AVEE'S PROFILE
Avee
5794
I started to design games at age 5, drawing maps and sprites with felt pens and paper. Then I began writing stories and game scenarios. I've been working with Rpg Maker 2000 and 2003 mostly, as soon as they came out.
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
I favor RPGs, Action RPGs and Fighting games. My favorite styles are Fantasy, Horror and anything dark or gothic. I also appreciate cute and funny content.
I make a lot of pixel art and some digital art (concept, promo, fanart, etc.)
I also compose 8-bit music.
Don't be shy and send me a message if you want to commission my work ;)
Other games I worked for:
Makerscore Clicker
http://rpgmaker.net/media/content/users/15964/locker/Makerscore_Clicker.rar
A Maned Lioness
https://rpgmaker.net/games/11191/
bio-Synthetica
https://rpgmaker.net/games/12250/
https://store.steampowered.com/app/2258840/bioSynthetica/
Blackmoon Prophecy 2
https://rpgmaker.net/games/5722/
Izrand Allure
https://rpgmaker.net/games/12395/
Little Avenger
https://www.148apps.com/app/988172424/
Onyx
https://rpgmaker.net/games/29/
Penumbra Crystallis
https://uprc.itch.io/penumbra-crystallis
https://rpgmaker.net/games/78/
Red Balloon of Happiness
https://rpgmaker.net/games/9333/
Requiem of the Shadows
https://rpgmaker.net/games/10441/
Second Death
https://rpgmaker.net/games/6972/
Super Mimi Souls
https://rpgmaker.net/games/9400/
Twell
https://rpgmaker.net/games/7931/
https://store.steampowered.com/app/2342860/Twell/
π (Pi)
https://rpgmaker.net/games/4904/
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Cuties & Clues
Avee_Cuties__Clues_004.png
Kill the Cutie
[RMMV] Darkest Dungeon DoT System
The simplest way I can think of would be to duplicate the state instead of stacking its effect.
But that's just a thought. I have no experience with RMMV plugins.
But that's just a thought. I have no experience with RMMV plugins.
MZN' BCN Review
I'm glad that you had a good time playing :)
Libby's stream was quite nice. Check it out if you have the time ;)
Libby's stream was quite nice. Check it out if you have the time ;)
MZN' BCN Review
Thank you for the review!
It certainly seems to be a polarizing game.
Speaking of the gameplay, players' comments and Liberty's stream made me wonder if I should have made the "puzzles" easier to figure out.
For instance, to increase the damage that you deal using the right attacks, or to replenish your healing item count after every battle.
Small changes like that might have made the gameplay side of the game less frustrating for some without compromising the tactical side of the battles nor the experience that I was trying to create (and I haven't had much feedback on the latter, so I'm thinking that it might have eluded most players, but it might be best not to spoil it).
It certainly seems to be a polarizing game.
Speaking of the gameplay, players' comments and Liberty's stream made me wonder if I should have made the "puzzles" easier to figure out.
For instance, to increase the damage that you deal using the right attacks, or to replenish your healing item count after every battle.
Small changes like that might have made the gameplay side of the game less frustrating for some without compromising the tactical side of the battles nor the experience that I was trying to create (and I haven't had much feedback on the latter, so I'm thinking that it might have eluded most players, but it might be best not to spoil it).
Kill the Cutie
20 days left.
How is everyone doing?
I began making custom 8-bit art. I also want to compose original music and sound effects but that won't be a priority.
I'm hoping to be ready to start working in the engine in less than 10 days so I'll have plenty of time to test for bugs and adjust difficulty.

How is everyone doing?
I began making custom 8-bit art. I also want to compose original music and sound effects but that won't be a priority.
I'm hoping to be ready to start working in the engine in less than 10 days so I'll have plenty of time to test for bugs and adjust difficulty.


Trials of MZ
Trials of MZ
@TheRpgmakerAddict:
Wow! Thank you for your impressions!
About the mapping, since I dislike the tiles I didn't bother trying to make a nice map with them, opting for a compact and practical layout instead.
And NG+ is indeed an important part of the experience.
Wow! Thank you for your impressions!
About the mapping, since I dislike the tiles I didn't bother trying to make a nice map with them, opting for a compact and practical layout instead.
And NG+ is indeed an important part of the experience.













