Just another ex-gaming industry hopeful, going to school and learning as much as I can. I don't think making a game will directly affect my chances of getting a job, but it will teach me the process as well as organization, something I sorely lack. I'm no longer working for Zynga, which is too bad.

What else? I like Japanese food and cinema (but I'm not an otaku), CRPGs (of course), electronic music (90's Industrial FTW), Belgian ales, meat cooked over fire, 420, CGI, 3D animation, cats, SNES, subversive or black comedy, dystopian sci-fi, and any epic fantasy brave enough to step out of the Tolkien shadow.

My dislikes include all forms of bigotry, country music, fast food, factory farms, multinational corporations, warfare, social networking, romantic comedies (in general), and politics.



hey mog

Just like Wesley Snipes.

What are you thinking about right now?

Why the fuck does my BUSINESS COMMUNICATION textbook take twelve pages to say "communication is important"?

Welcome to Business Communication, LOL.

Help me think of a movie

Shattered Glass, maybe? I'm not sure if the signals and and detection apply though; it's been a while since I've seen it. But it is based on the real-life rise and fall of disgraced journalist, Stephen Glass.


That's kinda funny, considering how screwed up caffeine is.

Story Line Bullet Points

Story points are a great tool for development. They tend to keep you from derailing the story.

I also generally find that it's not a good idea to restrict yourself to an outline -- you might find a better way to do something or a more fun way of presenting things overall.

I disagree that an outline is restrictive. It's more like a game of go or chess, in that you start with many options, but as you progress (by fleshing out the outline), those options are narrowed down towards something more focused and coherent, and finally leading to a logical conclusion. Also, by documenting your process using multiple iterations, you can always go back and try out other ideas. In fact, a first outline should allow alternatives to be considered without involving major rewrites.

Not to plug my project or anything, but I've also posted my story points to show the process that I'm going through. I'd say more than half of it was revised due to planning alternatives.


Unless by "bear" they meant something else....

1 monster = 3 enemies

Rats with feathers.

RMN Dissidia Community Project

I just can't see anyone seriously getting involved with a project with a premise of playing other peoples creations and mashing their own carefully crafted storylines into some incoherent mess, using a flimsy at best plotline. Dissidia worked because the different IPs belonged to one franchise.

Last month you said you've been using VX for a year and haven't completed a game yet. I have a feeling this post belongs in another thread.


You know what I want to say right now.

Well shucks, don't let little ol' me stop you.

My paint artwork

oh god

someone cut off his left leg

Self-inflicted. Damn, look how far that box cutter is extended.