The Future of Soma Spirits
  • Sgt M
  • 12/30/2016 02:12 AM
It's been quite a year, hasn't it? It's hard to believe that Soma Spirits came out over four months ago, and in many ways it feels like it's been so much longer than that.

Final 2016 Update - The Future of Scarlet Twilight
Hello, everyone on RMN! Whew, life's been a cruel being to me as of late, so I'll just say that I'm doing fine and get down to the point pretty quickly.

So... it's been way, WAY too long since any actual progress was done on Scarlet Twilight, and mostly, that's been both my fault and the constant business of life that gets piled up without my knowing. But to once again reaffirm to every doubtful viewer out there: I am still working on Scarlet Twilight and I STILL do not have any intention of giving up.
A magical experience!
How does one write a review for a Game of the Year? What can be said that hasn't already been said?

As it turns out, plenty.
INPUT NEEDED: The Big Question!
So here we are, at the end of December 2016, and @JRL's development has all but halted. Since making this game page, I've produced, completed and released several other games. I've learned a lot of lessons in that time. I've given @JRL a graphical overhaul once already, and I've definitely improved as an artist and am more than willing to give it another big overhaul.

But the question is this: is @JRL worth keeping?
Rebel Scum!
The next round of stats are up!

Of note, we have 200 commercial game profiles on RMN now (oh noes!), 4.2 million downloads, 5 people with over 10000 posts, and a lot of activity in The Super Secret Ninja Hideout...
Chapter 1 Progress and Companion Talk

Sorry for being so late with the update, but the past month has been pretty hectic for me. I mean, it still is, but you deserve to know what's going on. So here I am. Good news, though: me being so quiet on the game's progress means that I've been putting my nose to the grindstone, and quite a bit has been done!
Rethinking Antagonists
Forget the lame laugh-out-loud evil that plagues every other jRPG out there, let's talk antagonists that aren't people, aren't human and aren't one person. Let's discuss how we can change things up a bit. From society to selves, enemies that the hero has to fight in ways beyond sword and sorcery.
Attachment and loss
Colour me interested, because this game hooked me from the title screen itself. Besides the lovingly crafted, sepia-like backgrounds, who could resist a game that shares a name with Love and War: Act I's spunky heroine? But even if we leave aside these idiosyncratic reasons, there is much to admire in Lavender.
The latest round of stats are up (finally). I think this sets a new record for lateness. I blame my utter despair.
Looking Back at the First Version of this Project
  • unity
  • 11/18/2016 07:26 AM
First off, a huge thanks to everyone who's been checking out the page, subscribing and leaving comments! I'm so happy that people are excited about this game ^_^

As a mentioned in the summary, the first version of this game was started with RPG Maker 2000 back when I was a teenager. About a year or so after I started Chase for Divinity, I began developing this game.
Out-of-combat skills
Something I noticed while testing a healing skill using my combat plugin is that the skill only heals a small amount compared to an actor's maximum HP, even though said skill has a magic power of 100% (which correlates to 10 Intelligence Influence in RT2K3's built-in combat system). When you think about it, that makes a certain amount of sense: you generally want an actor to be able to take at least a few strong hits without being KOed, so an equally strong heal wouldn't restore that much health either, right?
Progress Report: October (1).docx
Give or take a few days, it's this gamepage's one-year anniversary! And according to my most recent LinkedIn email, it was two years ago today that I officially incorporated as a commercial pursuit. I suppose I should celebrate somehow (and really, I've got plenty more to celebrate about anyway), but right now, it's time for an update!

Let's Game Together!
We have a steam group (that I never check, but it exists) and we also have that discord server thingie.

So we should game together. There HAS to be some game most of us have, or even a couple of us have. So let's play. Together. You know, instead of being lonely souls playing that 50 hour RPG by ourselves.
Let's talk about "GoldenGuard:GO!"

A lot of time flew by since my last progress report. And in all honesty, I didn't work much on the completely new version of GoldenGuard. However, I found new motivation for my little golden gem. Especially because this game will still be a simple game with no dialoges or super complicated stuff. It's managable.

So, how's my current progress for GoldenGuard:GO! ?
RTP: About This Game
How it started:
People who frequent the forums have most likely stumbled across this advice aimed at people new to RPG Maker: don't start making the game of your dreams right off the bat. Start out small, and work your way up. Start with a game consisting of a single town, dungeon and final boss fight just to learn the basics of the program. Of course, I never did this, as I had my own ideas of what I wanted my first game to be - and surprisingly, it didn't even turn out to suck that badly.
Operation Kentonfall
Effectively immediately, I will be stepping down as active administrator of RMN and taking a lesser role of operator. I still own and operate RMN, and will be the point of contact for our server contracts, Paypal account, domain name, Marvel lawyers, etc..., but will no longer involve myself in the day-to-day running of the site.
Never Go Back
Stats are up finally. I think this is the latest they've ever been.

Enjoy them while they're hot!
*Investigation Theme Starts Playing*
Why, hello again everyone. I know it's not mid-October yet, but I just wanted to share something I've been working on.

So the investigation of the first case is still being worked on, but I've largely abandoned working on that for the time being in favor of working on some of the last graphical things that I have yet to make. Mainly for the trials. I mean, I'll have to work on the trial anyways right after finishing up the investigation, so might as well get all this out of the way before I even get there.
Progress Report: September
This month marks the 12th progress report, which means it's almost the gamepage's one-year anniversary! We've had some laughs and killed some time; to think that, a year ago, I said this thing would be likely released in the fall of 2016! Hah!
Smile Game Builder Engine
A new engine on the market, this 3D/2D game engine allows for quick and easy map creation, pre-set or in-depth eventing and easy customisation of base details such as party composition, skill learning and the like.

It isn't quite as in-depth as other engines, but it is easy to use and allows for a fully 3D environment with different camera views (first person vs 3/4).