AVEE'S PROFILE
Avee
5794
I started to design games at age 5, drawing maps and sprites with felt pens and paper. Then I began writing stories and game scenarios. I've been working with Rpg Maker 2000 and 2003 mostly, as soon as they came out.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
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Why do events not move sometimes?
Gee... That sounds really complicated. Maybe some other events' commands collide with the former.
I might be able to better understand what's going wrong if I could take a look at your event pages.
I might be able to better understand what's going wrong if I could take a look at your event pages.
Where are all the games you promised? & Disciple Revamped!
That could make for a nice chat. I can relate quite well to what you're saying here. I'm not so bad today but I used to see myself as an underachiever as well.
I believe perfectionism and having high artistic expectations for oneself is a mindset and just that. As they say, "it's all in your head". When I began to notice how I didn't take as much pleasure as I wanted to in artistic activities, I gave a second thought about what were my goals and expectations about these. To cut straight to the point I decided to take pleasure in the journey rather than in the end. It was a different mindset and was all that I needed to stop being frustrated about things I had no point in being frustrated about. Anyone can change their thought processes. I believe it is but a matter of self-awareness and will.
Of course there are, like, 50+ game projects and other artistic goals I'd like to achieve, but now I know that I'll be a lot more satisfied if I see one of these projects through at a time instead of trying to achieve all of them at once.
I believe perfectionism and having high artistic expectations for oneself is a mindset and just that. As they say, "it's all in your head". When I began to notice how I didn't take as much pleasure as I wanted to in artistic activities, I gave a second thought about what were my goals and expectations about these. To cut straight to the point I decided to take pleasure in the journey rather than in the end. It was a different mindset and was all that I needed to stop being frustrated about things I had no point in being frustrated about. Anyone can change their thought processes. I believe it is but a matter of self-awareness and will.
Of course there are, like, 50+ game projects and other artistic goals I'd like to achieve, but now I know that I'll be a lot more satisfied if I see one of these projects through at a time instead of trying to achieve all of them at once.
Battle.png
Gun/magic abs system RPG maker 2003
Greatest Games You've Played
Chrono Trigger! That's right!
Yet I can't believe I'm the only one who mentioned Super Metroid... might be the only one old enough to have played it...
Yet I can't believe I'm the only one who mentioned Super Metroid... might be the only one old enough to have played it...
Why do events not move sometimes?
Let me make sure we're talking about the same "Wait" here. The Wait subcommand in the Move Event command is useless. It is the Wait X frames we want to use here. Try to put an exaggerated Wait 600 frames to make sure it still glitches.
Make sure to set the character's movement frequency to maximum.
If this doesn't work, make sure your character's layer is different than the ground's layer they need to move on, for if I'm not mistaken Lower events can't move on Lower tiles (and same goes for Upper events on Upper tiles as you probably already know).
The last solution I can think of is to alternate one Move command (moving only one step) with one Wait X frames and repeat. Try these and get back to us.
Make sure to set the character's movement frequency to maximum.
If this doesn't work, make sure your character's layer is different than the ground's layer they need to move on, for if I'm not mistaken Lower events can't move on Lower tiles (and same goes for Upper events on Upper tiles as you probably already know).
The last solution I can think of is to alternate one Move command (moving only one step) with one Wait X frames and repeat. Try these and get back to us.
Stat customization - How do you think it should be done?
I'll use seeds as an example to explain my thoughts here: I believe there is freedom to have in both the kind of seeds you can get and in the amount you can use.
If players can get their hands on any kind of seed, they do have freedom over what stat they want to increase, which is more interesting than being limited to predetermined amounts of particular types of seeds.
Now it might be trickier regarding the quantity of seeds players can use at certain points... If these seeds are bought in normal shops, the players can get an infinite supply right away and some of them will definitely blow through the game. One solution would be to make special shops where only so much seeds can be bought before the store runs out of supplies.
Another solution would be to have the possibility of infinite supplies near the end of the game only, when most of the challenges have already been completed. That would allow players to beef up for the final boss or for some ultimate optional quest.
These are a few classic examples of how you could do it.
If players can get their hands on any kind of seed, they do have freedom over what stat they want to increase, which is more interesting than being limited to predetermined amounts of particular types of seeds.
Now it might be trickier regarding the quantity of seeds players can use at certain points... If these seeds are bought in normal shops, the players can get an infinite supply right away and some of them will definitely blow through the game. One solution would be to make special shops where only so much seeds can be bought before the store runs out of supplies.
Another solution would be to have the possibility of infinite supplies near the end of the game only, when most of the challenges have already been completed. That would allow players to beef up for the final boss or for some ultimate optional quest.
These are a few classic examples of how you could do it.
How do I make this more "fun"?
What makes a game good, by Wolgang Kramer:
http://www.thegamesjournal.com/articles/WhatMakesaGame.shtml
The article's about boardgames but it applies as well to video games.
http://www.thegamesjournal.com/articles/WhatMakesaGame.shtml
The article's about boardgames but it applies as well to video games.
Why do events not move sometimes?
(1) I have no idea about this one. Never happened to me.
(2) You need to add some Wait time after the Move command. If you don't, the event will run its next command right away and the character won't have any time to move.
(2) You need to add some Wait time after the Move command. If you don't, the event will run its next command right away and the character won't have any time to move.
Gun/magic abs system RPG maker 2003
You searched the forum and the web for tutorials about custom battle systems/shoot system under RM2k3 and didn't find anything? I'd say try harder, bro. There are loads out there.
Are you familiar with the different uses you can make of variables, fork conditions and switches, and about the differences between Auto Start and Parallel Process? These are the keys to programming your own custom battle system so you should learn about these first.
Also if you want someone to understand what's wrong with your current game you have to be more specific about how you programmed what you did so far.
Are you familiar with the different uses you can make of variables, fork conditions and switches, and about the differences between Auto Start and Parallel Process? These are the keys to programming your own custom battle system so you should learn about these first.
Also if you want someone to understand what's wrong with your current game you have to be more specific about how you programmed what you did so far.













