AVEE'S PROFILE
Avee
5794
I started to design games at age 5, drawing maps and sprites with felt pens and paper. Then I began writing stories and game scenarios. I've been working with Rpg Maker 2000 and 2003 mostly, as soon as they came out.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
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Halloween Wars Review
I believe that's a fair assessment of Normal Mode. While Easy Mode removes randomness from enemy attack patterns, rebalancing the characters would have been equally desirable.
For instance, Flora starts with a slightly increased chance to find higher tier candies and her Experience multiplier is a little higher, but those increases were definitely not high enough to justify her low attack and survivability. Piper and Karson are hands down the strongest characters.
I had a look at my old notes: the Caznivore's pattern on Normal Mode (a loop of 4 moves) should be as follows:
1: Rock or Paper
2~4: Scissors (20%) or Paper (80%)
His magic (Scissors) puts you in the "Afraid" state which halves your Strength but doesn't damage you. Using Paper on your first turn and Scissors on the next 3 turns should ensure that you eventually beat him without taking any damage.
HOWEVER! I can see in your latest playthrough that he uses Rock during his third turn, which isn't what I intended. So either I made a mistake in the Events or I had the bad idea of changing his pattern during production.
A few enemies can indeed perform any of the 3 moves. Such randomness can definitely make the experience frustrating on Normal Mode.
Still, making this game was a good learning experience for me, and I'm glad that some people enjoy it or at least enjoy the art, cutscenes and choice of music.
Thanks for playing again and for the well-written review! :D
This part made me laugh heartilly. It's right on the mark:
For instance, Flora starts with a slightly increased chance to find higher tier candies and her Experience multiplier is a little higher, but those increases were definitely not high enough to justify her low attack and survivability. Piper and Karson are hands down the strongest characters.
I had a look at my old notes: the Caznivore's pattern on Normal Mode (a loop of 4 moves) should be as follows:
1: Rock or Paper
2~4: Scissors (20%) or Paper (80%)
His magic (Scissors) puts you in the "Afraid" state which halves your Strength but doesn't damage you. Using Paper on your first turn and Scissors on the next 3 turns should ensure that you eventually beat him without taking any damage.
HOWEVER! I can see in your latest playthrough that he uses Rock during his third turn, which isn't what I intended. So either I made a mistake in the Events or I had the bad idea of changing his pattern during production.
A few enemies can indeed perform any of the 3 moves. Such randomness can definitely make the experience frustrating on Normal Mode.
Still, making this game was a good learning experience for me, and I'm glad that some people enjoy it or at least enjoy the art, cutscenes and choice of music.
Thanks for playing again and for the well-written review! :D
This part made me laugh heartilly. It's right on the mark:
As a result we have a character that is about as durable as glass while having about as much hitting power as wet tissue paper.
Halloween Wars (RV) - Parts 01 to 05
Added alternate download links to some of my games
Since game downloads can't be hosted on the site at the moment, I added alternate (GDrive) download links for the following games:
Bachelor's Deal
Cuties & Clues
Final Event XV: The Crystals of Time
MZN' BCN
Ultra Smug
Wild Thunder
And welcome back to RMN, everyone!
Bachelor's Deal
Cuties & Clues
Final Event XV: The Crystals of Time
MZN' BCN
Ultra Smug
Wild Thunder
And welcome back to RMN, everyone!
It lives!
I just want to thank the staff, everyone involved and especially ankylo for allowing such an awesome website and community to continue on.
Halloween Wars Review
True.
Piper >>> Flora
Whoever balanced this game made a terrible job :)
And aiming to tie is indeed sometimes a safer strategy than always trying to win.
Piper >>> Flora
Whoever balanced this game made a terrible job :)
And aiming to tie is indeed sometimes a safer strategy than always trying to win.
RPG Maker and depression.
The software itself can't cause the psychiatric disorder that is depression, obviously.
But if you feel symptoms associated with depression rising, it might start with a depressed mood, fatigue, feelings of worthlessness, etc. And those are likely due to other events or situations in your life or health issues and conditions, physical or psychological.
Don't hesitate to seek help if you want to. You can consult a psychiatrist, join a support group, read up on the subject to better understand it, etc. Always take good care of yourself above all other things.
But if you feel symptoms associated with depression rising, it might start with a depressed mood, fatigue, feelings of worthlessness, etc. And those are likely due to other events or situations in your life or health issues and conditions, physical or psychological.
Don't hesitate to seek help if you want to. You can consult a psychiatrist, join a support group, read up on the subject to better understand it, etc. Always take good care of yourself above all other things.
NGShope.jpg
Ch-ch-ch-changes - Progess Report 11
Who knew that Bacon, Lettuce and Tomatoes could do that! XD
Jokes aside, that sounds like a cool method.
I suppose that you could create small save rooms between dungeon floors if you wanted to. I don't know how long you plan for dungeons to be but it might be nice for players to be able to take a break halfway through a 30+ minute dungeon.
As I was reading the blog I imagined there had to be a similar way to generate a larger variety of borders and make sure they were compatible with the surrounding rooms. I suppose that's going to be more complex to achieve, but best of luck to you!
Jokes aside, that sounds like a cool method.
I suppose that you could create small save rooms between dungeon floors if you wanted to. I don't know how long you plan for dungeons to be but it might be nice for players to be able to take a break halfway through a 30+ minute dungeon.
As I was reading the blog I imagined there had to be a similar way to generate a larger variety of borders and make sure they were compatible with the surrounding rooms. I suppose that's going to be more complex to achieve, but best of luck to you!













