AVEE'S PROFILE

I started to design games at age 5, drawing maps and sprites with felt pens and paper. Then I began writing stories and game scenarios. I've been working with Rpg Maker 2000 and 2003 mostly, as soon as they came out.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.

I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.

Don't be shy and send me a message if you want to commission my work ;)

Other games I worked for:

Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar

A Maned Lioness
https://rpgmaker.net/games/11191/

bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/

Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/

Izrand Allure
https://rpgmaker.net/games/12395/

Little Avenger
https://www.148apps.com/app/988172424/

Onyx
https://rpgmaker.net/games/29/

Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/

Red Balloon of Happiness
https://rpgmaker.net/games/9333/

Requiem of the Shadows
https://rpgmaker.net/games/10441/

Second Death
https://rpgmaker.net/games/6972/

Super Mimi Souls
https://rpgmaker.net/games/9400/

Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/

π (Pi)
https://rpgmaker.net/games/4904/
Cuties & Clues
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Codename: Never Go Straight

First thought: Hi-tech mafia.

EG4C.png

Yeah! This looks great now.

World Ease of Use: Interactivity and You

Being shown where to interact further encourages players to spend time checking every corner and piece of furniture inside a room. It typically takes players by the hand to help them find every hidden item that's lying around.

I'm neutral on whether it is useful or not. Some games do well with it (FF9), others do well without it (Breath of Fire).

I however think that it kills some of the "enjoyment of the discovery" factor.

red_and_black.png

Brightness is fine with me, but I think that the red lights are a tad, like 10%, too strong.

EG4.png

These command windows are too big. Reducing their height by half would be better. Their design is also too busy and hurts the eyes. You should keep it simple.

In the previous screenshot, the gauges are also too big and don't look very good. And the upper left flower-like thing seems useless and should therefore be removed.

Aside from that I really like the mapping graphics and style. It creates a fresh and uncommon look.

VX Ace: Skill that ignores enemy evasion?

(Yes, I've been playing around with Ace lately)

Is there a way to make an offensive skill ignore the target's evasion rate under the default battle system? (meaning that the skill can ensure 100% hit rate)

Thanks.

What are you thinking about right now?

I watched Limitless starring Bradley Cooper today. It was pretty damn good.

The Screenshot Topic Returns

Lol at the name Farthis.

Rpg maker vx ace, features and character generator

I took a look at the RTPs today. So far I think they should have included more battle backgrounds, especially ones with water areas such as a beach, lake, river, etc.