AVEE'S PROFILE
Avee
5794
I started to design games at age 5, drawing maps and sprites with felt pens and paper. Then I began writing stories and game scenarios. I've been working with Rpg Maker 2000 and 2003 mostly, as soon as they came out.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
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[RM2K3] weird bug where the game forces me to go up
I've encountered a similar problem a few times before.
I'm not sure, but I think that it happened when I pressed two keys at the same time, like an arrow key and X for instance.
I sometimes managed to fix it by mashing both keys together a few times. At other times, restarting the computer did the trick, but not always.
I'm not sure, but I think that it happened when I pressed two keys at the same time, like an arrow key and X for instance.
I sometimes managed to fix it by mashing both keys together a few times. At other times, restarting the computer did the trick, but not always.
Looking for some good alternatives like the following
Black Sigil: Blade of the Exiled has art similar to Chrono Trigger but the gameplay is quite different.
I am Setsuna and Lost Sphear have similar gameplay.
Secret of Evermore, Terranigma, Illusion of Gaia are all more or less similar to the Mana games.
You might also want to look into the excellent Ys series if you enjoy Japanese Action RPGs.
I am Setsuna and Lost Sphear have similar gameplay.
Secret of Evermore, Terranigma, Illusion of Gaia are all more or less similar to the Mana games.
You might also want to look into the excellent Ys series if you enjoy Japanese Action RPGs.
Goaling It 2020
[RM2K] [RM2K3] [RMXP] [RMVX] [RMVX ACE] [RMMV] Yoji Ojima, International Man Of Mystery
Here's a google translation of the Japanese wikipedia page for RMMV: https://translate.google.ca/translate?um=1&ie=UTF-8&hl=en&client=tw-ob&sl=ja&tl=en&u=https%3A%2F%2Fja.wikipedia.org%2Fwiki%2FRPG%25E3%2583%2584%25E3%2582%25AF%25E3%2583%25BC%25E3%2583%25ABMV
Yoji Ojima (尾島陽児) is credited as the programmer.
It's usually easier to find info about a Japanese person when you search their name written in kanji.
Yoji Ojima (尾島陽児) is credited as the programmer.
It's usually easier to find info about a Japanese person when you search their name written in kanji.
this one's for the ladies...and pretty weird...and maybe a little gross
You say you want the game to be quite dark and for the character to hurry out of the house in the woods...
Liberty's suggestion is pretty good. I think that it would make more sense if the father was away during the event. Maybe he became the local drunkard after his wife died... Meanwhile, his daughter has to steal food to eat. She gets caught and is persecuted everyday, etc. until she realizes she has no future here and decides to run away to reach another town.
Liberty's suggestion is pretty good. I think that it would make more sense if the father was away during the event. Maybe he became the local drunkard after his wife died... Meanwhile, his daughter has to steal food to eat. She gets caught and is persecuted everyday, etc. until she realizes she has no future here and decides to run away to reach another town.
HRDX_newtileset_2.png
New Tilesets Sneak Peak
Release the Dead
Lots of nice-looking stuff from you guys so far :)
I haven't coded anything yet. I'm still drawing assets: sprites, battlers, busts and tiles. Here's a mockup showing some of the art I've made so far:

I haven't coded anything yet. I'm still drawing assets: sprites, battlers, busts and tiles. Here's a mockup showing some of the art I've made so far:

Release the Dead
A week has passed already! O_O
Well, I rewrote my old design document and began drawing templates for the battle backgrounds. I kept only the bare minimum in terms of story and dialogues. I'd estimate the game to be less than 2 hours long.
Hopefully I'll be able to make a game page next week.
Well, I rewrote my old design document and began drawing templates for the battle backgrounds. I kept only the bare minimum in terms of story and dialogues. I'd estimate the game to be less than 2 hours long.
Hopefully I'll be able to make a game page next week.













