AVEE'S PROFILE
Avee
5794
I started to design games at age 5, drawing maps and sprites with felt pens and paper. Then I began writing stories and game scenarios. I've been working with Rpg Maker 2000 and 2003 mostly, as soon as they came out.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
Search
Filter
Discussing Replay Value
I like silly metaphors so here goes: Chocolate is enjoyed and "re-eaten" by a majority of people because the mix of cocoa and sugar produces a satisfying taste.
I believe replay value, as Thiamor says if I understand correctly, is as subjective as a game's quality and appreciation...
Yet there definitely are "ingredients" that will raise a game's replay value and a majority of players' interest in playing again after completion, just as most people who ever tasted chocolate keep buying and eating it.
I believe replay value, as Thiamor says if I understand correctly, is as subjective as a game's quality and appreciation...
Yet there definitely are "ingredients" that will raise a game's replay value and a majority of players' interest in playing again after completion, just as most people who ever tasted chocolate keep buying and eating it.
Story trigger problems
Here are some tips that work well for me.
The hero's motivation/reasons to get out of his daily life and start traveling and fighting baddies can be internal (i.e. to have a personal goal he wants to reach) or external (i.e. to take revenge on the evil murderer, to be forced to do something for someone else).
Then set a "flavor" to the selected reason: is it social, psychological, biological, etc. Let me set some examples here...
I think most cliches use external + social reasons such as: to save the world for the sake of mankind, to retrieve the crystals to prevent the planet's decay. These reasons are easy to think of and help build a world full of NPCs and different quests, thus they're widely used in all video game types.
Personal + social reasons examples: to rise through the military ranks and become number one, to retrieve the crystals to rule the world.
Psychological reasons examples: a princess trying to flee from the pressure of royal duties, a man's dilemma regarding his current relationship and a new flame (as in Catherine ^^)
Biological reasons examples (these might be tougher to think of): young wolves challenge each other to a test of strength to determine the next leader of the pack, a survivor of a plane crash tries to find food, water and a safe place to spend the night.
Of course you can have multiple reasons for a single character to embark on a quest. Try to be creative and combine reasons with the game's style (fantasy, horror, sports, etc.) Hope this can help ^^.
The hero's motivation/reasons to get out of his daily life and start traveling and fighting baddies can be internal (i.e. to have a personal goal he wants to reach) or external (i.e. to take revenge on the evil murderer, to be forced to do something for someone else).
Then set a "flavor" to the selected reason: is it social, psychological, biological, etc. Let me set some examples here...
I think most cliches use external + social reasons such as: to save the world for the sake of mankind, to retrieve the crystals to prevent the planet's decay. These reasons are easy to think of and help build a world full of NPCs and different quests, thus they're widely used in all video game types.
Personal + social reasons examples: to rise through the military ranks and become number one, to retrieve the crystals to rule the world.
Psychological reasons examples: a princess trying to flee from the pressure of royal duties, a man's dilemma regarding his current relationship and a new flame (as in Catherine ^^)
Biological reasons examples (these might be tougher to think of): young wolves challenge each other to a test of strength to determine the next leader of the pack, a survivor of a plane crash tries to find food, water and a safe place to spend the night.
Of course you can have multiple reasons for a single character to embark on a quest. Try to be creative and combine reasons with the game's style (fantasy, horror, sports, etc.) Hope this can help ^^.
Catherine!
Since I don't own a PS3 or X360 I watched the entire playthrough on Youtube.
I TOTALLY fell in love with the storyline, screenplay, the bar events, confessionnal scenes and the jazzy music tracks (and Catherine).
I think the game should be labeled as a psychological thriller (and puzzle game), but that kind of label isn't common in video games...
I TOTALLY fell in love with the storyline, screenplay, the bar events, confessionnal scenes and the jazzy music tracks (and Catherine).
I think the game should be labeled as a psychological thriller (and puzzle game), but that kind of label isn't common in video games...
Anime recommendations
I second Speed Grapher and I add GunGrave the Anime Series: it is an emotionally deep story of best friends rising through the eschelons of the mafia. It is so gripping it almost made me wish I was among them.
