DARKFLAMEWOLF'S PROFILE

Mega Man: Revenge of the...
A action-based platformer based on the classic 8-bit Mega Man games.

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Mega Man: Revenge of the Fallen Review

And that may be changing with Unlimited with the release of Megaman: Super Fighting Robot. Either way, thanks for the review and a tip for 2nd Wily fortress boss: On his first ramming dash, slide under him and head all the way to the right side. His tail can't hurt you. Then after he retreats from his third dash, slide back to the left under him. You only need to slide twice to avoid that attack. Neat, eh?

Mega Man: Revenge of the Fallen

A bit late, but I did make a blog post ages ago about it, but ver 1.4.2 is out now which 'should' have fixed this transition bug.

Open World in Review

Gah! That makes me feel both good and bad at the same time.
Good because people are still wanting to see my open world concept for the RPG and what I've created.
Bad because people think that after 10 years it'll be something awesome and I can't meet those expectations!
I'm slowly working on this, rest assured. I may ask for an alpha release testing team. Meaning, no real gameplay outside of exploring, fighting monsters and buying from shops. (Basically Dragon Quest/Warrior 1 but without the story)
Then the beta after that will actually have all the events and such. What are your thoughts for that testing schedule?

A_Secret_Boss_I_guess.PNG

Your heroes look like they are level 1. That dragon is totally going to kick their ass.

Mega Man: Revenge of the Fallen

Nope. Still can't reproduce it. I'm handing this over to my programmer, hopefully he's not too busy these days to take a look at it and see what the underlying issue is. I'm able to play through Spark Man's level fine on all routes.

Mega Man: Revenge of the Fallen

I've tested that area time and again and I can't replicate what you are getting. How exactly are you doing this? Be VERY specific.

[RM2K3][RM2K] Battle Self-destruction formula? [SOLVED]

Bonus boss fight! :D Great idea right there!

[RMVX ACE] Trihan's Script-o-tron!

How many more scripts before my gi-normous game-building paid commission script comes across your table? :P

Scripting a CCG AI.

Pm me your pricing packages and I'll decide if I'll bite and if so, deliver the rules and graphics at that time.

Scripting a CCG AI.

i have the graphics I'd need. I have the entire rule set and game planned out. I might even have a music person. I'm lost however when programming adaptive AI for a collectible card game (CCG) battle system. The only thing I have going for me is that the opponents will have fixed 60 cards decks, randomly drawn up to 5 cards at a time in hand. The rules are rather complex but nowhere near Magic the Gathering monstrosities. Just enough to make it seem daunting. I haven't the foggiest how to program this or which engine would be best or if there would be a soul willing enough to make my next game a reality. Suggestions or help would be most welcome.