Hallo, I make games.
I'm a mapper/writer and try to escape all other aspects of dev as much as I can.
My pastimes include consuming unhealthy amounts of manga, yaoi pr0n and begging people to work with me so I don't have to event or do gameplay.

Also expect HOARDS of typos from me. And rants. Much typoed rants.
In Search of Immortality
The Alchemy Guild sends an expedition to retrieve the Elixir of Immortality from the sage Tarneu's tomb.



Revive the Dead 2: Deader or Alive

Update #3
What have you accomplished on your project thus far?
*faraway hollow laugh* jack shit.

What unexpected challenges have you run into in reviving your game?
IGMC =_=

How far through making the game would you say you are, currently?
Not far at all. Barely did the prep for actual new work rather than revising old stuff.

Now that you've actually started working on the game, do you think you'll finish in time?
If the IGMC wasn't in the same period then definitely, with it chewing and spitting me out, I can only hope.

Can you see any big challenges that you might have to deal with in order to complete the game?
IGMC killing me dead.

Is there anything in particular that you'd need help with in order to get past these challenges?
Someone invent a time machine. (In real life, eventing is gon be a bitch)

Would you be willing to ask others to help you with these possible issues?
Sure, but no one likes eventing much less doing it for other people for free.

Revive the Dead 2: Deader or Alive

In Search of Dragons // 2nd Progress Update
In Search of Dragons is the story of Owen, a nobleman, and Keith, his hired bodyguard, as they travel looking for dragons for reasons Owen refuses to explain. After reading in an ancient book dragons still lived in the area, they travel to a tiny country without even a proper name, a small village called Calren.
However as soon as they arrive the villagers insist no dragons have been around for centuries. Not one to give up, Owen is stubborn in investigating further, which will take them to find many things not necessarily related to dragons involving the mysterious past of the village and the strange Meriel, a herb gatherer treated as an outsider by the villagers.

There’s not much point since most of the work I’m doing is tweaking and polishign what was already there and it's not really indicative in screenshots...

Revive the Dead 2: Deader or Alive

In Search of Dragons (w/ Fomar0153 and Reverie_Raven)
Full blog post on gamepage >>here<<.

Progress update – Week1
Indrah - Revision of what was made, analysis of mess state (result=horrible). Plans for fixing. Write-up of new story flow to completion. Revision of resources and purge of unneeded scripts.
Fomar0153 – Revision of old project. Yank mostly everything out and start adapting systems and scripting new ones. Working on the rune and crafting system.
Reverie_Raven already made her post, but overall she keeps being a supportive godly assistant and feedbacker.

-EVERYTHING. Except mapping and some eventing.
No but seriously, on my end:
>Adapt all maps to new screen resolution (I forgot ACE has resolution for ANTS)
>Go through first half of the game (already made) with a fine tooth comb and rewrite as necessary.
>Write and event all the new bits. Motly a good chunk of the second half of the game.
>Yank and polish a lot of the old scripts I didn’t really need or use properly.
>(eventually) go over database and add flavor text or necessary balancing (once set in by Fomar).

Only if time allows (hah, I wish)
>Rework the older maps to a more decent standard
>Work in some more sidequests and possible an extra optional dungeon.

I’m bad at this, but that was more or less it. Goes without saying that if anyone wants to give us a hand with pretty much any aspect of dev, I’ll happily consider it, just ping me.

Revive the Dead 2: Deader or Alive

*rolls sleeves up* Welp, time to whip them dragons into existing D<

Here for the competition.

Do you even listen to yourself?
People who start by saying "OH IT'LL BE SATIRE HEHE" are exactly the people who don't know how it works and are just being asses. So I have exactly 0 faith in your statement.
Also "breeder" is totally a porn term and I'm pretty sure it's flagged you in the eyes of most a lotta people, aside from everything else. A lot of warning bells going crazy here, I can't possibly be the only one.
With some luck I'll be wrong, but man from what you say I don't expect it.
Heres the thing: it sounds like you're projecting shitty hater views and trying to pass it as satire. And plain shouting "IT AINT SO" isn't going to help at this point because a shitton of your statements sound that way.

Cheers. I hope I'm proven wrong.

Mapping in 5 easy steps

Sorry, I looked but I haven't kept the originals (or at leas I can't find them). I'll try to recreate the screenies when I have the time.
NEVERMIND I found them. Uploading in a sec.

DONE. Damn you imageshack D<

Quest Questers

I played this game and it was ADORABLE. My only real complaint is that it's bound by contest woes (limited time, conditions to fulfill) and there wasn't much in the way of story.
Game took me 4 and a half hours on easy at 100% completion on. LP pending approval '3'

Smile Game Builder

It's sad to say it would have been easy to simply reproduce AT LEAST the event commands or part of the battle system from the RM engines, but it seems they stuck to the msot simple shit. This means a lof of games on it will be samey as all get out.

Smile Game Builder

Bought the thing. If you want even a bit of customisation or complexity stay the hell away.If you want to think of limitations:
>Battle system is dumb. The only thing you can really handle are elements and attack/defense.
>Only 3 stats for attack/defense/agi with no magic variants, you can only set a limited amount of elements.
>The ailemnt states are fixed and you can't change their effects or setup.
>No troop event configuration (you can only set actions as skills by hp or turn).
>No common events.
>No parallell events, only autorun or activate.
>Eventing interface is bulky with extremely limited commands.
>Single item screen with everythign on it as you picked it up (no sorting, it's a damn mess)
>NO SCRIPTED CAMERA CONTROLS. All you can do is (by map only) fix the camera in place. For a supposedly 3D engine where you CAN manually switch views that's a big ass flaw.
>Multitude other niggles.

Overall it's made for the BARE MINIMUM. The only good thing it has is the 3D mapping, and even then for people who handle that it's still grid-based and very rigid.
There are next to no hotkeys (you can't even CNTRL+C/V event commands), stock resources are hilariously limited (interiors are a joke, not to speak of any dungeon decoration: there are literally more possible party face images than actual furniture models). If you can make 3d models you may enjoy customising it within the specs, but that's about it.

Any specific questions I'll try to answer but yeah. Unless you're really into the 3d aspect, keep in mind this will limit what you can do a LOT. And there is no way to work around the limitations at all, what you get is what there is.

On the other hand, if you want something SUPER basic and cant handle RM, it may be a simple option. I still wouldn't recommend it at full price.
Try out the demo if you want to poke around. The only thing you can't do with it is import new resources and some of the generic resources are restriced, as well as not being able to export game projects, but for the capabilities of the engine you can see them all.
If I had to say one good thing about is is that it makes generic events very easy. Simply clicking on a generic object and settings will bring up common events (talk events, item events, chests, etc) that simplify a lot of stock events which can be helpful for quick eveniting. Also elevation mapping is nice, but the texture types make it kinda sketchy to us them too much as theres no clear borders. Try it out by yourself in the demo, you'll see what I mean.

TL;DR It's not worth the full price compared to RM engines. If you're curious maybe try to get it when it's on sale at maybe like 20 bucks? Definitely not worth anything above 30 for me, tho. I got too impatient and it gnawed at me till I got it and I kind of regret it.

"On Let's Plays" - Dev expresses plight over how LP's have impacted his game's sales

Also people watch PEWDIEPIE playing I am bread. That doesn't translate to wanting to play it.
Heck, of all kinds of games physic non-plot based like those are the ones that have LESS to fear, so moot point.