AVEE'S PROFILE
Avee
5794
I started to design games at age 5, drawing maps and sprites with felt pens and paper. Then I began writing stories and game scenarios. I've been working with Rpg Maker 2000 and 2003 mostly, as soon as they came out.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
Search
Filter
dungeon.png
Charsets are cute ^^
I think the map would look better if you held Shift while applying the floor around walls and ceilings. Also it'd be best to put the floor's "round corners" in the Upper chipset area and remove the white right angles.
I think the map would look better if you held Shift while applying the floor around walls and ceilings. Also it'd be best to put the floor's "round corners" in the Upper chipset area and remove the white right angles.
light.png
Infection
The gameplay reminded me of Diablo a little bit (or any other dungeon hack n' slash). I finished the demo (well, I think I did because there were no message telling me so) and it was pretty good. I found it enjoyable in the short-term. After a while my interest got smaller because of the redundant battles and the lack of a more puzzle-and-adventure-oriented gameplay. And I know you're working on the story so that will also definitely help stimulate interest in the game.
I think the best feature of the game is that I was always short on HP and had to evaluate how many battles I can fight until I return to the safe zone to stock up. It really made me feel concerned about survival, which I think is an important, if not mandatory, experience for players of such games to have. Add to that the fact that you're always anxious about finding cheap or rotten food or having enough SP to buy med kits, and the survival concern is amplified (by the way couldn't we just smash the vending machine open and take the loot? ^^). Maybe you could make the experience even better by adding more explorable houses/buildings and improving the scavenging feature (add some more equipment, skills, items you can sell for SP). Adding more enemy types and some optional stronger foes sooner would be nice too (t'would offer some more challenge and variety).
Subquests are perfect in length and amount. It's good to have 2 or 3 available at the same time and for NPCs to give a new quest right when the previous one is completed. Keep it up.
There are a small mapping and event mistakes on the second screen of the southern park: there are no teleports on ground level and the walls on each side of the building were not in the previous screen.
So I enjoyed most of it though it was quite short. I'm looking forward to improved versions. An action-rpg style of gameplay would be fine with it too. Keep up the good work ;)
I think the best feature of the game is that I was always short on HP and had to evaluate how many battles I can fight until I return to the safe zone to stock up. It really made me feel concerned about survival, which I think is an important, if not mandatory, experience for players of such games to have. Add to that the fact that you're always anxious about finding cheap or rotten food or having enough SP to buy med kits, and the survival concern is amplified (by the way couldn't we just smash the vending machine open and take the loot? ^^). Maybe you could make the experience even better by adding more explorable houses/buildings and improving the scavenging feature (add some more equipment, skills, items you can sell for SP). Adding more enemy types and some optional stronger foes sooner would be nice too (t'would offer some more challenge and variety).
Subquests are perfect in length and amount. It's good to have 2 or 3 available at the same time and for NPCs to give a new quest right when the previous one is completed. Keep it up.
There are a small mapping and event mistakes on the second screen of the southern park: there are no teleports on ground level and the walls on each side of the building were not in the previous screen.
So I enjoyed most of it though it was quite short. I'm looking forward to improved versions. An action-rpg style of gameplay would be fine with it too. Keep up the good work ;)
character_sheet_pt4.png
screenie026.png
Guild Raider!
Capture_5.PNG
C34.png
I agree that the title screen feels empty yet I can't add anything if I want to stay true to the original. I'll slightly lighten the lower area of the sky to make it more realistic though. Thank you for your comments ^^













