AVEE'S PROFILE
Avee
5794
I started to design games at age 5, drawing maps and sprites with felt pens and paper. Then I began writing stories and game scenarios. I've been working with Rpg Maker 2000 and 2003 mostly, as soon as they came out.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
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Crystalis: Sonata of the Far-Away Sky
Crystalis: Sonata of the Far-Away Sky
Thanks for that first comment!
I've played Crystalis since I was 6, always loved it, and I wanted to make my own version of it.
This is indeed a re-telling, although some aspects were less modified than others (for comparison I could say this project is to Crystalis what Oath in Felghana is to Wanderers from Ys...)
For instance, the heroine is neither Mesia nor the hero (called Simea in the GBC version) but a girl called Misae.
Just for fun I slightly changed some names by playing on the japanese pronunciation (Zebu becomes Xevu, Sabera becomes Savella, etc.). I changed Draygon to Velyagun. That's a big, pointless change there (I just wanted it to be different).
There are some changes in the swords' attacks too. You'll see for yourself when the demo comes out ^^
As far as the scenario goes, most of the original game's walkthrough remains untouched (from the town of Leaf to the Floating Tower) except for some story elements modifications, altered mapping and level-design, a couple of new dungeons, new enemies and bosses.
I've played Crystalis since I was 6, always loved it, and I wanted to make my own version of it.
This is indeed a re-telling, although some aspects were less modified than others (for comparison I could say this project is to Crystalis what Oath in Felghana is to Wanderers from Ys...)
For instance, the heroine is neither Mesia nor the hero (called Simea in the GBC version) but a girl called Misae.
Just for fun I slightly changed some names by playing on the japanese pronunciation (Zebu becomes Xevu, Sabera becomes Savella, etc.). I changed Draygon to Velyagun. That's a big, pointless change there (I just wanted it to be different).
There are some changes in the swords' attacks too. You'll see for yourself when the demo comes out ^^
As far as the scenario goes, most of the original game's walkthrough remains untouched (from the town of Leaf to the Floating Tower) except for some story elements modifications, altered mapping and level-design, a couple of new dungeons, new enemies and bosses.
Gradius X: A Space Odyssey (2018)
Actually the game stops after accepting the "mission" and I also get the error "savepoint file cannot be opened"
I believe you really should double-check and reupload because it's a shame we can't play a game that looks so good.
EDIT: The same problem's still there but I figured it out. In Map 1-A, events named EV0018 at (000,000) and EV0019 at (019,000) are missing their charset. I changed it to the default greenish blank square and now the stage starts. You might have deleted the charset while creating the demo.
Now I think you should make the ship move forward on its own just like in every other shmups.
And then there are new glitches that stops the game... If the ship dies or leaves the screen it says "The file ANM40 cannot be open".
And when I shoot one of the first enemies it says "The file ANM01 cannot be open"
Sorry to say that but it looks like you still have quite a bit of work to do to solve the glitches. Try including all your RTPs in the next demo; then it might just work fine.
I believe you really should double-check and reupload because it's a shame we can't play a game that looks so good.
EDIT: The same problem's still there but I figured it out. In Map 1-A, events named EV0018 at (000,000) and EV0019 at (019,000) are missing their charset. I changed it to the default greenish blank square and now the stage starts. You might have deleted the charset while creating the demo.
Now I think you should make the ship move forward on its own just like in every other shmups.
And then there are new glitches that stops the game... If the ship dies or leaves the screen it says "The file ANM40 cannot be open".
And when I shoot one of the first enemies it says "The file ANM01 cannot be open"
Sorry to say that but it looks like you still have quite a bit of work to do to solve the glitches. Try including all your RTPs in the next demo; then it might just work fine.













