KRIMSONKATT'S PROFILE

KrimsonKatt
Gamedev by sunlight, magical girl by moonlight
3326
Hey, the name's KrimsonKatt and I'm just a random catgirl surfing the interwebs. I am an indie game dev and have been developing games since 2014. I am the creator of the Chronicles of Chronicles Series which features over 50 planned projects made in multiple different media formats. I love playing video games, particularly platformers and RPGs, and my favorite series include Xenoblade, Kingdom Hearts, Hollow Knight, Persona/SMT, Fire Emblem, NieR, Bravely Default, Octopath, Kirby, Zelda, and Castlevania. I also like anime, manga, drawing, writing, comics, animated movies, marvel, music, etc. In other words, I'm a complete nerd. I have many games currently out and in the works. Here is a list of them:

Released Games
-Zero Gear Fighters
-Crypt Challenge
-Meteo Chronicles (Demo Ver)
-Chronicles: The Lost Page
-Elzakalas: Beyond the End (Demo Ver)
-Noel and the Tower of Doom

Games in Development
-Chronicles Meteorfall
-Crypt Challenge DX+

Planned Games
-Yume Nikki: Azure/Vermillion Re:Union (Adventure)
-Spirit Roamer (RPG)
-Lost Anima (RPG. finished ver of SS/DAO)
-Chronicles Genesis (RTS/RPG)
-Chronicles Tactics: Realms of the Unreal (TRPG)
-Chronicles Calamity (RPG, inspired by FF8)
-Chronicles Calamity: Chronosapience (DLC)
-Chronicles: A Buried Tome (SH)
-Chronicles II: Zero Gear Saga (RPG, 1st remake of ZGF)
-Chronicles II: Trail of Blood (DLC)
-Zero Gear Fighters ReBorn (RPG, 2nd remake of ZGF)
-Chronicles III: Ascension (RPG, 1st remake of DA)
-Zero Gear Fighters 2: ReAscension (RPG, 2nd remake of DA)
-Chronicles: The Last Dragon's Elegy (EP/ARPG)
-Chronicles: The Last Dragon's Elegy - Definitive Edition (DLC)
-Chronicles: The Last Dragon's Elegy - Dark God of Destruction (Premium DLC)
-The Last Dragon's Elegy (Movie)
-Chronicles Black (RPG, inspired by SMT)
-Chronicles: Dark Conquest (RPG)
-Chronicles Leigonfall (RPG/SEU)
-Bioplasm (EP/ARPG)
-Generic Quest: A Realm Reborn (RPG)
-Chronicles Rebellion (EP/ARPG, inspired by MMZX)
-Chronicles: Grimoire of the Grail (RPG)
-Reflective Dreams (RPG, inspired by Persona)
-Chronicles VR: Abyssal Song (VRRPG)
-Chronicles VR: Sylvian Melody (VRRPG)
-Chronicles Tactics: Convergence (TRPG)
-Imprisoned Chain (Survival RPG)
-Chronicles: The Memory of Memes (RPG)
-133: Countdown to Destruction (AP)
-THE END OF CHRONICLES (ARPG)

I hope you enjoy playing my games!
Chronicles: The Lost Pag...
A tale lost to the sands...

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RMN's Event Event

Well, 4 more days left to go. I'm only up to the part where you enter the dungeon. So it's pretty much garrenteed that I won't have the game finished by Saturday. Heck, not even the game page is up because I don't want to collect screenshots until I at least get to the first battle. It's posted, it's just not in the que yet because I don't have 4 screenshots yet. I could record them now, but then it would only be of the maps and menus and not of the actual dungeon that takes up 99% of the game or the battle system. Is it too late for game pages to be accepted? It is only 4 days left until the due date...

RMN's Event Event

There's no way I can finish the entire game in the next week. However, it is almost garenteed that I'll have a gamepage and a demo going by then. Almost done with the demo!

My birthday is coming up on March 31st! Hope someone has something in mind to celebrate!

Thank you!

RMN's Event Event

Changed plans, now I'm just going to make a traditional RPG. Making a platformer is too hard for my current skill set, especially under a time limit. Especially making original assets from scratch. That's honestly the hardest part.

RMN's Event Event

I'm going to make a two for 1. A simple 2D platformer mario clone with 8 bit graphics (retromania) about a trans magical girl. (a rainbow of positivity) Wish me luck!

RPG Engine should choice?

The first video is a full playthrough of Dragon Quest, the original RPG that all RPGs, including most RPG Maker games, are directly spawned from. By analyzing the gameplay, you can see the bare essentials of an RPG and what to build your own RPG off of. It's not an explanation, it's an example of a typical RPG. Dragon Quest was originally made by the company Enix in the mid 80s on the NES. In 2001 a rival company called Square (developer of Final Fantasy) bought Enix and merged the companies, becoming Square Enix.

The second game is The Legend of Zelda: A Link to the Past. The third game in the Zelda series and the quintessential 2D Zelda that was released in the mid 90s on the Super Nintendo/SNES, developed directly by Nintendo. I showed videos of both games to inform you of the basics of both the RPG genre (for Dragon Quest) and the typical 2D Zelda game, (For A Link to the Past) which I assume the Zelda Classic engine replicates.

Nintendo and Enix/Square Enix are completely different companies with completely different teams behind them. Dragon Quest and Zelda ALTTP are not connected in any way, and are games in completely different genres. Dragon Quest is a traditional RPG, which A Link to the Past is an action adventure game.

