AVEE'S PROFILE
Avee
5794
I started to design games at age 5, drawing maps and sprites with felt pens and paper. Then I began writing stories and game scenarios. I've been working with Rpg Maker 2000 and 2003 mostly, as soon as they came out.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
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Whatchu Workin' On? Tell us!
I think the eastern counters shouldn't have more than one angle. In other words they can be straight or L-shaped but not W-shaped.
The RPG Music Challenge - Phase 2 results
Entry 1: Not bad but the long sustain on the main instrument kills the emotion.
Entry 4 doesn't feel like RPG music to me, while Entry 5's first half sounds almost up to FF6's level. Yet I think Entry 4 is the best of the midi tracks. Entry 5 would have beat it if it weren't for the few awkward notes and impression of familiarity.
Entry 6: Sounds good yet reminds me a lot of certain Falcom Sound Team's compositions (Ys, The Legend of Heroes) so it doesn't sound original enough to me. I also dislike the strings in the last part.
Entry 7's bunch of middle parts stray too much from the theme. And fairy dust is a no-no.
Entry 8: Same problem as Entry 7, although it is one of my favorites. That last piano part after the silence is magical. Congrats.
Entry 9: Nice but the strings and brass bury the main instrument.
Entry 10: Almost professional level. The experience shows here again. Congrats.
Entry 13: A poignant, emotional start. A gentle yet solid bridge. And then it becomes a bit too "lovey-dovey morning" to fit the theme. Still, very close to professional works. Congrats.
Entry 14: The composer probably thought that Phase 1's theme still applied...
Entry 15: Nice use of the flute here. Also gets Originality points for its Western feeling. Ambient and simple, which is great for the theme. The few piano notes at 2:12 start something awesome yet abort it just as fast as they started it... I want some more.
Entry 16: Old school and memorable track, yet not as impressive as the previous ones. Such an abrupt ending is a no-no.
Entry number 17 made my ears bleed twice now...
Entry 18: How could I put this..? It lacks "landmarks"... It feels really messy. I don't think the wind was a good idea either.
Entry 19: Great work, yet feels too generic and lacks emotional strength.
Entry 20: Fun, original and disqualified for delivering zero nostalgia.
Entry 22: Nice marriage of instruments and melodies. Feels close to professional works too, yet doesn't fit nostalgia much. Congrats.
Entry 23: I love the subtle mystic touch at the start and the many original instruments and note streaks. It reminds me of some of FFX's songs. Congrats.
Entry 24: The recording quality is just really bad. I suggest you use more noise removal. Not orchestrated yet could become pretty good with further work.
It's so difficult to choose...
My Vote: Entry 15. Fits the theme well, memorable and original.
Entry 4 doesn't feel like RPG music to me, while Entry 5's first half sounds almost up to FF6's level. Yet I think Entry 4 is the best of the midi tracks. Entry 5 would have beat it if it weren't for the few awkward notes and impression of familiarity.
Entry 6: Sounds good yet reminds me a lot of certain Falcom Sound Team's compositions (Ys, The Legend of Heroes) so it doesn't sound original enough to me. I also dislike the strings in the last part.
Entry 7's bunch of middle parts stray too much from the theme. And fairy dust is a no-no.
Entry 8: Same problem as Entry 7, although it is one of my favorites. That last piano part after the silence is magical. Congrats.
Entry 9: Nice but the strings and brass bury the main instrument.
Entry 10: Almost professional level. The experience shows here again. Congrats.
Entry 13: A poignant, emotional start. A gentle yet solid bridge. And then it becomes a bit too "lovey-dovey morning" to fit the theme. Still, very close to professional works. Congrats.
Entry 14: The composer probably thought that Phase 1's theme still applied...
Entry 15: Nice use of the flute here. Also gets Originality points for its Western feeling. Ambient and simple, which is great for the theme. The few piano notes at 2:12 start something awesome yet abort it just as fast as they started it... I want some more.
Entry 16: Old school and memorable track, yet not as impressive as the previous ones. Such an abrupt ending is a no-no.
Entry number 17 made my ears bleed twice now...
Entry 18: How could I put this..? It lacks "landmarks"... It feels really messy. I don't think the wind was a good idea either.
Entry 19: Great work, yet feels too generic and lacks emotional strength.
Entry 20: Fun, original and disqualified for delivering zero nostalgia.
Entry 22: Nice marriage of instruments and melodies. Feels close to professional works too, yet doesn't fit nostalgia much. Congrats.
