AVEE'S PROFILE

I started to design games at age 5, drawing maps and sprites with felt pens and paper. Then I began writing stories and game scenarios. I've been working with Rpg Maker 2000 and 2003 mostly, as soon as they came out.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.

I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.

Don't be shy and send me a message if you want to commission my work ;)

Other games I worked for:

Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar

A Maned Lioness
https://rpgmaker.net/games/11191/

bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/

Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/

Izrand Allure
https://rpgmaker.net/games/12395/

Little Avenger
https://www.148apps.com/app/988172424/

Onyx
https://rpgmaker.net/games/29/

Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/

Red Balloon of Happiness
https://rpgmaker.net/games/9333/

Requiem of the Shadows
https://rpgmaker.net/games/10441/

Second Death
https://rpgmaker.net/games/6972/

Super Mimi Souls
https://rpgmaker.net/games/9400/

Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/

π (Pi)
https://rpgmaker.net/games/4904/
Cuties & Clues
A murderer of influencers is among you

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I greatly appreciate resource sharing. Thank you very much :)
Love these modern chipsets.

Trivializing the SoulKeys boss:

He he, I made a mistake anyway. It really is pronounced "tsvigh".
http://www.europa-pages.com/lessons/german-numbers.html

Trivializing the SoulKeys boss:

Did I really hear you say "Zwee" hand?
"Zwei" is german for "two" and is pronounced "Dzvie"

Silence is the way to go indeed. I believe you did a good job designing this battle.

Mock Up (2).png

Very nice but there should be shadows of the pole around itself.

Necropolis

Doors obviously are not glitched. Jude intended to use a single switch for 'em.

What's your biggest regret?

Having wasted so much money buying video games :P

magnetstage2.jpg

I love a good challenge. Nice idea of using the magnet enemy.

Pass or Fail: Crystalis

Hey thanks for the video and comments. Here are mine:

I like your idea about outlining the unpossessed equipment icons. As a matter of fact it would be more true to the original game.

There is no save bug, as you figured out. You just didn't push the right key in order to save the game.

You died during Mortarmech partly because you didn't notice you have an HP recovering spell...
Players must also keep an eye on their HP numbers. As Kazesui suggested I'll come up with something to make it more noticeable when HP is low.

Also, as you noticed, there is a pattern to the boss's claws and you can even check when the cannon is ready to fire by looking at the fuse.
This is not a game where rushing enemies and mashing the attack button will earn you victory (the original Crystalis wasn't like that either).
Players have to get the patterns down and plan their movements and attacks accordingly.

In order to enjoy the game more I suggest you take some time to kill enemies and reach LV 2 before fighting Mortarmech. You'll do twice as much damage to him that way.

Yeah so actually I don't think this video does Demo 0.1 justice. Game footage covered is only about 10% of what's in there and even then you missed a few things...
Nonetheless thanks for giving it a try and taking the time to make this video.

AortaMode7.png

Nice idea for that water panorama. It looks like Mode 7.

iroha.png

Can the program really keep track of a song's time or is it just a red gauge image that fills up? In the latter case, correct me if I'm wrong but doesn't the music keep playing while the graphics stop if you open another program on your CPU?
Either way this looks cool as hell :)