AVEE'S PROFILE
Avee
5794
I started to design games at age 5, drawing maps and sprites with felt pens and paper. Then I began writing stories and game scenarios. I've been working with Rpg Maker 2000 and 2003 mostly, as soon as they came out.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
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The Screenshot Topic Returns
The Screenshot Topic Returns
Thanks for the feedback, guys.
The first one uses Book Antiqua I think, and I made my own font for the new version. I usually like smaller fonts.
I prefer the new design too: it feels less cluttered while holding more information. And I really prefer the small 7x3 numbers over the 8x5 ones (but the tiny 5x3 font was ridiculous).
The windows' colors (here grey) will be alterable through the Config command.
Despain, was that a joke? Why do you think the first one's better?
The first one uses Book Antiqua I think, and I made my own font for the new version. I usually like smaller fonts.
I prefer the new design too: it feels less cluttered while holding more information. And I really prefer the small 7x3 numbers over the 8x5 ones (but the tiny 5x3 font was ridiculous).
The windows' colors (here grey) will be alterable through the Config command.
Despain, was that a joke? Why do you think the first one's better?
The Screenshot Topic Returns
I've been revamping an older 2k3 project lately.
Here's the menu before:

And here it is after:

I was inspired by Tales of Destiny's and FF13's menu for the new design.
I recolored the character portraits (credits to Shunya Yamashita) to make them more true to the originals and used several sprites for numbers (level, gold, etc.) to overcome the 50 pictures limit. The background image shown here is the world map but in the game it will correspond to the party's location (some woods as described in the screenshot). The character's sprite is shown next to its stats and rotates while walking.
Here's the menu before:
And here it is after:
I was inspired by Tales of Destiny's and FF13's menu for the new design.
I recolored the character portraits (credits to Shunya Yamashita) to make them more true to the originals and used several sprites for numbers (level, gold, etc.) to overcome the 50 pictures limit. The background image shown here is the world map but in the game it will correspond to the party's location (some woods as described in the screenshot). The character's sprite is shown next to its stats and rotates while walking.
trs9.png
Demon summoning incantations
Demon summoning incantations
arcan's idea of translating into latin is pretty good.
You could create a completely new language, like H.P. Lovecraft did in his horror novels. Just type blindly on your keyboard and then make sure there is at least one vowel every two or three consonants.
You could also write something backwards and then change a few letters. Just play with the alphabet, basically.
I also like when the incantation consists of 2 or 3 meaningless words that are chanted several times, with gradual inrease of speed or tone.
EDIT: it's as real as aliens are watching us.
You could create a completely new language, like H.P. Lovecraft did in his horror novels. Just type blindly on your keyboard and then make sure there is at least one vowel every two or three consonants.
You could also write something backwards and then change a few letters. Just play with the alphabet, basically.
I also like when the incantation consists of 2 or 3 meaningless words that are chanted several times, with gradual inrease of speed or tone.
EDIT: it's as real as aliens are watching us.
Do you want good quality music? Do you want cheap music?
@harmonic: Is that so? I even saw some people who ask for $1000 a minute, so I guess the prices vary greatly depending on the amount of work, the quality of the composition, the composer's "fame", client's budget, etc.
The Screenshot Topic Returns
author=chana
Just to show you I figured out how to make those tricky forests (remains : mountains and dungeons!)
http://rpgmaker.net/media/content/users/4243/locker/Capture_du_20111220_084455.png
Some trees on the edges of rows are cut in half.
@Sailerius: I love the style of that last screenshot :)
REMOTHERED
Hehe, nice vid'
Will there be a full english translation or is it only for the voice acting?
I'm also looking forward to learn the story and see if the term "remothered" refers to the clinical definition and use of it.
Will there be a full english translation or is it only for the voice acting?
I'm also looking forward to learn the story and see if the term "remothered" refers to the clinical definition and use of it.