Entry 23: I love the subtle mystic touch at the start and the many original instruments and note streaks. It reminds me of some of FFX's songs. Congrats.
Entry 24: The recording quality is just really bad. I suggest you use more noise removal. Not orchestrated yet could become pretty good with further work.
It's so difficult to choose...
My Vote: Entry 15. Fits the theme well, memorable and original.
Movie Help
Does it work if you make "Press arrow key => Move Hero" parallel processed common events?
I suppose that would be the only way if the video stops all other movements. Or maybe make the hero a Picture and move it with the arrow keys...
I suppose that would be the only way if the video stops all other movements. Or maybe make the hero a Picture and move it with the arrow keys...
Yanfly Engine Ace - Gab Window
Making Random Encounters More Bearable
Even 3 minutes is way too long for a common fight IMO. I never understood why several makers tend to design long battles. There is no fun in waiting for a slow ATB gauge to fill up or in spending more than three turns doing the same actions toward enemies that just won't die already.
Ex: FF7's battles last 15-30 seconds if you increase battle speed to maximum, and that feels perfect.
Aside from that I think these pointers are great. Good job Kyrsty ^^
Ex: FF7's battles last 15-30 seconds if you increase battle speed to maximum, and that feels perfect.
Aside from that I think these pointers are great. Good job Kyrsty ^^
Yanfly Engine Ace - Gab Window
Crystalis: Sonata of the Far-Away Sky
! UPDATE !
Hey there fellow makers and players! I was able to work a few hours on the project today, mostly to fix glitches, graphics issues and suggestions made earlier. I want to thank everyone who played demo 0.1 and left comments. I really appreciate it ^^
Demo 0.2 is now in production. I'm not sure if your save data from demo 0.1 will be compatible with it though, because there will be adjustments and new cutscenes added to the first part.
Demo 0.2 will include:
-More battle actions and strategies with the addition of two new elemental swords and the Paralysis magic spell.
-Those who took up the Great Quiz Master's challenge will get a special reward even if they did not get a perfect score.
-Emperor Velyagun, his Finest Four and their dark schemes will be introduced.
-Several new exciting boss fights await, including General Kelbesque, Savella the sadistic witch and the fiery-tempered Amazon Queen Aryllis.
Also make sure you check my progress report at the top if this page: I will update my next development activity so you guys know exactly what I'm working on at the moment. I am currently looking for a 2k3 chipset with tents (inside and outside) for the Amazon camp mapping, preferably from Mack&Blue or of a similar style.
EDIT: After coding two different "helper system" templates I decided not to implement one. Although possible, it would have been too time consuming to code and not that useful anyway. So there won't be Stohm helping you beat enemies on Mount Saber. I might implement a special Boss Rush mode for the completed game though, where you could play as other characters than Misae.
@amerkevicius: Alright! Let me know if you need further help in these parts.
Hey there fellow makers and players! I was able to work a few hours on the project today, mostly to fix glitches, graphics issues and suggestions made earlier. I want to thank everyone who played demo 0.1 and left comments. I really appreciate it ^^
Demo 0.2 is now in production. I'm not sure if your save data from demo 0.1 will be compatible with it though, because there will be adjustments and new cutscenes added to the first part.
Demo 0.2 will include:
-More battle actions and strategies with the addition of two new elemental swords and the Paralysis magic spell.
-Those who took up the Great Quiz Master's challenge will get a special reward even if they did not get a perfect score.
-Emperor Velyagun, his Finest Four and their dark schemes will be introduced.
-Several new exciting boss fights await, including General Kelbesque, Savella the sadistic witch and the fiery-tempered Amazon Queen Aryllis.
Also make sure you check my progress report at the top if this page: I will update my next development activity so you guys know exactly what I'm working on at the moment. I am currently looking for a 2k3 chipset with tents (inside and outside) for the Amazon camp mapping, preferably from Mack&Blue or of a similar style.
EDIT: After coding two different "helper system" templates I decided not to implement one. Although possible, it would have been too time consuming to code and not that useful anyway. So there won't be Stohm helping you beat enemies on Mount Saber. I might implement a special Boss Rush mode for the completed game though, where you could play as other characters than Misae.
@amerkevicius: Alright! Let me know if you need further help in these parts.
6041862194_b25035b773.jpg
memoria_screenshot3.png
I like this when it doesn't take more than 0.5 seconds for the images to appear, make my selection and get teleported.
(otherwise I hate it)
(otherwise I hate it)













