use item" key tap. It isn't something limited to MMORPGs either, it's the reason I hate Dragon Age Origins more than I hate Dane Cook.

Commercial gams - a philosophical & practicality debate

No one's trying to be hostile here, I just found the overall purpose of this thread to be somewhat misleading and in need of clarification. Dyhalto pointed it out perfectly above though, we were to try and find an absolute dealbreaker here and we failed to do so. And in truth, I can't really think of one. For me, personally, it's just a bunch of little things that I'm worried about.



One of those things that I hadn't even thought of before, and that I'd like to make mention of, is the possibility that people may jump on newbies with commercial projects and harass them to the point where they feel they aren't welcome. That happens here with FREE games. Hell, there's one instance I know of where a group of people were actively trying to get someone to leave by posting bad screens from his game anywhere he posted in the forums to make fun of him (even when he was trying to stick up for fellow newbies). These were longtime members, and they were actually supported by members of the staff at the time (read: NOT the new staff we have now).

If this is going to happen, we may want to think of ways to prevent this kind of behaviour, as dissatisfied customers tend to be quite vocal when they can be. Maybe you could have special additions to the commercial profiles, leading to user reviews from other sites and such? Extra staff to enforce cyber bullying rules? I'm just thinking on the spot now, but I do think it's worth considering preventative measures. Deckiller's been quite amazing at finding trolls and bullies from what I've seen, but it may become hard to handle with twice the amount of profiles incoming and the added element of money being exchanged.

1 Year Later... Beta Testing (Phase 1) Begins!

Ep.3 beta'd.

Commercial gams - a philosophical & practicality debate

The commercial checkbox is a pretty good idea to have, and I feel better about the sorting and finding issue now.

However, I kinda always got the feeling this thread wasn't really asking for our opinions, but rather just warning us what was gonna happen anyway. My suspicions have been confirmed.

What does it take for a game to be featured ?

Mr_Detective, I should also point out that some games are featured when they have a high star rating, then get lower ratings after being featured (or in some cases, as a result of the feature, because people can be whiny jackasses). Luckily though, a vast majority of the features are well received all around these days and there haven't been any problems or complaints (that I've noticed).

List of priorities!

Don't worry about Memories Neverlasting getting in your way for a while, although I'm really happy that you've kept it in mind. I'm beta testing Fragile Hearts 2 right now,and I expect to have it pretty much finished and ready for other testers within the next month, and Memories Neverlasting will not become a priority of mine until I'm done with that.

To give you an estimate, I should be getting back to it by the beginning of January, and it is right now sitting at 25% completion. Given how much I was able to do on it in a month's time, I expect that it will take about 3-4 months before it will be ready for testers. 3 months if I breeze right through it (which I fully hope and expect to), but 4 months if I decide to redo some graphical work. So my estimate is sometime between April and May.

Seeing as how that is still a while away, a lot can happen, and I completely understand if any of the beta testers can no longer keep to their commitment on the project, I'm just happy for the initial interest and support you all have offered already. In short, no pressure!

P.S.
Looking forward to Konae Detective Agency! I plan to give Matsumori Days a play through in the coming months as well!

Natura

Not sure how this slipped under my radar, but it seems to be slipping under more people's than just mine. Hopefully that turns around soon. I'm gonna give this a play soon!

Commercial gams - a philosophical & practicality debate

author=harmonic
No, this is not the consensus and not a good idea. Separating them only reinforces the idea that they're mere advertisements.


They'd be demos only, so they pretty much are.

Commercial gams - a philosophical & practicality debate

@King Arthur- Well said.

I would also like to bring up something that's been mentioned in the past, perhaps as a compromising solution, since I'm not trying to be a total jackass to the commercial devs here. RMN2? A separate but affiliated site for commercial-only games.

I know, the funding for such a thing is the big problem there, but maybe for a small fee (since it'd already be dealing in money), people would pay to have their project profiles featured on the site, rather than the donation route we currently have for RMN. That may actually attract some more worthy indie developers while weeding out some of the small fries making RTP first-time crap fests. Obviously, it's an even bigger gamble than what we've been talking about in this thread, but I can tell you now that I'd be much more willing to accept and maybe even contribute to such a thing if you could keep the two sites relatively separate.

Just an idea that was thrown around on the latest podcast, credit where it is due :P

1 Year Later... Beta Testing (Phase 1) Begins!

Episode 2 beta'd!