Does Anyone Remember GamingW? (Remembering Gamingw)

To be fair, those 2 million lines include "<>" and stuff like ": end case". But still.

Does Anyone Remember GamingW? (Remembering Gamingw)

The issue with Windows 10 in Monopolo is due to a change in an internal API that Molebox was hooking.

I was able to fix the problem and extract the original files so you can play it properly.


(By the way: Wow, I don't think I ever saw a 27MB RM2k3 map file before. EDIT: I've analyzed it and it contains 2,037,709 lines of event code in just one map - what the actual F - and there are other maps too, not as massive but still, totalling to probably twice that much code overall...)

@Addit: It's a really cool game, and looks like a tremendous amount of work.

+++ DynRPG - The RM2k3 Plugin SDK +++

I tried googling "scale4x.frag" and "hq2x.frag" and in both cases I got several results (mostly on GitHub). Did you try them? Is there a specific problem them why it didn't work?

[RM2K3] Modify the space between Facesets in saved File?

You can change the byte at 0x8F751 from 0x38 (56) to 0x30 (48) to remove the gap.

If you then also want to move the whole block of facesets further to the right, you can do that by increasing the value of the byte at 0x8F74E.

[RM2K3] .r3proj file problems.

I get the feeling that the r3project association is an issue in the Steam configuration of the RM2k3 "game"... I now realized I have this association on my computer too. The person configuring this probably made a mistake, because I'm quite sure I told them r3proj and not r3project, and in the non-Steam installer which I built myself it's r3proj too...

[RM2K3] Modify the space between Facesets in saved File?

Which distance in pixels do you want, and what exact RM2k3 engine version do you have?

[RM2K3] .r3proj file problems.

I'm quite confused right now. It should be r3proj. I don't know where r3project would come from. I can only assume that you created a file association yourself now with r3project. (Turns out, this is actually a problem in the Steam version installation...)

In fact, "open with" *should* work too.

Anyway, try importing this registry file:

(Note: This works only if your RM2k3 is in the path "C:\Program Files (x86)\Steam\steamapps\common\RPG Maker 2003\rpg2003.exe". If not, you have to change the path in HKEY_CURRENT_USER\SOFTWARE\Classes\r3proj_auto_file\shell\open\command.)

[RM2K3] Font change in textbox

Official or unofficial version (if the latter, with or without DynRPG)?

Anyway you could change one of the 2 fonts that RM offers using one of the relevant tools (depends on your setup, Hyper Patcher 2 will probably work but you may need AutoFontInstall as well if it's not a default system font, but with DynRPG it'd be easier to use the font changer plugin) and then just use the "Change system graphics" event command to switch to the second font temporarily.

Load Violation of Address RM2k3

I'm just curious, were the things I mentioned actually the cause for you? Did you solve it, kentona and LordBlueRouge?

RMEventFactory - The batch tool for creating RM2k(3) events!

Update for official RM2k3: This version does in principle work with the newer RM2k3 versions (v1.10+) too, but it doesn't know about the new features and won't display them correctly in the preview (still processing them though). However, there is an issue pasting event script because it's read as text (pasting a whole event works). To fix this, replace the eventfactory.dll with this version: