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what even are games anyway
Dreaming Mary
The adventure through a girl's final dream.

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Composers of RPG Maker XP RTP

Aww dang, I'm sorry that they weren't the right people. The music you did find is beautiful, though.

Composers of RPG Maker XP RTP

Wow, this is like trying to find the creators of clipart.

Well, I went on the Japanese website:

豪華フルオーケストラBGM集が付いてくる!
本作には、PlayStation®2用『RPGツクール』に収録されていたBGMをデジタルリマスターして同梱。Windows®版のRPGツクールシリーズで利用できるデータ素材として付いてきます。

So it looks like it's a "digital remaster" of the PS2 RPG Maker music?? (using google translate) >_<

And if the PS2 rpg maker is the same as RPG Tsukkuru 2 (edit: link gets broken because weird letters so check out the top link of the English RPG Maker 2's page) then you'll want to check out Shigeharu Isoda and Mitsuhiro Arisaka.

[RMXP] My Custom Tilesets

author=shadow7396
Hey do you all know how childish it is to gang up on one person? Really guys, ya'll need to grow some damn balls otherwise you aint gonna make it in the world.


Ain't gonna make it in the world by being stealing either.

[RMXP] My Custom Tilesets

So by your reasoning, If I take this entire tileset and rearrange it so everything is in different spots, maybe add a few things I made, can I post it somewhere and say "Look guys! I made this!"?

You'd get dropkicked and banned from art communities for doing this.

If you use other people's resources, those resources need to 1. Be indicated as free for use (OR, you need to get permission from the creator to use them), and 2. edit or manipulate the images in some way, whether it's coloring or detailing or anything that makes it separate and new compared to the original.

What you're doing is not the above. If you want to post your original resources you should separate your work from the resources that don't belong to you. You're trampling over the original artist(s) by not even MENTIONING who they are. This is stealing.

People are reacting this way to you because it's wrong to take other people's things. If I used the tiles you made in my tileset and posted it somewhere else saying I made it, I would be punished for stealing your work. So please, show respect to the community and provide credits to the people whose tiles you used, and let us know which tiles you created. This way, if someone steals your work, we know that we can help you and stop them.

Palette Swaps: A discussion.

LockeZ in another thread talked about how the game can punish you for using the same tactics on basically the same enemy:
In one of the earlier Final Fantasy games, I think FF5, there's a bomb-type enemy early on that is weak to ice magic. Later, there's another identical-looking palette swap with a very similar name, which counterattacks by self-destructing and killing you when it's hit with ice magic. WTF. Thanks for teaching me something and then killing me for remembering it later, assholes.


Unrelated to the above, unless you have a truly enormous amount of enemies (like in Earthbound), it does seem strange to not have a few palette swaps here and there. If we're assuming the monsters are actually part of the world then they should also have relative species with similar traits, appearances, and behaviors. Which is totally how you can rationalize using palette swaps (y)

Lying to and deceiving the player

You're right, this is basically just a type of plot twist >_<

I'm not interested in how to *make* them either since, well, that's writing.

Then how about ways to involve the player in the plot twist? It's simple to write one and have it play out linearly in a game, but what's interesting to me (and what I'd like to try) is providing the player options to circumvent the plot twist if they're able to sense it ahead of time. Typically I think this would work most in darker/heavier games, unless it's also done humorously.

I'm pretty sure all of you have played a game where you facepalm because the MC walks into a really obvious trap and there's nothing you can do about it. Since games are interactive, though, why shouldn't you be able to do something?

So the point of the lying and deceiving having the significance I tried to talk about is based on the assumption that the player has the ability to trump you if they're observant and dedicated enough to walk away from the solutions they're spoonfed.

The dumbest way to do that is by saying something like "You can't climb the big tree in the middle of the forest!", after which every player will immediately attempt (and hopefully succeed) in climbing the tree.

Basically, this is about branching storylines that are purposefully hidden and to be uncovered by players who seek out other solutions, and the only hints to these branches are... subtle, at least so that a player breezing through the game wouldn't notice them at all.

If you know more games where characters outright lie to you about what you can/cannot do, I'd really love to know about them, as well as if you thought it was cool, annoying, boring, etc.

Sorry that I didn't know what I wanted to ask before... orz

Lying to and deceiving the player

Oh, damn, the Silent Hill games! Why didn't I think of that?
I loved the story of 2 because of that messed up psychological stuff, lol. People in denial are fascinating.

Really need to play OFF sometime. I hear it's amazing.

Lying to and deceiving the player

Thanks for all the insight so far!

I'd be annoyed as hell by the examples Locke posted, too. If it's just about being random or inconveniencing the player then I agree that it's bad game design. I did mean deception in the narrative/story of the game, and not the gameplay/technical aspects, to be clearer.

Gourd, thanks for mentioning some games to check out! I think you really nailed it with this:
There has to be some reason to believe the game could be lying to you or just a reason to disobey.

Context really is important so the players aren't floundering. I'll keep this in mind.

Soulkeeper, glad you brought up the unreliable narrator. I also read recently that they could be "frustrating for the reader" which is actually exactly why I brought up this topic, since "deceiving the player" is very similar. Locke and Feldshlacht brought up exactly how it can be frustrating in games, so that's good reference.

And I agree, Corfaisus -- moral ambiguity is definitely interesting.

Palette Swaps: A discussion.

Palette swapping is ok, but what's really cool are minor graphical changes alongside the different colors. Extending/shrinking horns, chubby changes, pattern variations...

Social Justice Warios unite!

Liberty has been hard at work, can confirm. Saw some great games from her tumblr posts.