DETHMETAL'S PROFILE
Search
Filter
Exile's Journey
author=theshadowauthor=dethmetalSilly me I was in the temple of Ra, not Ifrit. Finished now.
It should teleport you there instantly once you use the north exit in Seth. Did you head to the House of the Ma'at (northeastern house) and speak to Adaem's family first?
Really enjoyed the game, a little awkward knowing where to go sometimes, but, all in all a very good game. Thank you.
Do you have/know any similar games to play?
I am happy to hear that you liked it!
Some of the RPG Maker games that influenced me the most are A Blurred Line, The Way, and Demon Legacy, so check those out if you have a chance. :-)
I also recommend Theia - The Crimson Eclipse and Villanoire!
The commercial games that influenced this game the most are Final Fantasy VII, Ocarina of Time, and the Dark Souls series, so if you're in the mood for a commercial game and haven't tried those, check them out!
If there's one specific aspect in Exile's Journey you'd like more of, let me know and I can tailor the recommendations a bit more.
Exile's Journey
It should teleport you there instantly once you use the north exit in Seth. Did you head to the House of the Ma'at (northeastern house) and speak to Adaem's family first?
Exile's Journey
author=Kinyarei
i liked this game so much, but i noticed something that really surprised me, when i went to the kobold village i talked to one of the kobolds that "Frankly, i'm a sicking wreck" when i read this dialogue my mind went to one of The Smiths songs that is called "Frankly, Mr Shankly" which has the same exact words in the dialogue and i'm not sure if it was coincidence or you meant to put it there, but nice job after all.
This is an intentional reference!
Exile's Journey
Punkpapao, I think you may be misunderstanding a little bit. When he gives you directions, he's not saying you need to take single steps. You actually need to navigate through multiple screens.
So, in other words - on the first screen, you need to walk all the way up until you reach the next identical screen. Then, walk all the up again. Then, walk all the way to the left. Etc.
So, in other words - on the first screen, you need to walk all the way up until you reach the next identical screen. Then, walk all the up again. Then, walk all the way to the left. Etc.
Whatchu Workin' On? Tell us!
Continuing work on the design document for my next game. I wonder if this game will completely forego the original design document like my last one did?
Horror mechanics
To me, instilling a genuine fear of dying into the player is the most important thing. Dying needs to set you back enough that it feels like an actual threat.
If a game is littered with save points or checkpoints, and dying only sets you back a few minutes with no loss of resources, then what does the player have to be scared of?
Scarce save points is only one way to accomplish this - you can also have systems where the player loses a large amount of money or resources upon dying, or something along those lines. The tricky part is making sure that this it isn't too frustrating. I recommend studying the games that got it right.
Atmosphere is only one part of the equation. The gameplay mechanics need to inspire terror, as well.
If a game is littered with save points or checkpoints, and dying only sets you back a few minutes with no loss of resources, then what does the player have to be scared of?
Scarce save points is only one way to accomplish this - you can also have systems where the player loses a large amount of money or resources upon dying, or something along those lines. The tricky part is making sure that this it isn't too frustrating. I recommend studying the games that got it right.
Atmosphere is only one part of the equation. The gameplay mechanics need to inspire terror, as well.
Exile's Journey
^What Firefly said.
Were you able to get to the part where there is a dirt patch on the ground? (Kniryk says something like "this place is oddly suspicious".)
Were you able to get to the part where there is a dirt patch on the ground? (Kniryk says something like "this place is oddly suspicious".)
Exile's Journey
No problem! I'm glad you figured it out and I'm happy to hear that you're enjoying the game! I'm interested to hear your thoughts when you finish.
Featured Game, Featured Dev: Ghosthunter
Some truly great advice here, especially in regard to starting small. I agree. When I first started making my game, it was VERY small in scope. I wanted to make something that I knew I can finish. As I became more aware of what I'm capable of, I expanded the game in scope, story, and added more and more features.
Grimm's Hollow is truly great, and I think will influence my next game quite a bit, as all great RM games tend to.
Grimm's Hollow is truly great, and I think will influence my next game quite a bit, as all great RM games tend to.