DARKDESIGNGAMES'S PROFILE

Dark Design games is a UK based video game design and developer (Jake Jackson) that aspires young minds and alike from entry-level video game design, as basic as 2D right through to high-end and consumer level 3D game design.

We work on games per request and we also make visits to schools, colleges and institutions across the country to help teach all aspects of game design to those intrested, using packages such as Alice, Granny, GameStudio, FPS Creator, AGS and RPG Maker VX.

One of our most popular and successful projects to date is Mystic Quest Remastered, a re-imagined and completely re-developed edition of the 1992 SQUARE release, Final Fantasy Mystic Quest.


Dark design games is a scam artist hoping to bilk naive kids out of money.
Final Fantasy IV - VX
Yet another (faithful) remake of Final Fantasy IV, VX style!

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Enter_Hell.JPG

Nice map idea, but the bricks look cut off and not lined up properly. A good idea would to be keep the background bricks but make the overlays transparent (the chains, and the door) so when overlayed, it will mesh in nicely with the background.

But still +1 :)

Final Fantasy IV - VX

author=Proffessor_Buglean
Awesome, thanks for clearing that up. Will MQR also have a zip download for its next update? I've really wanted to try it out, but the game will never start. I keep getting an error message that says something alone the line of "Attempt to open invalid address", and I think it had something to do with the installer.

Yes, since we've had lots of problems with the installer, it will be in zip format.

Final Fantasy IV - VX

author=Proffessor_Buglean
This looks pretty cool so far. I hope you will include a zip/rar download for this one, as I never could get the "Mystic Quest Remastered" install to work, and I wouldn't be surprised if the exact same thing happens with this game should you choose to go the installer route again. Anyway, good luck with the project!

Well thanks, that means alot. :)
Yes, this won't be distributed with an installer this time, it will literally be zipped up and ready to go!

Development blog

To add to Zeromus battle algorithm;

Like in the original game, there is a slight chance of Zeromus recovering his full HP when he is near defeat(13% or lower). The chance of this happening is 20%. Also, when his HP is less than 30% he will bombard you with Meteor almost every hit, or sneaking a Bio in on your party. Making sure to defeat him when his HP is low quickly as possible will make this fight less longer!

PrayersofVitality.png

author=Sana
Lol, Cid's skinny now eh? B3~

? B3~ ?

FFIV_VX_DD_WM_COMPLETE.png

author=chana
Looking good, but why is it so square?

Because it's zoomed out, when zoomed in it's very rounded. RPG Maker VX's maps are square based, so that's just the way it is.

Anyway of 'rotating' events via a script?

Okay, this may be a dumb question, but I would like to know if there is a simple way or script out there to 'rotate' an event, such as a character, on a map, during run-time. I ask of this because I would like to create death scenes without having to redraw and remake all the characters that can 'die' in my game.

I've made things spin before (like weather vanes) but using directions only. I would like to use the same graphic or position but just rotate it, so things appear on their side, literally by getting the same event's current graphic and flipping it 90 degrees.

If this is impossible to do in VX then I will have no option but to re-create all of the character sprites death positions. -_-

Also my VX game is unique since it doesn't use normal VX character sizes, it uses XP character sizes for more realism, so the difficulty I have is properly re sizing the graphics to stop them cutting off or looking squished.

FFIV_FloatEye.png

author=coolopotomus
Kain is a boy

-_- That's his hair, and the protrusion is armor, not breasts.