Emotional Movies
MVP. Most Valuable Primate.
This movie made me cry so much... I still can't believe I wasted 7 damn bucks to watch this piece of...
This movie made me cry so much... I still can't believe I wasted 7 damn bucks to watch this piece of...
Suggest me board games
what scares you the most?
I'm a very healthy person and I'm afraid of severe illness.
It's the fear of losing something that is dear to you.
I think a lot of people share that fear.
It's the fear of losing something that is dear to you.
I think a lot of people share that fear.
Discussing Replay Value
I'll try to reply to more comments, give me some time, but for now I want to ask you this:
Can we say a game has replay value only if there is permanently missable stuff in terms of story branches or customization, forcing you to start a new game to take a different path?
If a game offered a single path and an all-linear experience, could we say that this game has replay value if, say, the storyline is so great you want to start over just to watch it a second time?
I myself find it hard to decide whether or not a game has good replay value to me:
For instance, I've played one character's scenario in Saga Frontier and chose to learn some magic spells and battle skills of a certain type... yet I never had much interest in playing that game again, watch the other scenarios or learn different abilities. Saga Frontier is considered as having great replay value so, is it just that the game doesn't appeal much to me?
And then I played GunGrave 4 or 5 times, not because I think the game is particularly good... it actually is pretty bad. I played just to watch the cutscenes. The storyline and screenplay are so good I didn't bother at all fighting through the boring and linear levels just to watch them over and over again. So can we say that such a game has good replay value?
Or maybe the definition of replay value is still unclear... What do you guys think?
Can we say a game has replay value only if there is permanently missable stuff in terms of story branches or customization, forcing you to start a new game to take a different path?
If a game offered a single path and an all-linear experience, could we say that this game has replay value if, say, the storyline is so great you want to start over just to watch it a second time?
I myself find it hard to decide whether or not a game has good replay value to me:
For instance, I've played one character's scenario in Saga Frontier and chose to learn some magic spells and battle skills of a certain type... yet I never had much interest in playing that game again, watch the other scenarios or learn different abilities. Saga Frontier is considered as having great replay value so, is it just that the game doesn't appeal much to me?
And then I played GunGrave 4 or 5 times, not because I think the game is particularly good... it actually is pretty bad. I played just to watch the cutscenes. The storyline and screenplay are so good I didn't bother at all fighting through the boring and linear levels just to watch them over and over again. So can we say that such a game has good replay value?
Or maybe the definition of replay value is still unclear... What do you guys think?
Crystalis: Sonata of the Far-Away Sky
Thanks for the comments, guys. I appreciate it.
I'll definitely add some more cutscenes. I already planned to make one introducing General Kelbesque and the Velyagun Fortress between Chapters 1 and 2, but the sprites and mapping weren't done at the time (and still aren't).
I like your idea about the introduction. I'll definitely make one to introduce the setting and plot in a future release.
Gameplay wise there are some issues here and there that I'll definitely fix.
All the bosses have patterns except for the Nosferatu who teleports and summons bats randomly. If you're having a hard time against a boss, my advice is to try to stay in safe spots or keep dodging until you figure out the patterns.
By the way, I'd like to know how much time it took you all to finish the demo. My best is about 1h20, which is quite fast, but that of course is because I know everything about this game ^^
I'll definitely add some more cutscenes. I already planned to make one introducing General Kelbesque and the Velyagun Fortress between Chapters 1 and 2, but the sprites and mapping weren't done at the time (and still aren't).
I like your idea about the introduction. I'll definitely make one to introduce the setting and plot in a future release.
Gameplay wise there are some issues here and there that I'll definitely fix.
All the bosses have patterns except for the Nosferatu who teleports and summons bats randomly. If you're having a hard time against a boss, my advice is to try to stay in safe spots or keep dodging until you figure out the patterns.
By the way, I'd like to know how much time it took you all to finish the demo. My best is about 1h20, which is quite fast, but that of course is because I know everything about this game ^^













