THE LATEST

5th Anniversary of Stats
Yes, it has been 5 long years (61 months) worth of statistics compiled and posted by yours truly (kentona (that's me) (in case you were wondering)). We have 2698 games with a download now, which is insane for a little niche gaming site imho.
The Long Wait and The Path from Here
  • Roden
  • 03/25/2016 03:46 AM
Hey everyone.

You might remember that quite some time ago Songs from Aelsea (a 2k game at that point) went on an indefinite hiatus while I worked out kinks in the game design, the script, and basically every facet of the game. Well, I wanted to announce today that for the last month or two I've been steadily putting the pieces back together again. But I figure I should talk about what I've been doing, and why I was led back here.
Demon Slayer: Rise from the Ashes: choo-choo 2: Electric Choogaloo: A New Hope
Why is this still on hiatus?
You see, I’ve been, uh...
PETTING DOGS and I tend to focus on...
EATING CABBAGE

So that’s why this is still on hiatus. That being said, some things do happen every now and then, and as customary at this point here’s the “it’s been 2 years since the last update” update.
Combat design! (release next week)
Hey all, another design post slash progress update. Progress: I've been distracted with other stuff, but playtesting is wrapping up and all that's left is to fix a few issues that came up during beta, and then we'll have a packaged release sometime next week. It's nice to actually go back and fix stuff after the game's complete rather than our usual release pattern of "put it out immediately, cross fingers." 03/14/2016
Statsman v Superman
the Dawn of Statistics are upon on us with the March monthly stat update. What's cool this month? ...actually nothing is really jumping out at me. Oh well! I am sure there is some cool nugget or factoid you can dig out of it if you look.
The Third Cog In An Otherwise Underwhelming Board Game Market
  • Addit
  • 03/03/2016 05:45 AM
You know what, I don’t care what anybody says around here but RPG Maker is pretty god damn versatile when you think about it. I mean, with the rights tools and know-how you can make overhead shooter games, puzzle games, sports games – and even a freakin’ board game with it! That’s freakin’ awesome! And when it comes down to board games, RPG Maker could use some more god damn board games around here besides Monopoly and Pocket Quest - hot damn!
Progress Report: February
Feb--- wait, February already?! Well, since I'm wringing an extra day out of the month, I might as well make it count for something!
Statpool
About 14 days late, the February stats are posted. We are over 100 million game profile views all time now, so that's a feat! And we are closing in on 4 million games downloaded (we have 2635 games with a download, at the moment). Cool stuff.
The Worlds of Soma - And Development Update!
  • Sgt M
  • 02/17/2016 03:15 AM
The world of Soma Spirits is a world called Soma: a land once ravaged by hatred and war, now divided into two equal parts by greater beings. While the idea of an RPG with two parallel worlds is certainly nothing new, Soma Spirits isn't exactly a game about your typical light and darkness, or good and evil.


02/17/2016 03:15 AM
Pokemon Demo Overview
As you may have heard, I recently completed the Pokemon battle sprites required for my demo, but what's this about a demo, you ask?

Basically, it's a taste of the first 1-2 hours of what the final game is intended to be, depending on how long you spend training/exploring/whatnot. I'm attempting to make this bit close to the final product, so after this, I would be working towards a release of the full game.

Here are some details that you can expect when I get this out:
02/09/2016 04:31 PM
COMMUNITY SPOTLIGHT INTERVIEW: UNITY
The latest victim of my on-again, off-again interview series is unity, purveyor of girl romance and creator of RMN's 2015 Game of the Year, Luxaren Allure, which is (totally not) coincidentally this month's Featured Game.
A DELUGE OF LETTERS!
Hi there, Liberty here. Big time fan. Love your work. Can I get an autograph? Thanks! ^.^



Now that that's out of the way, let's talk game pages... again. Oh, don't look at me like that. It won't take long, promise!


(I lied.)
Winners of Misaos
The allure of the Misaos were strong this year, despite the lower voter turnout. We had a nice Balance of winners across the categories, though we'd be a fool if we didn't see some trends. A few of the winners were surprising! Check them out now!
New Prologue is here!
Here it is everyone! After a long, grueling month of learning pixeling and overhauling the visuals, the new prologue for Prayer of the Faithless has finally gone live!! Woohoo!!!

So what's new in this version? Is this just the same prologue that you've already played through once before? Well, I'm proud to say that there is more to see this time around.
Stat Fu Panda 3
January stats are finally posted. No significant milestones were achieved, which makes writing this summary quite difficult, I must say. Peruse the stats if you are bored, I guess.
Misao Categories 2016?
Since I miss some of the creative and fun categories of past years, instead of just straight up copying the categories from 2015 into 2016, I thought we'd have a bit of discussion and come up with a fun new list of categories for 2016! By the end of the 2015 voting (January 18th), I hope to come up with a list of about 10~20 categories we can nominate games for in 2016.
Misao Soup 2015
The Misaos are an annual award event given to indie games made in the RM community. 'Misaos' is the general name for the awards such as 'Best Atmosphere', 'Most Technical Prowess' or 'Game of the Year'. You can liken it to a "People's Choice" award, as the games are nominated and voted upon by the community-at-large. Vote now!
The only RPG I know of where your party consists of ...
...the Hero, The Villian and the Damsel in Distress.
Title too long for box :< ~Liberty

Brave Hero Yuusha is a RPG that plays like the old NES Dragon Quests with a slight twist on the story and game mechanics. Incredibly solid with a very high level of polish, everything about the game comes together to make it a very enjoyable experience.
The Island Evolves
  • zDS
  • 12/29/2015 02:24 PM
I'm pretty new to blogging, but I'm going to try to make this as coherent as possible haha.

Cope Island was originally a three week project that I made for IGMC 2014. I tried my best to make the best game I could make in such a little time. For months it received almost no reception or any sort of buzz, though a few people played it and responded positively. That was good. It was the first time I had the courage to show a project to the public. Anyone playing at all was a great feeling.

Then I see the contest results and there my game is, third place on the RPG side of the contest.

Use the schwartz!
The latest round of statistics are up. We've crested 3000 reviews written, we're nearing 100 million gamepage views (with our second game to reach 1 million), all of the Top 10 makerscorers are over 10k, and we've discovered that some people have never seen Spaceballs.