IDDALAI'S PROFILE
I mainly use RPG Maker 2000/2003.
Been around the scene since early 2002.
Played and enjoyed many English, Spanish and Portuguese RPG Maker games.
I'm no longer here, you can read about it here: https://rpgmaker.net/forums/topics/26793/?post=940588#post940588
Been around the scene since early 2002.
Played and enjoyed many English, Spanish and Portuguese RPG Maker games.
I'm no longer here, you can read about it here: https://rpgmaker.net/forums/topics/26793/?post=940588#post940588
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Is @YanflySucks a troll?
I had no idea all this had happened to Yanfly! That fucking sucks!
Quite liked a lot of his articles.
For reference, a user once stole maps and graphics from a game of mine and Liberty was a class act handling that. After confirming it, the user was banned. As it should be when people behave like that.
Quite liked a lot of his articles.
For reference, a user once stole maps and graphics from a game of mine and Liberty was a class act handling that. After confirming it, the user was banned. As it should be when people behave like that.
Pom Gets Wi-Fi
d15012.png
d15011.gif
As mentioned in the Blog:
"The maps look very straight and unnatural, but this was a conscious decision due to the quick nature of the game and how fast the player will need to traverse them without getting stuck on anything.
I even made it so that you continue moving if you hit a corner of a wall, much like in Phantasy Star 4."
Despite that, I still think it has a certain charm to it and looks good to me (mainly because of the shadows).
"The maps look very straight and unnatural, but this was a conscious decision due to the quick nature of the game and how fast the player will need to traverse them without getting stuck on anything.
I even made it so that you continue moving if you hit a corner of a wall, much like in Phantasy Star 4."
Despite that, I still think it has a certain charm to it and looks good to me (mainly because of the shadows).
Damage Number Philosophy
This was rather interesting. I don't think I've ever seen anyone discuss the Damage Number pop-ups in RPGs.
Aesthetics and how it feels is all very important for the game, but I think that the most important aspect is still "easy readability" regardless of what style you use.
Graphics can add a lot of flavor to a game, but they should never impact negatively on gameplay.
I also prefer a single number instead of several, since it's easier to take the information in and gauge how strong it was. Multi strike attacks with several Damage Number pop-ups tend to seem weaker even when they are not.
Aesthetics and how it feels is all very important for the game, but I think that the most important aspect is still "easy readability" regardless of what style you use.
Graphics can add a lot of flavor to a game, but they should never impact negatively on gameplay.
I also prefer a single number instead of several, since it's easier to take the information in and gauge how strong it was. Multi strike attacks with several Damage Number pop-ups tend to seem weaker even when they are not.
About what happened in the "About what happened in the "2021 MISAOS - THOUGHTS, IDEAS, PLANS" thread" thread
Just noticed this topic now. I am slow.
What about everything you've done before those 7 years? Doesn't that count for nothing!?
Looking around the web, it's frankly pretty amazing that RMN is still here! That alone is an achievement, and everyone who made that a reality should feel proud of it.
author=kentona
If anybody has let the site down in the past 7 years it has been me. I haven't devoted the requisite time to maintaining and improving the site.
What about everything you've done before those 7 years? Doesn't that count for nothing!?
Looking around the web, it's frankly pretty amazing that RMN is still here! That alone is an achievement, and everyone who made that a reality should feel proud of it.
DEMINUTE 15
Release Maker Birthday~
Release Maker Birthday~
author=CashmereCat
I don't know about you, but I'm gonna release a demo for someone else's game! (gets to hacking)
LMAO! Nice catch! But writing a blog for someone else's game may be easier :P
In other news, I finally released my demo!
I hope I managed to iron out all the bugs and didn't forget any files...
Are gamepage descriptions edited by the staff?
Just a final update for people who may be reading this thread.
I exchanged some PM's with Liberty and all is fine! You can check Liberty's post above.
I think it's reasonable and a win-win situation. Gamepages get accepted earlier and any additional text issues (should there be any) can be sorted out later.
Cool beans.
I exchanged some PM's with Liberty and all is fine! You can check Liberty's post above.
I think it's reasonable and a win-win situation. Gamepages get accepted earlier and any additional text issues (should there be any) can be sorted out later.
Cool beans.