Resident Nonexistence
I've almost been here for somewhat 7 years and still can't seem to finish crap, but it's been time well spent learning exactly how NOT to do things

Except for that PONG game... I'm not doing that again. Ever.

Current Task: Doing something eventually
Fall of Darkness
Will you end it or lose yourself on the way?



What are you thinking about right now?

Whatchu Workin' On? Tell us!

Working on implementing voice triggers now that I've gotten voice acting delivered. This particular attack involves mashing the X button as fast as possible, and results in a hilarious cacophony. So, yeah, volume warning.

(Note, the effects are still rough, and I'm still awaiting some "victory" music).

I've been watching too much Jojo.. I expected a bunch of ORAORAORAORAORAORA

RPGMaker.net Slack Group - Come discuss everything!

is this still a thing or has the train left the station

"On Let's Plays" - Dev expresses plight over how LP's have impacted his game's sales

Unless it's saying that people that watched five minutes of footage from a game and decided it didn't look great and chose not to buy it are the same who watched the whole ten hours and decided they had got all out of what the game had to offer.

They'd be the same in the sense that both would be lost sales, I guess, though one could argue that the former was doing research before making a purchase and may have been a lost cause anyways.

If you want to criticize a game, why not make a review? There's no reason to show the game in its entirety, or even more than just snippets. Let's Plays aren't about criticism. They're about showcasing the game. And that is something devs should have an iron grip on.

It's my belief that there exist certain games where simple snippets could not entirely capture either how good or how terribly shit a game is (usually that second part, which is probably were some devs would get real draconian with their grip )

Though I fully think being able to make ad revenue off of LPs is ridiculous since, depending on the uploader, the majority of the content isn't even yours to begin with. Slapping a facecam and doing some editing doesn't make it any more yours than just leaving the base footage, IMO. If the gameplay/footage plays a minor part in the video (traditional reviews, I guess) then I don't really care but if it's essentially the whole vid and all you did was slap your face+voice on it and lop of boring parts then I don't think it should be done. At this point, though, I'm just arguing from my own moralistic standpoint

Ad cash going entirely towards charities and the sort become a grey area for me in that regard

What are you thinking about right now?

I never thought I could be in a love/hate relationship with a programming language, but Swift (iOS/OS X) is currently doing that much to me

I'm fairly certain all of my classes towards my major are weed-out classes this semester; Computer Architecture straight up seems to not give a shit (it's to the point we rely on a/the TA(s) to give us an actual decent review before a test)

I also never thought someone would be able to smash my trust and have me despise them, but that was a thing to happen

This site still exists and that pleases me =3=

What are you jamming to?


What's the point of asking if they have the shield within the branch that checks if they have it?

ANYWAYS, you'd dump it under the When Yes option


Just make it a normal item, there's no need to bother with making it a piece of equipment if the player isn't supposed to equip it.

Or, if they're able to equip it, just keep it as a piece of armor and just check for that in the conditional branch

RMN Tagline Thread

so what you're saying is that I should start suggesting all of my own posts

Seconding this

What do you think of when you hear "RPG Maker"?

In terms of Steam Greenlight, my thoughts are "someone just used straight RTP stapled with a lackluster story for a quick $10+" though, normally, there's screenies attached to look at to verify my thoughts

Otherwise, I think of its (now) square, SNES-like graphical style and some of the better things to come of it