The Arms of Reverie
The world is divided by a great darkness known as the Nebula. The Dark forces, led by an Evil Prince are trying to gain control of an ancient power and finish war that began over a thousand years ago.



The Screenshot Topic Returns

The Puzzle theme is an incredible idea with pretty much endless possibilities.

Do you have different shape puzzle pieces? One idea would be to have different shaped puzzle pieces that add stats, but the player can only use them if they fit into the puzzle they're already building. So a player could be potentially sitting on a bunch of stat bonuses but if they put the pieces together poorly, they won't be able to use them.

The Screenshot Topic Returns

Thanks! I might play around with saturation/brightness/contrast a little more. I like the overall feel of it, but I think it could be a little better.

Edit: Per Lunarea's suggestion, I added some depth to the canoe

The Screenshot Topic Returns

I think I may have finally made something from scratch that's usable in game. How do the canoe's look? (I made them in tileset form so you can make them longer).

edit: and a desaturated version without water events.

The Screenshot Topic Returns


I'm with a few others on this one, the smaller map looks better to me. I could see going an extra couple tiles for the corridor's but that's about it. I understand the concept of a great room, but the one in the second picture is just a little too great.

edit: PS- What tileset are you using in the second screenshot?

The Screenshot Topic Returns

@UPRC Enchanter.

Pirate Rush

Subscribed, this looks like one of the more unique games I've seen on here. I'll have to check it out when I get home!


Ah, I know what would be causing that glitch, but I've never seen it happen. I used events to make the character face forward when climbing ropes. I've never had it glitch that the character wouldn't face the correct way though.

In Ace, they have a 'ladder' preset for the ropes so even if it is a random glitch in vx, the ace version doesn't use those events at all so it won't happen once the new demo is released.



Thanks! And yeah, I was just trying to add some decoration to it, ha. The opening credits scroll as the character walks east on a repeating background (kinda like every old nintendo game). The credits are short and the scene is part of the story so I think it fits better with the story than the way I had it before.