"Life is a riddle I wish I had the answer for..."
I've been a fan and follower of RPG Maker games of all sorts since 2012. My all-time favourite has to be "Love and War: Act I", closely followed by "The Way" and "Romancing Walker". (Yes, I'm weird that way!)

I'm not particularly good at game design, though I can write plot-lines reasonably well. While waiting for the rest of Love and War to come out, I've also written three full-length stories set in the Love and War universe, which you can read over at the Love and War forums. (I go by Professor Q over there, surprise, surprise!)

I also enjoy reviewing games, though I tend to write about games I enjoyed playing. If a review of mine sounds critical, it's meant to spur the developer to do better.

I'm also experimenting with RPG Makers XP and VX, so watch this space.

(For those interested, my profile quote is from this song:
The Third World
Where do dreams go when they die?



Luxaren Allure Review

Whoever selected me for the What's Written on the basis of this review, thank you very much! I think you really do like me! (hat tip to Sally Field. ^_^) (The credit should go to Unity, though, for making this awesome game.)

Brain Reconstructor

This looks interesting. Should be fun to play as long as it isn't too much like To The Moon (which was a great story, but also a one-shot kind of proposition.) Subscribed.

ETA: Welp, this was a surprise (and not in a good way). I've posted a review. ^_^


Great work! ^_^


Looks very good indeed! ^_^ How did you achieve the effect of the wisps of smoke?

A question of music...

In my opinion it really depends on the context of the game. For example, a fan game of something can rely on well known video game music, and can still be very appealing. When dealing with your own fleshed out game, original ideas and story, it really helps for your game to maintain its vision and charm. Having your own music or at least obscured free to use music in your project will really help with the overall immersion.

There will be people who will recognize this and look past it and there are others who will say it breaks the immersion of the game for them, since it makes them think of other games. The choice is ultimately yours and how you decide to go about this. :)

Thanks a lot for the in-depth and insightful reply!

I think I'm going to stick with fairly generic music for most of the game. I do have a few songs that I might use at other parts, but they're sufficiently obscure (from an RPG point of view) that it shouldn't be too much of an issue. I am going to take out most of the Chrono Cross stuff, though. ^_^

Luxaren Allure Review

I often have trouble coming up with titles. In this case, I thought the word Allure both spoke to the romantic aspect of the game as well as capturing the feeling of a somewhat remote island land that would (before Darkloft) have enticed many. I wanted both the setting and story to be somewhat "alluring."

Whether or not that's the best word for what I was trying to capture, I can't say. But it clicked with me and I thought it sounded nice ^_^

That's a wonderful explanation! I sort of figured it had something to do with the romance aspect of it, but the rest of it eluded me. Thumbs up! ^_^

It's because we thought it would be the last game we would ever produce as a company, and it was a fantasy game.

Ah! Now the truth is revealed: in ancient Naga language, "Luxaren" means "Final", and "Allure" means "Fantasy"! Thanks for the translation tips, Merel! =)

Luxaren Allure Review

No, thank you for creating an awesome game that I shall soon begin replaying on the next difficulty level! (I used "easy" with "very easy" for the tidal caves, because I'm lame that way. ^_^)

Now I really must get back to playing Weird and Unfortunate Things, which I downloaded a while ago but simply got too busy to play in earnest. Toddlers tend to have that effect. =)

Looking forward to your future games, and don't sweat my "Ten Commandments" stuff - since I'm not a God of any sort, they can probably be broken with impunity under the right conditions. ^_^

One silly question, though: why "Allure"? I love the title, and it's certainly way better than, say, "Luxaren Quest", "Hero of Luxaren", "Luxaren Prophecy" or "Luxaren Fantasy", but what was the idea behind it? =)

Luxaren Allure Review

Thanks a lot for your kind words! Glad you liked it! =)

Imaginary Friends

Excellent game! I'm working on a review for it now. You almost made me tear up with that final dedication. (Not a very manly thing to own up to, but still... ^_^) Great work!

April was a Fool Review

Thanks so much for playing our game and writing this review!
(Your writing style is really easy to read. Like it flows nice. Anyway...)

Aww, thanks! I try to make them as readable as possible. Glad to know I achieved that goal. ^_^

I'm glad that AwaF was able to hit you with the emotional punch it wanted, despite its short running time, and especially glad that that was largely because the characters were enjoyable. :) (because this is less about saving the world from Evil and more about saving this broken lot of people from their own demons.)

True, and figuring that last part out was a big part of the game's appeal for me. =)

The game was very much built with taking otome and RPG tropes in hand and subverting them with a club to the head - and I'm happy that came through. Balancing purposeful cliches can be a dangerous game.

Thank you again!

Congratulations on making such a great game! I'm looking forward to your future works eagerly. ^_^