"Life is a riddle I wish I had the answer for..."
I've been a fan and follower of RPG Maker games of all sorts since 2012. My all-time favourite has to be "Love and War: Act I", closely followed by "The Way" and "Romancing Walker". (Yes, I'm weird that way!)

I'm not particularly good at game design, though I can write plot-lines reasonably well. While waiting for the rest of Love and War to come out, I've also written three full-length stories set in the Love and War universe, which you can read over at the Love and War forums. (I go by Professor Q over there, surprise, surprise!)

I also enjoy reviewing games, though I tend to write about games I enjoyed playing. If a review of mine sounds critical, it's meant to spur the developer to do better.

I'm also experimenting with RPG Makers XP and VX, so watch this space.

(For those interested, my profile quote is from this song:
The Third World
Where do dreams go when they die?



Luxaren Allure

As for the difficulty, no worries about playing on Easy/Normal. The game veers on the challenging side, and that's what the difficulties are there for; to get an experience that feels fun and right. :DDDDD

Hey, that was another of the game's great features, actually! The "difficulty mode" setting is something that I haven't seen in too many RMN games, and it was well suited to a game like this: those who are playing mainly for the story and exploration (like yours truly ^_^) can use the easier modes, while those who enjoy tough battles can use the harder ones.

Hope the Tidal Zones aren't giving you too much trouble; I think they're my biggest regret, as they've caused a lot of frustration in some players ^^;;

What's life without a little challenge? ^_^ Besides, I guess they must have been fun or challenging to code in the first place. In an alternate dimension my reckless youth, I once fell prey to the same syndrome while writing a text game: I stuck in a series of puzzles that were a challenge to work out and seemed like a good idea, but those who played the game felt they were a bit of a momentum-killer. Balance is always a tricky thing. =)

Thanks again, and a huge thank-you for contributing to my Patreon as well! I really, really appreciate it!!! ^_^

No, thank you for creating a great game! (I'm also playing Chase for Divinity, and I like what I've seen of that so far too.. ^_^) Doing a little (extremely amateurish) game development has made me all too conscious of how resource- and time-intensive it can be, and I figured my two cents might help a bit. =)

Now to go back and finish the game! ^_^

Luxaren Allure

Hello there! Just dropping in to say that I love this game, or at least what I've seen of it so far. (Dang tidal zones, grrrr! ^_^)

This easily makes my ever-changing Top Ten RPG Maker games. The artwork is outstanding, and the battles are quite simply great fun. (Of course, I'm playing on easy / normal; I'm pretty lame that way. Chrono Cross ruined me. ^_^) Besides, great work creating not one but five (from what I've seen so far) memorable and believable characters to build your story around. That takes talent. (Plus, I just like the name Aurelie for some reason...)

The music is also all sorts of cool: it's definitely different from the standard "cheery tunes for towns, generic dark-sounding music for dungeons, and OMG AWARD BAIT POWER BALLADS for more emotional moments in the game" that Square Enix has inflicted on generations of gamers. Awesome stuff, and truly gets you in the mood to fight some battles!

Kudos to you. (I'll try and write a more coherent review once I finish, but here's a spoiler: unless the rest of the game does a total 180 in terms of story and quality, the rating is 5 stars out of 5.)

New Developer Mapping Help Thread

Liberty: That example is awesome, thanks a lot! ^_^

Working on it right away. =)

New Developer Mapping Help Thread

edit: there we go!

but yes, Professor you need to take advice from this thread as those maps are horrendous.

edit3: I mean, I don't want to be unhelpful and rude but I would just start over with all those maps and rethink your design because I wouldn't even know where to start with those maps.

^_^ No offence. They were meant to be horrendous, but I think the "It's deliberate" gambit is a pretty poor one to pull. Working on making them more coherent! =)

New Developer Mapping Help Thread

Hey, this looks like the place for me!

I'm working on a game project called The Third World. As the game opens, the player finds himself in a fractured landscape, as shown below. The idea is to show that reality itself has been warped (there's more to it, but that's all the player is told at this point ^_^):

Later on, they move into more conventional caves / fields / fortresses and the like, but all is still not as it seems.

As it stands, the project's been denied because the images are sub-standard. Any suggestions / feedback / input are welcome... ^_^

Thanks in advance!

(Announcement!) Mica: Apoptosis - Chapter 3

I'm sort of torn on this one.

On one hand, like the guys above, I'd love to see a full version.

On the other hand, Mika is a character who truly interests me, and we left her hanging at the figurative edge of a cliff. So if this chapter is about her, I'd say: go for it! ^_^

Militibus Elementis Arc 1 Review

Always welcome. Quite frankly, I enjoyed the game because it scratched an itch of mine: the need for longer RPG Maker games that have "epic-type" stories and gameplay. While there are plenty of great short RPG Maker games which are loads of fun, a big project like this is something special, and that's why I thought I'd put my 2 gold in. ^_^

I personally didn't have any issues with the battle system (except that whenever I fought the Bat / Hedge combination, clicking on Hedge would target the Bat and vice versa). I did find that physical attacks worked better than elemental ones (in terms of hit rate and efficiency), but again, this is something that could easily even out over the course of a long game.

All the best! I shall keep my eyes peeled for February 2016. ^_^

Militibus Elementis Arc 1

Just finished playing this and I've got a review up. Subscribed! (And looking forward to see what comes next... ^_^)

Toraware no Shoujo - Caged Girl Review

O basta la! =) I've edited the review a little.

Toraware no Shoujo - Caged Girl Review

Balance of Power (a game about nuclear warfare) handled its bad end much more tasteful:

Ha, that's a good one! Thanks for sharing, I love me some dry humour. =)