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IROG'S PROFILE

Hi all !

I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.

I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip

I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !

See you around,
Irog
Red Balloon of Happiness
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Bows Are Easy And Only For Women - Clichés To Hate

author=Liberty
I have to admit to after reading this wanting to make an article myself based on weapons in games and how they can be spiced up - something along the lines of 'replacing the sword, a look at what else can be used' or 'class restrictions - yay or nay?', so this article has been pretty inspiring.
Yes, please write it !

I think there is one key element we didn't talk about yet: how the character acquired the weapon?
It is very unlikely that a low class person can afford a sword. For example a farmer will most likely use a farming tool converted into a polearm. A noble will be taught the ways of chivalry and use a sword. The daughter of a viking king will use a Dane axe or an Ulfberht sword. Whether the person was initially fit to wield such weapon or not, he/she learned techniques and built some muscle that now makes him/her more proficient with that weapon than any other weapon.

The above leads me to think that the best way to give the correct weapon to a character is to write his/her story first. But I usually build games completely the opposite and easily fall into the clichés. I start with a mechanic; something that is fun to do as player; then put characters in, and finally write a story. Wizard apprentice Lya is a typical example. Shooting spells at enemies is fun so I built that. Consequently, I need an offensive mage character. Red hear girls look great as fire mages so I felt right in a cliché.

Bows Are Easy And Only For Women - Clichés To Hate

Maces, bludgeons and blunt weapons in general have a great advantage over blade weapon for untrained fighters: they don't require edge alignment.



As mages spend most of their time studying magic, they don't train edge alignment or other fencing techniques. Thus blunt weapons are a valid choice if you only consider training required. But, as Liberty pointed out, blunt weapons require strength.

At a LARP event, I played a mage and used a polearm. When I run out of mana, I can efficiently help my warriors companions for the second line. In the front line I would not stand a chance: mages wear no armor and have low HP. Moreover, some spells make reach weapon super effective: cast the spell "glue target feet to the ground for 15 seconds" on any warrior who doesn't wield a reach weapon and finish the job with your polearm. Even when casting requires one arm to point at the target and prevents you for using your polearm simultaneously, the spear/polearm is an excellent weapon for mages.

RETROMANIA!

author=Liberty
There's one extra badge but you'll see.

Is it the badge for the 10 hours challenge?

Demo testers needed!

I want to become a tester of your game.

Review Kingdom

Thank you Liberty for the coronation! Mmm... shiny :)

Wrong Literacy Assumption – Fixing A Bad Design

The issue you're facing is actually a lack of consistency. To interact with an entity, you need to stand next to it. So the "counter interaction" is not consistent with respect to a "regular interaction". Consequently, the new type of interaction needs to be explained to the player. RPG players faced this inconsistency before and know a way around it. So lazy designers get away with it. But you should always be on the lookout for situations that aren't consistent with rules previously established in your game and explain the new rule clearly, like you did.

RETROMANIA!

At least with a gamepage, you'll have the opportunity to share your creation. And for me, the gamepage gave me the opportunity to fix the bugs that made Liberty play an unfair pong match.

RETROMANIA!

Thank you Liberty for playing my PONG game. You played well knowing there were a few bugs left that gave the AI an unfair advantage. I fixed them in the gamepage download.

Everyone, what do you think about using the event makerscore icon in the game page of the game you made for the event?

All you have to do is add the following to your game CSS:

div.makerscore {
background:url("https://rpgmaker.net/media/content/users/105/locker/retrom.png") no-repeat scroll 0% 0% transparent;
}

Bows Are Easy And Only For Women - Clichés To Hate

Great article. Indeed, bow requires strength and training to be used efficiently. Crossbow is a much better fit if you lack physical strength.


https://invidio.xamh.de/watch?v=WEOeZTV9wiA

This one is hard work but a 900 pounds one my 7 years old daughter can load.


Both women and men need training to efficiently wield a weapon. So weapon choice should reflect character back story and be gender independent.

Pong10H

Thanks! I'm glad this humble homage reminded you of the great classic.