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At Last Alone: Canyon of...
A mad summoner is on the loose! Journey to stop him in this dark JRPG.

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How to know if your game is interesting and if your intro is good?

One common complaint I see on here is that people generally don't like games that start with draggy cutscenes or weirdly long tutorials. Of course, if your game is more of a visual novel, it's going to be all cutscene... so that advice may not help. But I would give the player an opportunity to do something quickly after the game starts.
Also, if your intro does start with a cutscene (even an exciting one), be sure things are spelled correctly and the attention to detail is generally high. If there are hitches, typos, dead events, wrong busts, etc., people will tune out.

Painted vs. Pixel Sprites?

There are a few tutorials online that can walk you through how to convert something to something more pixely:
http://www.shutterstock.com/blog/how-to-turn-any-photograph-into-pixel-art-with-photoshop

But I have to admit, there's a big artistic difference between converting a photo to pixels and making pixel art. Good luck!

Plains_Map.jpg

Nice world map! But why so many events?

Screenshot Survival 20XX

author=AtlasAtrium
(Turns into dust waiting for people to put up screenshots that are less cool so that my screens won't stand out)


These screenshots are awesome! I'm a big fan of the Ancient Dungeon set, and it's great to see it being used so well. I'm jealous!

Screenshot 1: Is there a reason why there isn't a wall over the cell gate? I guess the question is: Is there a reason why our heroine can't just climb over the gate to freedom? Perhaps that's why she seems unimpressed with her current situation?

Screenshot 2: Looks great, but the stairs end into a cliff and there's no depth to the stairs. Usually stairs either start one tile down or end one tile up from the wall they're "in". Might want to clean that up.

Screenshot 3: I love it. I'm jealous of it. I want it in my game. No edits! :D

Whatchu Workin' On? Tell us!


author=Housekeeping
@Gretgor: What about something to increase mobility? I don't know if there's a term for this, but the skates in Wild Arms and the ability to roll using Rand's field ability in Breath of Fire 2 create an impromptu avoidance game for the player. It's like a self-imposed mini-game that makes traversing the area faster and more fun. I'm not sure if that'll fit with the tone of your game, though.

author=Gretgot
Sounds like a nice idea, and easy to put in practice as well!

Not knowing what your world looks like, but having something like a warp spell might be helpful. Or a character can "draw a rune" or something on a wall next to a closed door, and then they can visit it via a spell later when they get the key/ability. I also like the skates/pokemon-bike/rolling idea. Can you add a horse, Epona-style? Ride a bird?

Single Area RPG

I've been thinking about doing a game that takes place all on the same boat. I mean, it's a large(ish) boat - 4 or 5 floors (all separate maps) - but putting together the story has been challenging. I've been focusing on things like small puzzles, conversation branch challenges, and encounters coming into the space (pirates trying to board, etc.) to make it lively. I've also been thinking about adding in a card-playing minigame. But not sure if that's gimmicky or not (Actually, I KNOW it's gimmicky. Just not sure if it's unenjoyably gimmicky or not).

At Last Alone: Rescue at Moranthia Review

Dude! Thanks so much for posting this over on RMN! I posted your original review on my game blog, but this makes it nicer since it's all in one place.
You're doing a great service reviewing all these games!

Theres a Game Makers steam bundle out

Is GameGuru any good? I've looked on youtube and it looks kinda interesting, and somewhat easy. And the DLC in the bundle could be neat.
But FPS are a totally different bag than JRPGS (my current bag).
Is it easy to use? Hard?
Does the community suck? Or is it cool?

Screenshot Survival 20XX

author=bulmabriefs144
Anything else I can add to the first or last one? I can work towards whatever beginning or ending art there is.


Is there a reason the towns jump around on the map? Maybe keeping those consistent would keep the message that it's the same island, but is just degrading. Keeping the mountains, too, might be helpful.

I think adding a spring or a water feature would be nice on the island.

Also, are there tiles for dead trees? Those could be nice to add to the last island. Or craggy mountains. Something to make the environment more "prickly" and less inviting.

Pixel Quilt: Logo Edition!

I gave it a shot... but I would probably need higher quality assets before it was 100% to go.

Also, I hate big designs on the front of shirts because it accentuates my fat belly. So I put the design on the back. That may be a deal-breaker for some people. But I'm not wedded to the design. I just wanted to put something together so the possibility was more real for people:

t-shirt link