If you want to know exactly what an RPG is, this video should help.


As for Zelda, here is a humorous video explaining (and parodying) the basics of the franchise

RPG Engine should choice?

I don't understand what you're trying to say...

If you didn't know, RPG stands for "role playing game." While this can mean many things, most RPGs consist of one or multiple characters traversing an map before running into random encounters. During these battles different attack options can be selected such as basic attacks, special moves, and using items. Your goal is to reduce all enemy's health points to zero through menu-based combat. After defeating the enemies, you gain experience points which once you get enough allow your characters to "level up," gaining higher statistics and new abilities. You don't actually move your character around in an RPG battle, you select an action and the character automatically does it. If you're not familiar with RPGs, this is an example of how RPGs work, the original RPG, Dragon Quest/Dragon Warrior on the NES. (this is the Nintendo Switch port with improved graphics and music)

Meanwhile, in the Zelda games, you actually move your character around to fight enemies. Enemies appear active on the overworld and you move your character around and swing your sword to defeat them. While combat in traditional RPGs rely solely on numbers called "stats" to determine the outcome of fights, games like Zelda (action games) rely on skill and dexterity. Here is an example of a traditional Zelda-type game.


It seems you do not have a lot of experience with gaming in general if you do not know what an RPG is. I highly suggest you try out more games before you start making games yourself, as you need heavy knowledge of how games work before you start making them. The more games, the better, especially ones in the gnere your going to be working on. I made the mistake of only having played Pokemon and nothing else before making my first RPG and it was terrible. Don't be like me.

Game Hardware Ideas

The Switch Pro/PS5 controller is already peak controller design. It can't get any better from here without the controller being cumbersome. The only thing they could do is add more useless gimmicks like the PS5's "dual sense" or even the PS3's mich older "6th Axis" gimmick. The switch pro controller is the perfect shape, size, and layout. It can't get any better design wise from there, it's perfectly ergonomic and made up of a high enough quality to not feel cheap, unlike the Xbox 360 or PS4 controller. Even the XBO controller lacked in terms of quality compared to the Switch Pro or PS5 controllers.

As for actual hardware tech, the Switch is pretty much the perfect concept. A portable console that can plug into a dock to play on the big screen is genius and basiclly the perfect console concept that appeases both console and handheld gamers. The Switch's only flaw is that it severely lacks power, as it was incredibly underpowered even when it first launched in 2017 and has seen no major hardware updates since then minus a small battery update in 2019.

The Steam Deck seems to solve this issue by having the approximate power of mid-range current gen gaming PCs, but is heavily limited in it's reach by major supply issues (you can only buy the Deck from the Steam Store and it takes a year plus to get your order filled and delivered) and no dock for the foreseeable future, which is half the appeal of the Switch. Also the fact the Steam Deck runs exclusively Linux means that all games must be configured for it, which most devs, especially smaller ones, aren't willing to do especially for older games making a good 80%+ of Steam's library incompatible with the Deck.

So if theoretically Nintendo released the Switch 2 which was as powerful as the PS5 with no load times, a revamped UI, and fully portable gameplay along with a dock it would be the best console of all time, bar none. The Switch is already an easy contender which is only limited by poor performance and a lack of games, especially ports of older PS1/PS2 era games that their IP holders refuse to port or make sequels to. Breath of Fire, Suikoden, Metal Gear, Castlevania, Lunar, SMT, Mana, SaGa, Chrono, Xenogears/Xenosaga, Custom Robo, Chibi Robo, Paper Mario, Golden Sun, Bravely, heck, there hasn't even been a port of all the Trails games to Switch yet despite the Switch having a good half of the games. (They can't port any game before Cold Steel 3 because X-Seed owns the localization rights when the series is currently being localized by Nis)

[RMMV] [RMMZ] RPG Maker MZ Free???

I don't recommend going with MZ. It's a lot buggier and less stable than MV. And, IMO, the default RTP graphics and music in NZ is far worse. (though the RTP battlers in MZ slap) MZ is too "mobile game-y" for my tastes and the character generator usually creates weird eyed anime monstrosities rather than the refined artstyle of MV's generated characters, who actually matched the RTP of that game quite well. Also, RPG Maker MV with all mainline DLC (FES, DS, DS+, Trinity, & Essentials) quite possibly has the best OST out of any video game ever, bar none. Super underrated too. MZ in comparison just can't stack up, not to mention MZ's terrible 3D animations that just look bad. Stick with MV, don't even bother with MZ.

As for the "free" option on Steam, it's a free trial going on right now for a special event. You won't be able to use MZ after a certain period of time due to the trial expiring.

[RMMV] Yanfly Counter for Dodging/Critical Hit/Hitting Weakness?

I could use TP, that's definitely an option especially since otherwise TP isn't used by my game at all. I would have to do some custom tinkering using Yanfly's TP plugin but otherwise that is a solid idea on how to move this concept forward.

Anyways as for the code, I'm very inexperienced with coding but of what I can see the code seems to be accurate. The thing with Yanfly's MV plugins is that they don't alter the base coding, it just adds in shortcuts to making coding things in using lunatic code much easier. So a lot of that coding you have me likely isn't necessary. Everything lunatic code related in Yanfly's plugins is done with script calls which are all in one big excel sheet including Yanfly's exclusive script calls in both MV and MZ. (visustella)

But yeah, I'm definitely just going to use TP for this. With Yanfly's custom TP types this should be relatively simple.