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Thank you again LockeZ - that advice is very useful.
Kory, are those graphics custom? Looks amazing. I am contemplating learning Unity for a future game.
Kory, are those graphics custom? Looks amazing. I am contemplating learning Unity for a future game.
Whatchu Workin' On? Tell us!
author=LockeZ
Crazy color scheme. Super high contrast shadows. Does the rest of the game look like that or just the trees? It looks really good, but I feel like it would be hard to make the whole game match that style.
Well, these are the first tiles I've made. There hasn't been any work done to my new project outside of this at all. Nothing else exists yet except what's in my mind. You could be entirely right that it might be hard to make an entire game work in this style.
Originally, I was inspired by a mockup someone called Ryumaru made, of what Dark Souls would look like on Game Boy Color. (http://pixeljoint.com/pixelart/96094.htm) The high contrast is sort of inherent to this style. You can see this high contrast art style in NES games too, like Batman. It kind of developed out of the color limitations. This is what originally influenced me, and where I got many of the colors from, but obviously my tiles and the trees started to look a lot more like a SNES game.
But yeah, we'll see what happens. I might have to change the palette completely later on. Luckily, I'm using Aseprite, which allows you to easily change your color palette. I'm only just beginning to experiment with making tiles. I've been studying commercial game tiles, and tutorials from the web and on YouTube. I'm definitely going for a dark, mystical, dreamy feel.
60892072_2305777522978638_1251953383049265152_n.jpg
Amazing sprites. It might look better if you put a border around the faceset graphics to match the message box border.
Whatchu Workin' On? Tell us!
I've been working on making custom tilesets.

I don't want to give away too much yet, but I'm planning on having exclusively custom graphics for my next game. I'm going for a Dark Souls vibe. What do you guys think? You'll notice that I took inspiration from Seiken Densetsu 3 for the shape of one of the trees, but otherwise this is all completely original.
My method for creating the foliage is to basically make a bunch of bushes, and combine them together.

I was planning for my next game to have an 8 bit/Gameboy Color vibe... but even though my palette is limited, I got carried away with the amount of colors in one tile (I think true GBC games allow a maximum of 4 colors in a single tile).
I don't want to give away too much yet, but I'm planning on having exclusively custom graphics for my next game. I'm going for a Dark Souls vibe. What do you guys think? You'll notice that I took inspiration from Seiken Densetsu 3 for the shape of one of the trees, but otherwise this is all completely original.
My method for creating the foliage is to basically make a bunch of bushes, and combine them together.
I was planning for my next game to have an 8 bit/Gameboy Color vibe... but even though my palette is limited, I got carried away with the amount of colors in one tile (I think true GBC games allow a maximum of 4 colors in a single tile).
knownworld.png
author=Craze
i'll put it in next decade's datebook
Ha ha! I don't expect my next game to take so long... Really, my previous one only did because I went to college, and because I remade half of the game within the last two years.
author=KyleLascar
Gotta conquer one continent first before conquering the whole world.
It's the Suikoden way!
author=zDS
This is really well done!
Thanks! I used MS Paint, haha. I may make a prettier version in Photoshop and allow the player to see this in-game.
knownworld.png
Many of of these other locations will be featured in later sequels. There may even be games that take place in a "modern" time period that feature these countries!
BETA TEST SIGN UP!
castlearddlech.png
author=StormCrow
holy fucking shit
that mind-bogglingly intricate complex of cliffs on the lefthand side...can the player actually navigate that area, like is there gameplay there? if not, if all those cliffs are there just to look purty, well obviously you are a mapping genius but I think you might also be an actual crazy person :P
(The overall layout vaguely reminds me of the Lost Bastille from Dark Souls 2 for some reason.)
Yes, you can explore it! Well, most of it. There is definitely some areas that you actually could never see in-game.
This is actually my favorite map I ever made. I don't think I can ever top this. It's insanely detailed, and I looked at floorplans of actual castles to make its layout as realistic as possible. There is some Demon Souls/Dark Souls inspiration on this map indeed, so good eye! World 1-1 (Boletaria) in Demons Souls was an influence, as well as the Undead Burg in Dark Souls.
But yeah. Those cliffs. It was insanely hard to keep track of the elevations so that it would make logical sense, but somehow I succeeded.
Exile's Journey
author=StormCrow
Wow. This has been in development for seven years.
WOW. 2012 was SEVEN YEARS AGO.
More than that... I started in 2011.














